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55
IGN
In Casper: Spirit Dimensions, which has been developed by Lucky Chicken for TDK Mediactive, the biggest question is why can't Casper just fly through all these walls? While there doesn't seem to be an answer for this in the game or the manual as far as we can tell, maybe we should assume that since the game takes place in these four different Spirit Dimensions that the walls and objects in these worlds might not allow for ghosts to go through. Hell, it's a game, so let's all get over it.
| Category |
Description |
MobyScore |
| Acting |
The quality of the actors' performances in the game (including voice acting). |
4.0 |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
4.0 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
4.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
4.0 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
5.0 |
| Overall MobyScore (2 votes) |
3.9 |
User Reviews
There are no reviews for this game.