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At first glance, Dr. Muto is hard to characterize. It doesn't look or seem like a platform game, but after even just 10 minutes with it, it's clear this is a platformer through and through -- a gleaming, enjoyable, playful one at that. Reminiscent of the first Earthworm Jim, Dr. Muto reinterprets the classic ideas of a platformer with whimsical characters surrounded by the goofy, hilarious world of Dr. Muto and makes platforming fun again. Dr. Muto delivers in every other category, too, from excellent visuals and animations to the atypical sound effects and hilariously written and delivered narrative lines.
The game's visuals go with the game play very well. The levels are excellently laid out. Your enemies are animated nicely and are made of good textures. The world itself has crisp textures as well. Dr. Muto is one of the best designed characters ever. The game's visuals, as a whole, are very colorful and full of emotion. Sound wise, the game is solid as well. The background music fits the game perfectly and the sound effects are awesome. Character morphing is particularly enjoyable.
Sans tapage ni grosse publicité, Dr. Muto arrive sur consoles et nous révèle un jeu de plates-formes vraiment sympa mais endeuillé par de gros soucis de caméra. Vraiment dommage.
Dr. Muto isn't exactly the most inspiring platforming character to be created--this mad scientist of small stature relies on a remote control device to attack enemies and wears a pair of small rocket shoes to jump around within the environment. Indeed, the game Dr. Muto is least exciting and shows most of its weaknesses when playing as its main character, but as you progress through the game, the doctor will gain the ability to change into different types of animals. It's these animal transformations that instill life into Dr. Muto's otherwise irritating combination of platforming with very strong collection elements and it does so by simply making the gameplay experience for each creature different. However, the game still has quite a few other problems, namely a horrible camera and a general lack of polish.
Midway's obviously tried to do a lot here. There are some very smart idea’s Muto's animal morphing is a fun gimmick and the levels are surprisingly well designed in spots. Problem is, Midway didn't follow through with the foundation--the game has frame rate issues where nothing obviously tricky is being rendered, and the camera will drive you bonkers in some of your animal forms. The biggest crime, though, is that there's simply nothing at the core you haven't seen a zillion times before. With a bit more effort, Dr. Muto could have been a top-class platformer as it is, though, it's simply "just another platformer."
This Dr. Muto is not a game that will be written about avidly in our studies of primitive culture, but it is an interesting case study nonetheless. I recommend it only to those who have an abundance of time for research and no access to the more sought-after titles of the era. Our excavation teams found an intact warehouse full of unsold copies of this game, so it is very easy to come by.
There is much more I could say about the game too, including Muto's annoyingly squealy voice, but at this point everything else is just detail, and it would become asinine to go over those aspects. Suffice to say that Midway had a great idea in Dr. Muto and did not have the necessary focus to bring out the game's full potential. Still, I would like to see a sequel to Dr. Muto, if for no other reason than to see the game realize at least some of that potential.