User Reviews

I may be in love with Bruce Willis... Kain Ceverus (34) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.7
Graphics The quality of the art, or the quality/speed of the drawing routines 3.1
Personal Slant How much you personally like the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 3.1
Overall User Score (9 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Consoles Plus (Dec, 2002)
Le seul Doom-like de la Game Cube. Classique et bien fichu. Une qualité graphique inégale, mais des missions variées et parfois corsées.
This may not be a Metroid Prime beater, but it's definitely underrated. You could do far worse than to rescue this from the bottom of a bargain bin or the higher reaches of a Buy It Now list on eBay sorted by "Price: Lowest First".
Game Chronicles (Jan 14, 2003)
Die Hard: Vendetta captures the spirit of the films and delivers it in a unique blend of action, stealth, and strategic gameplay that you don’t find in your typical FPS title. The story is original and the dialog convincing, but the lack of any extended value past the relatively short single player experience will probably keep all but the Die Hardest of fans from embracing this game. It’s a great ride while it lasts. Yippie-ki-yay!
Technisch ist der Titel gutes Mittelmaß. Die Charaktermodelle sind recht grob und polygonarm ausgefallen. Ebenso wie die Animationen der Gegner. Andererseits kann das Spiel mit schönen Wasseroberflächen begeistern, die aber leider physikalisch nicht beeinflusst werden können. Texturen und Umgebungsvielfalt können zwar keinen Schönheitspreis gewinnen, lassen das Spiel jedoch sehr flüssig laufen. Da der GameCube deutlich mehr kann und es sich bei Die Hard: Vendetta um ein exklusives Spiel für diese Plattform handelt, ist die Grafik unterm Strich doch eher enttäuschend. Der Sound ist übrigens okay.
Malgré ses menus défauts, ce Die Hard Vendetta survolté largement de quoi convaincre. Un must pour tout amateur d'action !
70 (Feb 03, 2003)
Die Hard: Vendettasollte Fans der Filme (und Spiele) allemal einige nette Stunden mit ihrem liebsten Helden bescheren. Für alle anderen Liebhaber von First-Person-Shootern ist das actionreiche Game ein typischer Kandidat für eine recht sichere Taktik: Erst ausleihen und ausprobieren, bei Gefallen könnt ihr immer noch zuschlagen.
70 (Nov 18, 2002)
Pas le FPS de l'année mais éventuellement celui d'une semaine si on est fan de la série des Die Hard, ou simplement des FPS un peu musclés. On regrettera que le titre soit finalement aussi classique et surtout aussi laid.
GameZone (Dec 11, 2002)
Overall, Die Hard Vendetta is an action packed game that could have been much better than it is. The movies offered a great array of characters, and the flat dialogue of this game doesn’t translate that feel too well. Sure, the language does try to emulate the films, but it comes off as ineffectual. The audio track, control setbacks, and average physical graphics combine to make this an average first-person shooter.
69 (Jan 07, 2003)
Eines muss man Die Hard Vendetta lassen: Das Spiel bemüht sich redlich, den Geist der Filme zu erfassen und auf den Bildschirm zu transportieren. Doch was durch die gute Soundkulisse an Stimmung aufgebaut wird, verpufft angesichts einer geradezu durchschnittlichen Spielmechanik zu einem kaum beachtungswürdigen Beiwerk. Zwar gibt es auf dem GameCube nicht gerade eine große Auswahl an Ego-Shootern, doch Die Hard Vendetta bleibt spielerisch in allen Belangen hinter der Konkurrenz wie TimeSplitters 2 oder den James Bond-Spielen zurück. Langweiliges und lineares Level-Design, gepaart mit einer strunzdummen KI sorgt dafür, dass das Abenteuer um John McClane nur kurzfristig an den Bildschirm fesseln kann. Das vollkommene Fehlen von Multiplayer-Modi und die in punkto Qualität stark schwankende Grafik sorgen auch nicht gerade für eine höhere Langzeitmotivation. Wahrlich nichts Besonderes und unter dem Strich nicht gerade der Filme würdig.
IGN (Nov 20, 2002)
Die Hard: Vendetta didn't quite turn out how I envisioned it would. From the hostage-taking dynamics to the controls, the experience just feels unpolished. It can be fun, but there are a lot of frustrations that come along with it to sour the experience a little.

Above all, I think I enjoyed the dialogue the most. There's some witty lines, and instead of being a static, nearly silent environment, you get to talk to people everywhere. You get to talk trash. You get to say things heroes like John McClane would. So there are some things to like, but the overall experience feels unrefined, almost rushed.
DarkZero (Nov 29, 2002)
So there we have it, a classic example of a game, which you will either love or hate. If you are a huge fan of the film your enjoyment won’t be much improved, except for the fact you are playing as THE John McClane, but you will probably love it. If you need good controls or were expecting a fairly easy ride, you will probably be one of the haters. My advice? Rent it first before you consider buying it.
The basic goal of most video game developers is to craft a title that is pretty darn good in every conceivable category. Die Hard: Vendetta takes the road less traveled, and is pretty lame in almost every way, shape, and form.
NintendoWorldReport (Dec 26, 2002)
Speaking of the rest of the package, there isn't anything else. The game amazingly has no multiplayer to speak of. In a typical first person shooter, this is unheard of. Perhaps the team realized that any multiplayer effort would have easily been outclassed by other games such as Time Splitters 2. Unfortunately, their single player game is easily outclassed as well. If you're looking for a great FPS, you'll definitely want to look elsewhere.
Worth Playing (Jan 23, 2003)
Die Hard: Vendetta is a first person shooter (FPS) where tactics and stealth are as important as having a big gun and being a quick shot. With unprecedented character interaction, superbly rich environments and some amazing in-game cinematics, this game will explode Die Hard into the 21st century. Take on the role of John McClane, probably the unluckiest cop in motion picture history - in this brand new adventure created specifically for GameCube. Read more to find out wether this game was a blast.. or a bust!
Game Over Online (Mar 03, 2003)
I’m a huge fan of the Die Hard movies. Honestly, I wish this game would have been more like what the Die Hard movie series is: totally sweet. However, with no multiplayer support, poor controls (although it is with a GC controller, which is a losing battle in and of itself), a storyline that puts you to sleep, and puzzles that will make you give your TV the finger, I am forced to tell all of you to hold on to your hard earned cash. Die Fast should be the title, because Die Hard just brings the series shame.
50 (Nov 28, 2002)
All in all, Die Hard Vendetta is a rather large, and sadly unexpected let-down. The missions can be quite imaginative at times, but there are more fundamental flaws in the game play that will still let every aspect of the title down. Die Hard fans may find some limited pleasure in it, but it really isn't up to the standards we expect from the genre. A missed opportunity.
GameSpot (Nov 27, 2002)
Die Hard: Vendetta definitely had the potential to be a great first-person shooter, and to be sure, there are some decent ideas to be found in the game. But the execution is sloppy, and in the end, the game simply feels unfinished. Considering how crowded the first-person shooter market has gotten lately with the release of games like James Bond 007: NightFire and TimeSplitters 2, there really shouldn't be much room in your collection for Die Hard: Vendetta.
GameSpy (Feb 13, 2003)
There you have it: Die Hard: Vendetta is the embodiment of third-rate gameplay. John McClane, through and through, is one of the most unlucky cops in modern fiction, constantly clashing with the finest ruthless criminals that Hollywood has to offer. That luck, sadly, pursues him into his interactive forays as well.
40 (UK) (Nov 20, 2002)
It was pretty clear from the very first bullet that Die Hard Vendetta is not a game that even the most, ahem, die hard FPS or movie fan would want to shell out forty nicker on. If you want a game that does the franchise justice, you can probably pick up the fantastically entertaining Die Hard Trilogy on PSone for about one eighth of the cost of this. We know the graphics have aged somewhat on that one, but at least it's fun. Die Hard Vendetta feels exactly like a vendetta - against your patience, good taste and your wallet. Do yourself a favour and avoid.
Spelet erbjuder bland annat möjligheten att ta gängmedlemmar som gisslan och därmed avväpna deras kamrater, men man kan även pressa skurkar på information och lösa gisslandramer. Det var dessa inslag som skulle skilja Die Hard: Vendetta från andra actionspel. Men programmeringen, grafiken, den artificiella intelligensen, ljudeffekterna, musiken och framför allt spelkontrolln är så undermålig att det inte ens spelar någon roll.
Games TM (Dec, 2002)
Considering that DH: Nakatomi Plaza on the PC was also a pitiful attempt at an FPS with the Die Hard license tacked onto it, we had hoped that Vivendi might have learnt from its mistakes. Instead, DH: Vendetta just makes a new set of blunders while looking like a low-end Dreamcast game. What a waste.
GamePro (US) (Dec 02, 2002)
Die Hard: Vendetta credit to the license or another movie-to-game casualty? John McClane is back and, erolder than ever in Die Hard: Vendetta, a first-person shooter boasting an original story line that pits you against the mutant progeny of Hans Gruber, years after the third film. Though Vendetta stays close to its source material by offering players excessive profanity and an endless supply of geeks to plug, its bargain-basement visuals, vapid enemy A.I., and flaccid controls ensure that the game could stand accused of lameness in a court of law.
Player1 (Jun, 2003)
Hela spelet känns smått ansträngt i allt från utseende till mellansekvenser. Det hela blir en dålig parodi på en actionklassiker, och ett ganska meningslöst spel.