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Because of this combination of top-notch production, well-balanced gameplay and humane reservation regarding the subject matter, I highly recommend this game to both veteran players of the genre, and newcomers who are curious about the best it has to offer. Don't expect an easy time, either way. But for a challenge that won't be one-upped, top-quality sound and graphics and a serious, reserved tone that does honor to the people who didn't have a choice to just play the video game version, pick up Call of Duty: Finest Hour as soon as you are able. You won't be disappointed.
Remember the World War II first-person shooter? The way it sort of popped up on the PlayStation a few years back, hit a sudden boom in 2003, then gave way to a cavalcade of similar games about Vietnam and the Middle East and so forth? The console world forgot about the budding genre en masse after EA's Medal of Honor: Rising Sun seemed to betray it for what it really was -- a fancy shooting gallery with tons of eye-popping explosions but about as much substance as a mouthful of cotton candy. The party was apparently over, in other words.
Call of Duty: Finest Hour is an exceptional shooter that is sure to bring first-person shooter fans some joy. During our current state of war, you can’t help but take with you something more than a fragfest with this shooter. The recreation of some our history’s most intense battles is completely captured in COD: Finest Hour. Veterans of the genre will, unfortunately, complete the game within 10 hours, but don’t let that sway you from checking this title out.
If there's one subgenre of first-person shooters than just about everyone has played, it's the WWII shooter. Since FPSs blasted their way onto our computer and TV screens back in the day, we've battled alien hordes, demons, and powerful humanoids, but for some reason, we keep coming back to reality. It's this reality that drives many people to play WWII shooters, as it's much easier to identify with a scared 19 year old from Topeka than a virtually indestructible space marine. While the genre got its start with EA and 2015's Medal of Honor series, it was taken to a higher level by Infinity Ward when they released Call of Duty for the PC last year. Now, however, it's time for console gamers to get a chance to feel the bullets whistle by their ears in Call of Duty: Finest Hour, an ambitious offering from Spark, a company made up of former EA developers.
Technisch macht Call of Duty: Finest Hour auf dem Cube eine ordentliche Figur, satter Sound und ansehnliche Grafik machen durchaus was her. Leider hinkt die gesamte Atmosphäre der technischen Aufbereitung etwas hinterher, was den kleinen Schnitzern im Gameplay zuzuschreiben ist. Ständig bangt man, vor dem nächsten Exitus auch wirklich noch den nächsten Checkpoint zu erreichen. Denn wer das nicht schafft, wacht unter Umständen am Beginn des Levels wieder auf - da ist Frust vorprogrammiert. Ein biss-chen mehr Feinschliff an einigen Stellen und der Steuerung und der Hitstempel wäre in greifbarer Nähe gewesen. So bleibt es ein solider Kriegs-Shooter. Wer noch immer nicht genug vom Zweiten Weltkrieg hat, kann sich den Titel ansehen, alle anderen greifen wohl eher zu Medal of Honor: Frontline.
This certainly has been a year for war games seeing as how we’ve been taken into the Pacific Theatre in Medal of Honor: Rising Sun to the steaming jungles of Vietnam with Men of Valor. Yet somehow we keep returning to the year the world went to war because not only did American troops answer the call of duty but also so did our allies - Russia and the UK. Call of Duty: Finest Hour gives us a chance to see the war through the eyes of American GIs but also through other Allied heroes that stood up against the forces of the crooked cross. Is this a World War II first-person shooter the finest hour on the GameCube?
I kinda like movies and games that dwell in a WW2 atmosphere. The movie-like storylines and the thought that soldiers have really had to go through all these fights 60 years ago intrigue me and drag me completely into the game. Medal of Honor: Allied Assault was in my opinion a game that succeed with honor in giving me that feeling. That other hit, Call of Duty, now also has a console brother and it's my task to check it out.
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All in all, Call of Duty is a very enjoyable FPS. The graphics do let it down a little, but you can't fault it on atmosphere and variety.
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When it comes down to the bottom line, Call of Duty: Finest Hour comes across more like its weakest days. A lack of checkpoints, imperfect weapon design and control along with a lack of a story that players will care for makes this the low point for the impressive franchise. If you’re a WWII buff or a Call of Duty fan, you’ll probably pick this game up. Otherwise, you may want to rent this one to see if you’ll enlist it for your collection.
Finest Hour does have a few plus points over the Medal of Honour series; the broader look at WWII, the cinematic moments, the soldier background, and overall presentation does push Finest Hour ahead, but it falls apart in places others succeed. AI is atrocious and the various glitches and problems make the game suffer immensely. Complete all this with tank sections that just lack much enjoyment, and you have game that is all war and no shooter.
Call of Duty: Finest Hour has the difficult task of living under the shadow of a successful PC franchise. It's impossible not to compare Finest Hour to its PC counterpart and see what's been lost in the translation. Not a port of the PC COD, but a brand new game made just for the consoles, Finest Hour is a serviceable first-person World War II shooter, but it lacks the character and intensity of its big brother. In a console world overrun with first-person shooters, this latest call to duty falls on deaf ears.
The original Call of Duty, released on the PC late last year, distinguished itself as a great first-person shooter, despite the glut of other World War II-themed shooters already on the market at the time. Its intense, well-paced single-player campaign was a great complement to its excellent multiplayer modes. A year later, the franchise finds itself on all three major consoles in an entirely new game called Call of Duty: Finest Hour. While Finest Hour is a competent shooter on most counts, a few important things have been lost in the franchise's transition between platforms.
Finest Hour may not look or sound as good as some of the first person shooters available to the Xbox, and it certainly doesn't hold a candle to the almighty Halo, but it's a fun game nonetheless. The campaign mode doesn't hold a lot of replay value, but there is enough content that it should take you awhile to complete. All in all, it's a good title, but with so much outstanding competition in the first person shooter market, this game falls short of the mark by comparison.
Le sous-genre du FPS hollywoodien commence à sérieusement prendre du plomb dans l'aile. Il est vrai que ce nouveau CoD a ses bons moments, mais il faut, pour y accéder, en passer par des séances de jeu banales, énervantes parfois. Mais c'est surtout l'inconsistance de l'IA ou du gameplay en lui-même qui réserve le titre aux moins regardants, ceux qui ne sont pas troublé par le fait de sniper dans les talons.
All in all, Call of Duty: Finest Hour is an average first person shooter. It does approach greatness on a few occasions, and the intensity of some of the battles will certainly give you an adrenaline boost that the majority of first-person shooters cannot. However, the great number of irritating flaws and the lack of a multiplayer mode will ultimately hurt your enjoyment of the game.
Let's face it: World War II first-person shooters went into stale, done-that overdrive until Call of Duty came along. The creativity put into that PC game set the standard for all other WWII shooters. It's too bad the console versions of Call of Duty gravely tarnish that benchmark.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.