User Reviews

Fun "SMASH" game, but not much else. Oblio (108) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (8 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80 (Jun 16, 2003)
Vivendi signe une brillante adaptation de The Hulk sur GameCube, et innove dans une catégorie où il est pourtant facile de s'y casser les dents. Le jeu restitue parfaitement l'esprit du personnage de Hulk, et propose un divertissement particulièrement jouissif sans être trop répétitif. Les amateurs de baston adopteront ce titre sans problème.
GamerDad (Jul 07, 2003)
For the Hulk, the designers have drawn heavily from the film's look. Gamma base looks exactly as Ang Lee imagined it and you'll see lots of familiar props and sets. You'll see them, and then you'll destroy them. But they also paid homage to the comic by giving everything a light and surprisingly effective cel-shaded look. Everything in the game is just beautiful to look at and all the animation is both convincing and stylish. There are 30 missions total, and each one features a slightly different look and new things to smash.
IGN (May 23, 2003)
With videogames based on summer blockbusters selling like hotcakes (X2: Wolverine's Revenge and Enter the Matrix have both done extremely well despite a flush of mediocre reviews), it's really no surprise to see that Vivendi Universal has dipped its own foot into the pool with the digital reenactment of its parent company's impending hit, The Hulk. Developed by Radical Entertainment (best known for the snowboarding adventure Dark Summit) and powered by the full cooperation of Marvel Comics and Universal Pictures, The Hulk could potentially be just as big as its predecessors -- and even bigger if the movie draws the type of numbers its supporters are expecting. But how does the game play? Don't wait to find out -- join IGN Insider today and get instant access to the full scoop!
Wer Hulk spielen möchte, sollte kein aufwendiges Action-Adventure mit preisverdächtiger Story erwarten. Genauso wenig bekommt ihr besonders tief gehendes Charakterdesign geboten. Es handelt eben um ein nettes Actionspiel, das besonders für die Fans des grünen Berserkers unumgänglich ist. Eine leichte Steuerung, ordentliche Cel Shading-Optik und ein hohes Maß an Interaktivität machen The Hulk zur furiosen Zerstörungsorgie.
Game Chronicles (Jun 17, 2003)
Overall, The Hulk is a fun and well-designed game. What it lacks in fancy music and top-notch graphics it makes up for by allowing you to slip on the green skin of The Hulk and crush everything in sight. While it won’t be the kind of game you will play for many days straight, it is a fun distraction and worth the money at a discounted price. Wait for some folks to trade in their copies and then go get a bargain on some real fun.
N-Zone (Jul 09, 2003)
Die Inszenierung des Titels ist durchweg gelungen. Hübsche Zwischensequenzen und eine ausgeglichene Verteilung der beiden Spielfiguren (Bruce Banner und Hulk) bringen die nötige Abwechslung. Das Spielprinzip hätte hingegen ruhig etwas mehr Variantenreichtum vertragen können. Macht es anfänglich noch richtig Spaß, alles niederzuknüppeln, wird es nach einiger Zeit doch etwas eintönig. Ausstattung bietet The Hulk ebenfalls ausreichend, was Fans des grünen Kraftpaketes erfreuen wird.
Game Over Online (Aug 19, 2003)
All in all, if you consider yourself a Hulk fan or a Marvel fanatic, you probably already own this game. If so, I hope you’re enjoying tearing through towns and places laying waste to your enemies. However, if numerous limited game features, shortened play and poorly implemented secondary characters reduce this game to the “try before you buy” category.
GamePro (US) (May 28, 2003)
Hulk provides thoroughly enjoyable action interrupted by moments of painfully simplistic stealth gameplay. As the Hulk, players are given a real sense of power ‘smashing enemies’ skulls into pavement and clapping so loud that their ears bleed, and hurling I-beams at electric vampires. The fighting system can easily be a button-masher’s paradise, but it also allows for some cute combos, such as throwing an enemy up and sonic-clapping them on the way down. Truly, being the Hulk is just plain fun.
69 (Jul 04, 2003)
Hulk ist ein recht unterhaltsames Games, das allerdings einige Schwachstellen aufweist. Während die stupide Zerstörungsorgie Spaß bringt, sind die Schleichparts eher nervig. Fans des Films und des Wüstlings haben beim Kauf grünes Licht. Auch Freunde von stupiden Massenschlachten und viel Action könnten ihre Freude an dem Titel haben. Sie sollten aber vorsichtshalber Probe spielen, um zu sehen, ob sie genügend Geduld für die Schleichlevels aufbringen.
GameSpot (May 30, 2003)
For all that The Hulk misses on, like the repetitive level designs and the clumsy stealth action sequences, the game gets enough of it right to tip the scales in its favor. The action sequences are fun, but the combat is so simple and the story mode so short that the game's lasting appeal is limited. Unless you're a huge fan of The Hulk, you'd be best off renting and beating the game over a weekend. It won't take you very long, but it'll still be a largely satisfying experience.
Overall, the game works well for fans of Marvel's green giant. As a tie in to the movie, it's a little off (will there be a sequel to the movie, and will it acknowledge the events in the game) but good nonetheless. While there are flaws in the execution of the game, they aren't major enough to prevent it from being enjoyable for true believers.
GameZone (Jun 08, 2003)
The Hulk is billed as an action/stealth combo, but the stealth portion is so underdeveloped that The Hulk is really an interrupted action title that suffers from intermittent stealth missions. While the action portion is fun and the game does a great job of making gamers become The Hulk, it’s repetitiveness and brevity ultimately make this game an ideal rental.
63 (Jun 19, 2003)
The Hulk ist ein grandioses Beispiel, wie eine stimmige Technik dem Lizenzmüll geopfert wird. Dabei fängt alles gut an: die Prügeleien erinnern spontan an eine aufgemotzte 3D-Version von Final Fight und die Steuerung geht einem sofort in Fleisch und Blut über. Und selbst an die auf lange Sicht eintönige Knopfdrückerei gewöhnt man sich zwangsweise. Doch sobald man in die Stealth-Abschnitte abtauchen will, geht der Murks los: Statt Spannung entsteht durch die unfairen Kamerapositionen nur Frust und der Wunsch, sich vielleicht doch wieder Spider-Man oder Wolverine´s Revenge zuzuwenden. Da hilft auch das gute technische Gerüst nicht mehr, das sich in stimmiger Comic-Grafik und adäquater Sounduntermalung äußert. Denn unter dem Strich bietet mit Ausnahme von Superman fast jeder andere erhältliche Software-Superheld mehr Unterhaltung. Schaut Euch lieber den Film an.
Stylized in the typical brawler vein, The Hulk hones in on the true essence of destruction and places it into gamers’ hands, but expels little effort to make this aspect remotely entertaining. He can leap 20 feet into the air with ease, smash through walls, pummel puny human soldiers, and lift and hurl helicopters like Randy Johnson does a baseball. It sounds like a blast, and it is…but only for a few minutes. If anything, the game specializes in redundancy. The same goes for combat. The Hulk’s arsenal of moves, while inspired by the movie and comic series, is fairly slim. The enemies that you face are repetitive as well. Throughout the course of the entire game, you’ll only confront a handful of different bad guy types. Toss in the fact that almost every mission is designed within the "move from point A to point B" formula, and you can clearly see how this game loses its luster fairly quickly.
If you’re looking to let off some steam with a simple beat-em-up, this title is easily worth a rental. However, while die-hard Hulk fans will likely be impressed by this offering’s presentation of the Hulk’s unbridled power, the story mode doesn’t last too long, and the gameplay becomes repetitive fairly quickly, making it a bit pricey for most gamers. If you can find this release for the right price, or simply love the legend, this title does have value, as few games can be picked up so easily at a moment’s notice, giving you a nice tension breaker after a bad day.
Game Revolution (Jun, 2003)
And sadly, so does the game. While it genuinely makes you feel like The Hulk (more than I can say for recent comic book duds X2: Wolverine's Revenge and the shameful Batman: Dark Tomorrow), it doesn't make you feel much like playing once you've gotten through the Story mode, which should take you all of about two days. For that matter, the bad enemy AI, poor enemy variety and extreme linearity makes it hard to want to play any of the levels more than once. In the case of the Banner levels, you won't want to play them at all.
GameSpy (May 31, 2003)
Sort of like Forrest Gump and Jon "Kid" Gibson, The Hulk is too simple for its own good, yet somehow likable in the end. While the beat 'em up action is undoubtedly repetitive, it was just solid enough to keep me playing for another level. And while I doubt I'll play it again, The Hulk offers enough action, mayhem, and general Hulkness to be a good buy for fans of the franchise. For the rest of us, it's a viable rental... But only if Dynasty Warriors 4 is already checked out.