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Dragon's Lair 3D: Return to the Lair (GameCube)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

Dirk is Back! Now in real 3D. High definition animation platform action! gametrader (229) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 5.0
Personal Slant How much you personally like the game, regardless of other attributes 5.0
Sound / Music The quality of the sound effects and/or music composition 5.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall User Score (1 vote) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Dragon´s Lair 3D ist unerwartet gut – wer hier ein aufpoliertes Revival der ollen Laserautomaten-Drückspielchen erwartet, liegt vollkommen falsch. Hier habt ihr ein herausforderndes Action-Adventure, das sowohl nach grauer Masse als auch schnellen Reflexen verlangt. Eine schöne, und eine Zeit lang auch sehr spaßige Mischung, bis dann die Hüpfeinlagen reichlich haarsträubend und die Gegner immer unfairer werden. Ab da erinnert das Spiel doch wieder an den spaßfreien Urvater – wer jedoch die Zähne lang genug zusammenbeißen kann, bekommt mit Dragon´s Lair 3D einen anspruchsvollen Geschicklichkeitstest. Alle anderen erhalten eine coole Grafik- und Sounddemo, die allerdings nicht mehr den Wow-Effekt früherer Jahre vermitteln kann.
Dirk's transition to the realm of 3D hasn't been without drawbacks, but Dragon's Lair 3D is still a fun romp through the castle again with enough new rooms, puzzles and challenges, enemies, and upgrades to warrant a serious consideration for any fan of the arcade classic. The game is fun and entertaining enough, but it has problems. It lacks a certain polish that's overwhelmingly present in some other, better action-adventures. If you're willing to forgive a sometimes-stubborn camera system, some collision detection issues and a sloppy framerate, though, you might just learn to like the Zelda-inspired control scheme and classic styled puzzles.
Auch ein neues 3D-Gewand oder Boni in Form eines neuen Intros, veränderter Schluss-Sequenzen oder eines Musikvideos zaubern aus diesem alten Schinken eine Softwareperle. Neuauflagen von Klassikern sind ja seit geraumer Zeit schwer in Mode gekommen. Ritter Dirk the Daring hätte man aber lieber in Frieden ruhen lassen sollen.
Dragon's Lair 3D aurait pu être un jeu d'action/plates-formes très sympa, si seulement la jouabilité avait été meilleure et que le gameplay n'était pas aussi limité. Son système de combat est en effet minimaliste et les pièges auxquels on est confronté ne sont pas assez originaux pour soutenir l'intérêt du joueur qui s'émousse bien vite devant tant de banalité et de difficulté.
As a final note, the Xbox version of the game sports a high-definition mode making the visuals really impressive, but sadly, the GameCube's progressive scan opportunity seems to have been omitted. Stalwart fans will find some love in Dragon's Lair 3D, but casual gamers beware -- "try before you buy" should be planted firmly in your brains when approaching this one.
In the end though, Dragon’s Lair 3D is a game that can only hope to succeed by banking on name recognition… if it weren’t for the title’s roots it would never have even registered on anyone’s radar.
Eurogamer.net (UK)
With the arcade original having been available on DVD for some time now, there seems little point in shelling out thirty quid for one of the more ill-conceived platformers of the 21st century. PC owners can pick up the game for less than a tenner now, but the rest of you should be reminded that although Dragon's Lair was fantastically innovative 21 years ago, it was also fantastically annoying. So what did change while I was sleeping?