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But all the gripes really seem insignificant when you consider how much we enjoyed the game and how well it plays whether it's with 1, 2, 3 or 4 players, in large deserts, hilly canyons areas or interior sections, C:DS is an amazingly playable, adaptable and atmospheric game, and we can't wait for the sequel due later this year (Desert Sabre).
Conflict: Desert Storm is an acquired taste. The opening movies hooks you and the training missions make the game seem innocent enough. Once you start playing however, the true nature of just how difficult this game really is become quickly apparent. This is not a game to be approached by the casual action gamer.
Conflict: Desert Storm is a vivid depiction of modern warfare. The desert environment quickly becomes oppressive and there really isn't any variety in the colours used onscreen, but realism is the order of the day here. There isn't much red in Desert Storm because there generally aren't many red things in the desert. The first time a sandstorm blows in and you're lost in a brown haze, the realism of the game kicks in. This isn't real war, but it's as close as you'll get from your armchair.
Die vielfältigen Missionen und Einsatzmöglichkeiten eurer Teamkollegen machen jede Menge Laune. Auch wenn technisch mit Sicherheit mehr drin gewesen wäre, macht dieser Taktik-Shooter gerade wegen seiner guten Atmosphäre viel Spaß. Während der kooperativen Mehrspieler-Missionen macht der Spielspaß nochmals einen Sprung nach oben.
I like Conflict: Desert Storm. This is a surprisingly fun, intelligent little squad-based shooter that's made all the better on GameCube. The control mechanics feel a bit first-person shooterish, which for some reason works, and while manipulating squad members is unintuitive at first I eventually figured it out and now it's second nature. Fun level design, intriguing objectives, and a whole slew of weapons that'd make any Army nut cry in joy all come together. Some of the AI could use work, yes, and while portions of the game look good, other areas seem like something out of a Dreamcast game. But it's still enjoyable, and the cooperative mode is not to be missed.
Until now, things don't sound too bad, so beyond a few caveats, what's the problem? One word: control. Moving about is blocky and artificial at best, but get down on all fours and the problems really begin. With one analog stick each for forward and lateral movement, controlling a prone soldier becomes its own mini-game. Pressing L brings up a first-person aiming mode, but it's clumsy and very unresponsive. When firing in third-person there's an auto-aim system of sorts, but it fails as often as not. I found that it was a lot easier to maneuver my men into firing position and let the AI go to town. The level of difficulty is already relatively high, so a negative interface handicap turns the setting from challenging (good) to futile (bad). Teamed with the sometimes extraordinary perception of the enemy AI, moving undetected can be impossible. Again, the realism card pops up, but this seems more along the lines of unintentional comedy.
Na podzielonym ekranie, grający mogą doskonale ze sobą współpracować. Jednoczesne sprzątnięcie kilku strażników na przysłowiowe „trzy-cztery”, to sam miód. Chciałoby się aby cała gra tak wyglądała, ale nie zawsze warunki terenowe na to pozwalają. Kooperacja to ogromny atut Desert Storma i kto zdecyduje się na rozgrywkę w tym trybie powinien spokojnie dorzucić dwa oczka do grywalności w tabelce z ocenami. Na koniec warto nadmienić, że Conflict: Desert Storm zapoczątkował całą serię gier nastawionej na kooperację, ze słowem „Conflict” w nazwie. Każda następna część podobnie tak jak i ta opisywana, również naszpikowana jest buraczkami, ale każda broni się właśnie opcją współpracy. Osobiście mimo błędów bardzo miło wspominam gierkę i polecam właśnie do gry wspólnie ze znajomymi, bo dla singli będzie to zwykła kolejna strzelanka w wojennym klimacie.
Game Informer Magazine
If you want a good wartime shooter, Medal of Honor: Frontline is far superior to Desert Storm. Look at that - I just saved you $40.
After Red Storm beauties like Raven Shield and Splinter Cell, and even more recent efforts like Vietcong, Conflict: Desert Storm on the GameCube is a pretty embarrassing release. There's quite a nice game in there, but thanks to the terrible shortcomings outlined above it does little to justify your time and expense when lined up against the competition. Then again, there aren't many tactical action games on the Cube that will do you better than this one, it just boils down to how desperate you are for a fix.
Conflict is not without its merits the atmosphere is excellent, and the GameCube version lets you restart a mission easily if you're in an impossible situation and a sufficiently tactical-minded person will get mounds of fun out of this with a little perseverance. If you played SOCOM for the chat, however, then you'll probably abandon this game early on.
In the final analysis, there is no reason to buy this game unless you have a real hard-on for the Middle East. If you’re into these types of games, it’s probably worth a rent, but there are many better games on the market. The sequel could turn out to be good if the original’s problems are fixed, but as it stands now, Conflict: Desert Storm isn’t worth much of your time.
Conflict: Desert Storm has a couple of neat ideas, and it benefits from being one of the only games of its kind to appear on the GameCube. But the interface and poor control are bigger enemies than the game's Iraqi soldiers ever are, and in the end, this is a game you can surely live without.