Written by  :  Caltrus (388)
Written on  :  Dec 11, 2004
Platform  :  GameCube
Rating  :  1.86 Stars1.86 Stars1.86 Stars1.86 Stars1.86 Stars
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A boring repetitive shooter.

The Good

Being the bad guy for once was an interesting touch. Working for the villain (Auric Goldfinger) was an interesting touch as well.

The Bad

This game is quite possibly the worst Bond game out there. Well, A View to a Kill is probably the worst so this is #2. Being the villain sounds like an interesting touch at first but after I beat the first mission of the game (Which is the MI6 training simulator mentioned in the plot outline) I felt like a critical element was missing from the game. A critical element that makes the game...fun. But, sadly, this game does not seem to have it. Throwing enemies off cliffs and taking them hostage to use against other enemies seems like an interesting concept at first but here - it basically...fails horribly. The missions have very little variety in them - they're all the same colors - just a dull gray and sometimes brown if you're lucky.

The Bottom Line

The game is basically just a run-and-gun shooter. Usually, you just open a door, kill everyone inside with the weapon you have, go inside another door, and do the exact same thing. Occasionally, you are given the chance to use your Goldeneye which comes with a feature that will allow you to toss enemies around, be invincible temporarily, hack into computers, and look through cover. The game feels like it could have been an interesting feature to play the bad guy, but here, the game play of the previous Bond game (Everything or Nothing) is missing. Compared to previous Bond games such as Nightfire or Everything or Nothing, this game is poor...and I'm being generous about my score!