||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (26 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
The Next Level
As always, this is a must-own title for gamers with non-gaming friends. If you've played it before elsewhere, you know what to expect. If you never got around to buying it, get in the car already. Crazy Taxi is a classic.
Crazy Taxi on the GC is just as good as the versions that have come before it. But no matter how great it looks and feels, I still cannot shake the 'been there, done that' feeling it gave me. If you have access to any of the other versions of the game, then obviously there is no reason to run out and pick up this version. However, for people who have yet to experience Crazy Taxi, here is your chance to see what the fuss is about.
Outside of the lack of extensive modes, Crazy Taxi is still an amazing game that I am still hopelessly addicted to even as I complete this review. It stands as a firm reminder that less sometimes really is more, which is something that many of todays games could benefit to learn. Though Crazy Taxi manages to learn from the past and incorporates those older theories, it still presents itself as a visual and aural benchmark for the next-generation Dreamcast system. Crazy Taxi stands as an amazing fusion between old school gameplay and cutting-edge technology.
Between games of Star Wars: Rogue Leader, Super Smash Bros., Pikmin, Super Monkey Ball and Luigi's Mansion, most GameCube owners don't have the time to play a port of a nearly two-year-old Dreamcast game. But if you missed out on Crazy Taxi before, make the time to play it now. If you'd rather buy the cheaper Dreamcast version ($20) or the cheaper PlayStation 2 version ($30), then go right ahead and save the cash. Then you can put that extra twenty-buck towards the purchase of Extreme G3 or any other great game you have yet to pickup. It really doesn't matter what system you play Crazy Taxi on because all of the versions are excellent.
Graphiquement, tous les détails de la version Dreamcast sont présents ; rien de plus, rien de moins. Vous retrouvez également le Crazy Box dans lequel il faut accomplir un certain nombre d'objectifs dans un temps imparti ; le but étant d'apprendre à maîtriser parfaitement son véhicule. Par contre, la jouabilité est bien moins bonne que sur PS2. L'analogique à deux crans des manettes GC n'est apparemment pas optimisée pour ce genre de jeux.
I’m all for Acclaim porting other great games from the Dreamcast to Cube (I said “great” – so I don’t think this includes 18 Wheeler). It benefits Acclaim, it benefits Sega and best of all, it benefits GameCube owners! True, veteran crazy cabbies don’t have much reason to pick up the GameCube version but newcomers and hardcore fans will find a world of good times in Crazy Taxi.
Crazy Taxi sieht genauso aus wie die zwei Jahre alte Dreamcast-Original-Version. Nur, dass die Sprachausgabe neu eingespielt wurde und ein wenig alberner klingt. Das macht aber so gut wie gar nichts, denn Crazy Taxi ist genau das Richtige, um nach einem anstrengenden Arbeitstag ein bisschen Stress abzubauen. Übrigens: Mit dem GC-Joypad steuert es sich besser als mit dem Dreamcast-Original-Pad.
Christ Centered Game Reviews
This game, like most, has one or two issues in terms of appropriateness. One of these is the language issue, which basically is involved in almost every aspect of the sound department, excluding the music for the most part. Not only is this really offensive, it is also really unnecessary for the developers to be using that kind of language in a game. While Crazy Taxi does have quite a few problems with language, there is nothing that is really wrong with the game in this respect. Overall, Crazy Taxi is just a mediocre, old title with tons of bad language. Not a bad buy if you like driving games and can find this for cheap.
Crazy Taxi is, in my opinion, one of the best games ever. But honestly, this game has been out since 2000 and most people who want it already have it. Acclaim didn’t add anything new to this game, except their crappy new voice actors. This game is dated by every standard. If it had some additions it would be an excellent must have title. But as it stands, it’s just a very good game. There are those that don’t have the title yet and for them this game will be excellent. But for the rest of you, well you already have it or have had your fill of it.
Crazy Taxi is a fine addition to anyone's software collection. If you own the game on the Dreamcast or PS2 then there isn't anything here to justify a purchase but if you don't own the game and are a proud owner of a GameCube then here's your chance to pick up one of the best arcade games in recent times.
Still crazy after all these years, Sega’s neo-classic driving game hits the GameCube. The Nintendo GameCube version of Sega’s beloved cabbie contest is as straight a port as you can get right down to egregious product placement and a few graphical flaws. Those things, like everything else here, were in the Dreamcast and PS2 versions, along with the Crazy Box skill tests and both the arcade and original game modes.
Game Informer Magazine
What more can I say about Crazy Taxi? No, really, I’ve played this game on four different systems, counting the arcade machine that was released three long years ago, and I’m running a little dry. This port is virtually identical to both the Dreamcast and PlayStation 2 versions, and I’m annoyed that some of the subtle graphical problems with the game, like the suspect collision detection, haven’t been fixed by now. Also, I wonder how many people there are out there that have not already had the chance to play Crazy Taxi. Make no mistake, this is just a plain and simple port; nothing worth noting has been added. If you’ve played Crazy Taxi before, I see no reason why you would need to spend your hard-earned cash just to do so on the GameCube.
Certains pourront trouver la note trop élevée car le jeu est répétitif et la durée de vie très limitée. Mais le fun que dégage Crazy Taxi est unique et mérite largement le détour.
On the upside, everything that has made the previous incarnations of Crazy Taxi a blast to play is still in the game. Dodging into and out of traffic has a sense of urgency to it and the game's driving engine encourages you to use the exaggerated physics to your advantage and be a little bit reckless. The soundtrack still has a good kick to it, even though it is feeling a bit recycled (changing the jukebox would have been an almost effortless way to breathe new life into this game) and the visuals are bright and bold with some very charismatic character and cab designs.
In the end, I could complain a lot about Crazy Taxi not using the GameCube's power, or that there aren't enough songs in the soundtrack, or that it's priced as high as totally new GameCube titles like Rogue Leader and Pikmin, but none of that really matters if you've yet to be exposed to some Crazy Taxi lovin'. And with it now available on every console under the sun, there's no reason not to.
After two years Crazy Taxi has spun off a sequel, a movie deal, and many rip offs that can’t touch SEGA’s attempt. If you think this game appeals to you then give it a chance , I doubt it will dissapoint and remember it’s the gameplay that counts so don’t let the dated visuals of the Dreamcast bring you down in this cubed world.
Crazy Taxi was an overall disappointment. As the direct port of a three-year-old game, certain steps should have been taken to bring it up to par. If the main goal was to get as many GameCube titles to market in a short period of time, you’d have to say mission accomplished. However, buyers beware as originality was sacrificed in the process. Still the same solid gameplay as before -- if you’ve never played Crazy Taxi you may want to rent it and take it for a spin.
Acclaim's port of the addictive circa 1998 Sega action-racer has arrived with GameCube launch. It's an oldie but still a goodie, and despite its dated look it gives those who never owned a Dreamcast the chance to experience Crazy Taxi.
Officiel Nintendo Magazine
La meilleure version d'un jeu d'arcade complétement fou qui défoule, malgré un côté répétitif.
Game Informer Magazine
As much as I've always liked Crazy Taxi, its problems, like collision and outdated graphics, are made especially obvious since it's been around so long now. Like a farmer drains the final drops of milk out of Bessie before turning her into meatloaf, Acclaim is just pinching the last pennies out of this old license.
Ce jeu s’adresse donc à un public enfantin ou fan de taxi, mais ne plaira pas à tout le monde car il est assez répétitif et surtout c’est embêtant de se balader toujours dans la même ville. Ce jeu sert a s’amuser pendant quelques heures puis il passera vite aux oubliettes.
Crazy Taxi is undeniably fun to play in short bursts but ultimately falls foul of its arcade roots, which is a shame because some new cities and Crazy Box minigames would have worked wonders. As it stands though, while SEGA attempted some additions to its other GameCube port of the day, Sonic Adventure 2: Battle, Crazy Taxi saw no such attention lavished upon it and reeks of a lazy port.
All in all, Crazy Taxi for the Gamecube doesn't really offer anything over the Dreamcast version; as far as I can see the versions are exactly the same (save the controller configurations). If you are looking for a game you can just pick up and play when you feel like it, go for it. If you are looking for something more in-depth, however, I would advise you to steer clear of this game.
Crazy Taxi for the GameCube is a mediocre port of what can already be considered an old but classic Dreamcast game. On the other hand, it's a port of a good, fun game with the ever-important gameplay still intact. It's still fun, but it's also dated and aimed towards those new to the craziness. Then again, Crazy Taxi for the DC is now practically $10, and Crazy Taxi GameCube is $50! I'd understand pricing it at $50 if they actually tried to add something to the game or at least fix the minor but aggravating problems, but $50 for the exact same game? The cost-to-value ratio seems more than a mite off there, especially with how long Crazy Taxi 2 has been out. If you really want to get loco, wait for the cab fare to go down.
Acclaim publishing Crazy Taxi for the PlayStation 2 was a bit of an event. The rumors about Acclaim's involvement with Sega's properties and them being brought from the DC to the PS2 had been flying around for quite some time, and it was interesting to see them come true. The resulting PS2 version of Crazy Taxi didn't do anything differently than the Dreamcast did, wasting the system's purported power. Now, Acclaim has gotten involved in an even grosser misuse of hardware by bringing Sega's 2-year-old arcade taxi game to Nintendo's new GameCube. The quick-and-dirty port does everything the DC and PS2 releases did--meaning it looks good for a Dreamcast game but pretty awful when compared with anything else released on the GameCube so far. The fact that Acclaim needlessly changed a lot of the original's great voicework over to dull, lifeless line readers definitely doesn't help either.