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Dead to Rights is made up of straightforward gunslinging with a dose of Hollywood theatrics. In addition to some brutal disarming moves and being able to take your enemies as human shields, Dead to Rights employs an adrenaline system that allows you to target multiple enemies while diving across the war zone. We've seen the effect before, both in games and movies, but it works well and becomes vital to successfully making your way through the game. Another feature that helps to even the playing field is your faithful K-9 companion Shadow. When you call upon Shadow, he viscously disembowels an opponent and brings back their weapon for you to use.
Namco's Dead to Rights is splendid action opus. Obviously inspired by the adventures of John McClane, Martin Riggs, and similar unlikely heroes, this particular take on the one-man army captures their spirit like few have before it. My only wish was that the challenge from the Xbox version made it through with the rest of the changes. Unfortunately it did not, and when combined with the still-broken hand-to-hand fighting mechanic and level structure that keeps you moving forward no matter the circumstances, the DTR's potential runs a little short.
A fantastic game that acheives exactly what it set out to - it's fun. In spades. A great, old style (think: Double Dragon) shooter / beat 'em up, with fun galore. Get it.
Dead to Rights is right on target for all-out action fun on the GameCube. Dead to Rights targets the GameCube with the same in-your-face energy that made it an instant hit with PS2 action gamers. You are cop Jack Slate hitting the crime-filled streets searching for the criminal scum that set up your father.
Eigentlich handelt es sich nur um einen Routineauftrag, zu dem Musterbulle Jack Slate eines lauschigen Sommerabends gerufen wird. Doch dieser Auftrag ist alles andere als Routine. Zusammen mit seinem vierbeinigen Begleiter Shadow wird der Cop in einen Sumpf aus Korruption, Betrug und organisiertem Verbrechen gezogen, aus dem er nur mit blanker Waffengewalt wieder herauskommt.
If there's one thing the NGC misses, it must be brute force action games with adult content. The smart and friendly people over at Namco must have realised this too. After all, despite what Nintendo seems to think, gaming isn't just for kids.
Nothing delivers a vicarious thrill quite like a slick, big-budget action movie. Hollywood blockbusters like Face/Off and The Rock, or some of Hong Kong's finest like The Killer and A Better Tomorrow, put you right in the middle of intense modern-day shoot-outs between the goodest good guys and the baddest bad guys. Films like these are undeniably exciting, but they sometimes leave you wondering how on earth the good guys managed to beat those impossible odds. The answer is obvious--the movie isn't real. Of course, Namco's Dead to Rights isn't real, either. But if you've ever wondered what it might feel like to be the lone action hero up against a ridiculous number of enemies, this game is about as close as you'll get.
Probleme machen weniger deine Gegner, sondern die Kameraführung. Gerade in engen Räumen führen die mörderischen Schwenks der Linse oft zu Jacks Tod. Die optionale Speicherfunktion kann hier Schlimmeres verhindern. Der unfaire Schwierigkeitsgrad des Xbox-Originals wurde von Namco korrigiert. Dennoch verfügt Dead to Rights über viele bleierne Passagen, die nur mittels Schnellspeicherfunktion nervenschonend zu meistern sind. Jacks Figur wurde schön modelliert und animiert. Leider musste das Drumherum etwas zurückstecken - auf dem GameCube wäre optisch deutlich mehr drin gewesen.
While the game does have its shortcomings I found Dead to Rights to be an enjoyable experience. It did one thing extremely well; it put you into the action. I recommend the game to any action fans out there. While it’s not perfect it is fun! So give Dead to Rights a try!
Dead To Rights tente de reprendre la formule Max Payne en enrichissant un peu le gameplay et y parvient assez bien. On regrettera surtout que l'ambiance n'y soit pas aussi extrêmement réussie et que la réalisation graphique soit si pauvre. Cela n'empêche pas Namco de signer là un excellent jeu d'action.
Considering the amount of bullets and blood that ends up flying around the screen at any one time, the framerate manages to stay pretty smooth. On a brighter note, the voice acting and music is pretty sweet with convincing dialogue and tunes that get you pumped for action. The action, story and move-set keep things moderately interesting, but after a while the woolly targeting starts to grate. The presentation feels like a 32-bit title though, and the game mechanics lack any satisfying depth. If you’re after a fairly mindless, shallow arcade romp this might fit the bill, at a push. Just. If you're really bored... Dead to Rights has its plus points, but there's nothing here that jumps out at you.
Still, despite a number of difficult to spot and ultimately underwhelming "improvements", the Cube and PS2 versions of Dead to Rights remain generally engaging, with an uneven sprinkling of genius. Granted, you can pick it apart and find all manner of games you've already played, and for all its variation it's still frustrating and ugly in places, but it still manages to cobble things together into a cohesive whole. The only difference between the Cube and PS2 versions is more jaggedness on the latter machine, so if you like the idea of shooting and punching your way through a cupboard-full of action movie clichés, then give Dead To Rights a go. It's certainly worth a rental, if nothing else.