F-Zero GX (GameCube)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.
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Join Captain Falcon and a host of drivers from around the galaxy in this, the return of F-Zero.

Along with the hallmark elements of the previous titles (high speed racing through challenging futuristic racetracks against up to 29 different racers at any one time), GX introduces a new story mode which details the backstory of each driver and creates a new sense of importance for each race.

Depending on your result through the 15 tracks, you'll receive prize money which can go towards the purchase of new parts to increase your power and the speed of your racer. No weapons are used, so the gameplay has in driving skill its only hinge.

Also included are a 4 player split-screen mode, the option of full customization for the look of your vehicle, plus plenty of unlockable extras.

Saved game data from F-Zero GX can be shared with F-Zero AX arcade game.


F-Zero GX GameCube A Mute City track
F-Zero GX GameCube Multitude of Modes
F-Zero GX GameCube Avoid the dirt, it slows you down
F-Zero GX GameCube Title Screen

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User Reviews

Hope you like fast. kawaii (16) unrated

Critic Reviews

Game Chronicles Sep 11, 2003 9.8 out of 10 98
Game Freaks 365 2003 9.8 out of 10 98
Factornews Feb 16, 2004 9 out of 10 90
Nintendo Life Aug 08, 2010 9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars9 Stars 90
Eurogamer.net (UK) Oct 31, 2003 9 out of 10 90
Nintendo Difference Aug 24, 2003 18 out of 20 90
SegaFan.com Sep 18, 2004 9 out of 10 90
SEGA-Mag (Objectif-SEGA) 2004 9 out of 10 90
Game Revolution Sep, 2003 B+ 83
Digital Press - Classic Video Games Feb 08, 2004 8 out of 10 80


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1001 Video Games

F-Zero GX appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Arcade version

There is an Arcade twin of this game called F-Zero AX. It was developed for the TriForce arcade system, developed by Nintendo, SEGA and Namco (and named after the all powerful religious artifacts from Nintendo's Legend of Zelda series series). The in-game differences between F-Zero AX and GX lie in particular to their number of vehicles and tracks. Both games have their own exclusive tracks, vehicles and vehicle parts. However, everything in the Triforce version can be unlocked in the GameCube version.


In March 2002, the announcement that the next F-Zero would be developed by the Amusement Vision studio from the former arch-rival SEGA outraged a lot of Nintendo fans.


  • GameSpy
    • 2003 – #8 GameCube Game of the Year
Information also contributed by Mark Ennis

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Kartanym (10751) added F-Zero GX (GameCube) on Aug 27, 2003