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IGN (Nov 14, 2005)
It's a rare thing when a videogame adaptation of a blockbuster film doesn't suck. The reason, of course, is simple. Studios want these games to cash in on a movie's popularity as quickly as possible, giving developers little time to develop a product of worth. As such, most of these small-screen adaptations are barely worth their packaging. They're often shameless exploitations of greater works of art. So when a game as enjoyable as The Chronicles of Narnia: The Lion the Witch and the Wardrobe comes along, it's a rare treat.
N-Zone (May 08, 2006)
Ich fand schon die Bücher klasse und hatte schon schlimme Befürchtungen für Film und Spiel. Aber das gradlinige Action-Adventure macht richtig Laune. Dazu tragen vor allem die schönen Zwischensequenzen und der tolle Soundtrack entscheidend bei. Für das nächste Mal wünsche ich mir allerdings mehr Bewegungsfreiheit und ein komplexeres Spielkonzept. Ein Monster nach dem anderen zu vermöbeln, schreit nicht nach Abwechslung.
70 (2006)
Narnia est une production très sympathique qui pêche par une durée de vie trop courte. Heureusement un mode deux joueurs est présent et le titre s'adresse prioritairement à un public assez jeune.
GamePro (US) (Nov 15, 2005)
With the holiday season comes the slew of big-time Hollywood films and their accompanying licensed products. For gamers this means wading through a sea of mediocre movie games aimed at making a quick buck. Thankfully, The Chronicles of Narnia isn't one of these cookie-cutter gaming experiences, although it does fall into a few of the dreaded movie-game cliches (like loads of lengthy clips from the film). Based closely on the movie of the same name (which is, of course, based on C.S. Lewis's classic series of children's books), The Chronicles of Narnia is an enjoyable if unremarkable cooperative action-adventure title that takes its cue from other surprisingly decent, multiplayer movie-to-game adaptations--like Shrek 2.

GameSpot (Dec 09, 2005)
The Chronicles of Narnia: The Lion, The Witch and The Wardrobe is a video game based on the just-released film of the same name, which is, in turn, based on the classic book series from C.S. Lewis. The game is a basic fantasy adventure with plenty of puzzle-solving and some light combat. It closely follows the events of the movie and actually uses quite a bit of footage from it to set up and close each stage of the game. As a result, you might not want to play this game until after you've seen the film, lest you run the risk of spoiling the plot. Even if you haven't seen the movie or read the books, you'll still be able to appreciate some of the interesting and varied levels, each of which present unique challenges that require you to utilize the special abilities of each of the four playable characters.
As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game.
GameDaily (Jan 19, 2006)
So there we are, one evening in New Jersey following up on a snowstorm that came and went quicker than a paycheck in Las Vegas, walking away from the cars and towards the movie theater. Our good administration was treating us to a viewing of The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe, Disney's take on the C.S. Lewis literary classic. If you're not familiar with the plot of the book, let me fill you in. Four kids are shipped away from London when it's torn apart by war. They're shipped to a professor's house, where they find a portal to a magical world through a closet filled with coats. That's odd, really. Last time I looked in my closet, all I found were empty beer bottles Oh, and Jimmy Hoffa.

For its part, the game looks pretty decent, and the movie clips offer a fun glimpse into the film. Even so, it's hard for me to recommend a game to children or adults that made me take Aslan's name in vain so many times.
55 (Apr 06, 2006)
Un bilan en demi-teinte pour cette première adaptation du Monde de Narnia. Si le système de jeu part d'une bonne intention, le gameplay ne permet pas de concrétiser convenablement les idées mises en place. La faute à une IA défaillante qui rend la progression plus pénible que plaisante.