Each of the Ancients is represented by a colour, which is the colour of their alignment as well as their Magick and their creatures.
- Ulyaoth, God of the dimensional planes, is Blue.
- Xel'lotath, Goddess of the Mind and Madness is Green.
- Chattur'gha, God of physical strength and matter is Red.
- Mantorok the Corpse God or God of Order and Chaos is Purple (though sometimes Black).
However, there is also"neutral" Yellow Magick present in the game. According to Denis Dyack
, a designer of the game, this actually represents a fifth, unrevealed Ancient.The fact that yellow is the complementary colour of purple may also indicate that this Ancient is diametrically opposed to Mantorok.
Eternal Darkness: Sanity's Requiem
is the first game to be developed fully by a Canadian developer, inside Canada, and published by Nintendo Of Canada (NoC). As a result, it was released in Canada two days before the U.S.
Eternal Darkness: Sanity's Requiem
was originally planned to be one of the last games released for the N64. Once it slipped that release, it was scheduled to be a GameCube launch title and be shipped in October 2001. It didn't make that date and was once again rescheduled for release in February 2002. It still didn't make that date and was finally released in June 2002. Because it was in testing for so long, the in-house testers at Nintendo began calling it "Everlasting Darkness."
co-developed the remake The Twin Snakes
of Metal Gear Solid
. Given that series' fondness for breaking the fourth wall, Silicon Knights reused some of the Eternal Darkness
sanity effects, such as the tilting floor effect, during the player's battle with Psycho Mantis. Eternal Darkness is also one of the games recognised when the character attempts to "read the player's mind" (which consists of reading the contents of the system's memory card). Breaking the fourth wall in such a manner is a notable stylistic similarity between games developed by Silicon Knights and those developed by Hideo Kojima
In the manual when describing Dr. Maximillian Roivas, they put the date and setting of "A.D. 1760 - Rhode Island, USA." Not only is it glaringly obvious that the United States not even exist at that point, but Rhode Island didn't even join the Union until 1790! Oops! The developers, Silicon Knights, are Canadian.
Alexandra's family name, Roivas, is savior spelled backwards.
This was the first Nintendo-published game ever to receive a 'Mature' rating.
- This game has several homages to classic horror and fiction writers. As if the Edgar Allen Poe quote on the intro wasn't enough, the guy who speaks to you on the beginning of the game introduces himself as Inspector Legrasse... and there is an Inspector Legrasse on H.P. Lovecraft's tale The Call of Cthulhu. The setting being on Rhode Island is another tip of the hat to Lovecraft's place of birth.
- Mantarok, the creature encountered by Ellia, is the keeper of "The Ancients". An obvious reference to Lovecraft's Yog-Sothoth, who is the keeper of The Great Old Ones. Also they both coexist in multiple planes of reality.
- While playing as Alex, check the stack of books in the study, to find another reference to classic horror tales, including Poe and Lovecraft.
- One of the sanity effects has the character's head falling off and quoting Shakespeare, more specifically Scene I, Act III of Hamlet, the famous "To Be Or Not To Be" speech.
References to the game
In Metal Gear Solid: The Twin Snakes
, magazines called ED Magazine can be used to distract guards. The magazines show Ellia on the cover and a centerfold of Alex Roivas when used, two characters from Eternal Darkness: Sanity's Requiem
The translation of the Japanese title in English is "Eternal Darkness: Call of 13 People".
Information also contributed by
- 2002 – Day of the Tentacle (Cthulhu) Award (GameCube)