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Donkey Konga 2 (GameCube)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

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Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.5
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 3.6
Overall MobyScore (13 votes) 3.7

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
There are a number of minor improvements throughout the game. Aside from an arguably better song list and slightly tougher difficulty, the expert beats seem to flow a little better with the songs this time around. Also, the ugly, compressed SNES backgrounds and sprites from the first game have been replaced with simple, but respectable 3D art elements. In every aspect Donkey Konga 2: Hit Song Parade is improved a notch or so over the original.
The Bongo's for the Gamecube which were first deliverd with Donkey Konga, may well bring you fine relaxation, but we haven't seen many games using them. Donkey Konga 2 is more of the same but do we have to be happy about that?
Mich laust der Affe: Ein kunterbuntes und wildes Gefühl lässt meinen Körper unverhältnismäßig zucken. Ich versuche mich unter Kontrolle zu halten, aber "Donkey Konga 2" weckt unweigerlich das Tier in mir. Denn Namco hat fast alle Mängel des Originals verbessert: Der musikalische Beat harmoniert wunderbar mit dem vorgegebenen Takt. Auch die vielseitigen und erweiterten Mehrspieler-Modi begeistern. Vor allem die Möglichkeit, zu zweit Goldmünzen zu sammeln, entrückt einträchtige Freunde. Zu einem musikalischen Ohr-gasmus fehlt aber ein wenig: Das Durchtrommeln des hammerharten 'Gorilla'-Schwierigkeitsgrads wird leider nicht mit einer Hand voll neuen Liedern belohnt, die dezent unlogische Auswertung der Vierspieler-Duelle missfällt Combo-Fetischisten.
Nintendo Difference
Namco a réussi le pari de proposer un nouveau challenge plus long et intéressant que celui du premier épisode. Les nouveautés sont très nombreuses et la sélection musicale, bien que perfectible, est tout à fait correcte. L’intérêt est donc renouvelé et le fun est toujours présent, que ce soit tout seul ou à plusieurs (et ce même avec un seul Bongo DK). Les fans du premier opus peuvent l’acheter sans hésiter, et j’invite les autres à découvrir sans plus tarder un des jeux les plus amusants du Cube.
Donkey Konga 2 est une expérience de fun absolu en multi et surtout est abordable même pour les non initiés en jeux vidéo. Ce nouvel opus apporte quelques nouveautés non négligeables et est plus joli. Bref, une excellente occasion de ressortir les bongos et d’inviter ses potes pour se faire une petite fête de la musique entre amis…
Overall, Donkey Konga 2 is obviously quite a bit like its predecessor. The new songs give you enough to warrant playing them at least one time through each of the difficulties, but the mini-games are really what's going to keep you coming back for more. If you didn't like the original Donkey Konga, chances are you aren't going to like this sequel. If you did, there's enough here to satisfy your bongo-bashing needs.
In the end, the musical selections in Donkey Konga 2 will either seem like a good or terrible idea, depending on the person playing. As for this reviewer, the decision to toss videogame themes and classic oldies songs for a bunch of forgettable rock/pop and hip-hop tunes marks a bad move on the part of Nintendo. Yes, it's cool that Nintendo has tried to appeal to a mass audience, but it can't forget its fanbase either. It's all about compromise. Nintendo fans won't mind the inclusion of trendy tunes, so long as their music remains untouched. It would have nice to see other classic Nintendo tunes, in addition to the handful of numbers in the previous Konga game, not their systematic elimination. Still, the game remains a great multiplayer title. It's fun, simple and hopelessly addictive when playing with friends. So long as your friends don't hate hip-hop or Good, friggin', Charlotte.
Donkey Konga 2 is pretty much identical to its ancestor in terms of quality, difficulty, and included game modes. The game plays exactly the same as Donkey Konga and even uses the same bongo controller, so if you purchased one or more for the first then you can dust them off for more percussive fun. Konga 2 only differs in its added modes and inferior soundtrack.
Donkey Konga 2 se veut très conservateur mais prolonge le plaisir en apportant quelques nouveautés dont une bande son efficace bien que moins grand public que son prédecesseur. Toujours aussi amusant en multi-joueur, DK2 semble tout adapté aux longues soirées d'Eté.
Mordus de la gâchette, gros bras et tireurs d’élites, rangez vos flingues et sortez votre bongo car Donkey Konga 2 tournoie enfin sur la dernière console de Nintendo. Et le résultat est sans appel : au bout de quelques minutes, votre salon est transformé en salle de musique indispensable pour improviser une petite fête avec des amis et découvrir avec eux la puissance du mode multijoueur qui promet de faire des étincelles ! À bon entendeur…
The Donkey Konga concept is certainly enjoyable and there are plenty of different game modes and difficulties to keep things fresh. The problem here is the selection of songs in the game. Quite frankly, they just aren’t very good. Granted that it costs Nintendo money to acquire the rights to use these tunes and they probably had to take what they could afford, but the fact remains that the poor song selection sucks most of the fun right out of this sequel. I believe this problem stems from trying to include a variety of genres in a single installment of the series. I’d like to see Nintendo split the genres up into separate titles: Donkey Konga: Radical ‘80s Edition, Donkey Konga: Rock On, Donkey Konga: Essential Classics, and so on so that players can pick up the version of the game that features music they enjoy.
Game Informer Magazine
Although I still prefer Namco’s own Taiko Drum Master, the original Donkey Konga was a nice little party game. Of course, due to the fact that it was by Nintendo and featured a wacky controller, there were those that convinced themselves that it was some sort of milestone in video game development. Those people would be wrong. Still, the appeal of the game’s four-player mode could turn the most sedate gathering into a raging bongo-fest, and this remains true for the sequel.
Donkey Konga, c'est un peu comme Singstar, vous gardez le même jeu, vous changez les chansons et voilà, c'est gagné. La principale nouveauté vis-à-vis de la version antérieure réside dans la nouvelle fournée de morceaux, qui se prennent plus au sérieux et se veulent plus actuels (enfin, c'est pas vraiment le top 50 du mois ceci-dit). A chacun de voir midi à sa porte sur ce point.
Bunt, witzig, abwechslungsreich - Partylöwen dürften auch Donkey Konga 2 zum Fressen gern haben. Allerdings wird sich schnell der Nachgeschmack eines uninspirierten Nachfolgers breit machen. Denn der Gorilla ist viel zu schnell verdaut und nicht berauschend gewürzt. Er präsentiert sich nur auf den ersten Biss von seiner knackigen Seite: Die Songauswahl deckt alle Stilrichtungen ab, die Steuerung funktioniert einwandfrei und die vielen Spielmodi lassen vor allem mit Freunden keine Langeweile aufkommen. Gerade im synchronen Team oder fiesen Duell entfaltet das Akustikspiel seine bekannten Reize. Dafür lässt die Songauswahl auf den zweiten Biss sowohl Aktualität als auch Originalität vermissen - erstens hört man viele alte Kamellen, zweitens meist nur die Cover-Versionen. Einzelinterpreten haben sich zudem sehr schnell satt getrommelt, denn bis auf die gelungenen Minigames gibt's abseits der Konzerte nicht viel zu tun.
There's nothing wrong with sequel. Look at the Final Fantasy series or the Splinter Cell series. Each game has improved upon the road paved before them. There's also nothing wrong with music games, either. Take a gander at the PaRappa series, or DDR, and, of course, the milestone to all music games, Samba de Amigo. While the musical titles may not be for those lacking rhythm, they are all great fun. This latest addition to the Konga drum series is testament to that despite being plagued with a few problems.
Cheat Code Central
I'll give Nintendo credit for releasing a sequel. It may not go above and beyond the original, but at least it's another game that uses those wacky bongos. If you can stomach the abrupt change in playlists from the first to the second game you might want to give DK2 a slap, pop and clap.
50 (UK)
Games should leave you with memories. Like this one:As you may know, Donkey Konga 2 is a game about bashing bongos and clapping in time to various songs. Yesterday, having spent the morning working my way through its catalogue of music - prompting Rob to complain that he was "moderately disturbed by Tom's bongos" to anyone who'd listen - I found myself calling up the rather gorgeous Habanera.
The Video Game Critic
I went ape over the original Donkey Konga, but this sequel feels like a half-hearted rehash. Donkey Konga 2's gameplay is practically identical to the first, save for a few new wrinkles and 25 new songs. Like any type of musical game, the soundtrack is key, but this new lineup leaves a lot to be desired.
Honestly, I was prepared for Donkey Konga 2 to be underwhelming, and even if it was just an expensive song pack, I probably would have been satisfied, given that I enjoyed the original. What surprised me was how Donkey Konga 2 managed to take a step backward from its predecessor in every possible way. The game is just plain sloppy, and smacks of being rushed out the door to capitalize on Donkey Konga’s popularity before it was too late. Do yourself a favor and leave this one on the shelf, even at the video store; there’s not enough here to justify a rental even if you already have a set of bongos. If you’re really dying for a GameCube rhythm fix, then go back and play the original Donkey Konga again, or hold tight for Konami’s upcoming DDR game. Whatever you do, though, avoid Donkey Konga 2 at all costs; all it’ll do is spoil your groove.