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Hunter: The Reckoning is a dark, adult version of Gauntlet, and you will replay this game for the same reasons you are compelled to play those other “party games”. The entire game has this foreboding, evil element to it that makes you want to take a shower or perhaps go to church when you are finished playing. But after having my ass beat up and down the chapel by a giant teddy bear, church might not be the safest place for me to go right now.
Hunter is an enjoyable experience akin to the Gauntlet series (lots of shooting/killing) with a storyline that is above average. Gamers will no doubt get a few hand craps with the non-stop action, and it appears as though there is about 35-40 hours of gameplay within the game, although it can be a repetitive 35 hours. There is a great mix of enemies including zombies, werewolves, and vampires, and sending them back to their graves never gets tiring.
Hunter is a pretty short game, and the extras you're rewarded with after completing the game really don't provide all that much motivation to go through it again. But for those five or six hours, the game is quite fun, especially when playing with other people and using teamwork to mow down the zombie hordes. If you're looking for a quick fix of heavy action and a fun multiplayer game, then Hunter: The Reckoning is definitely worth it.
Zur Abwechslung mal absolut nichts denken zu müssen und einfach die gegnerische Meute niederzumähen, ist ja auch mal ganz nett! Nach einiger Zeit gestaltet sich das Gameplay allerdings etwas monoton. Der absolut lineare Levelaufbau bietet zudem zu wenig Bewegungsfreiraum. Echte Hack&Slay-Fans werden aber trotz der Mängel ihre Freude daran haben.
Thus, Hunter should theoretically be a welcome property on the GameCube, seeing as all that's currently available in way of multiplayer romps is toon-like fare. And in a sense, it is. But from its conversion from the Xbox, the game has been the victim of a reverse makeover. The visuals, once highly detailed, layered with impressive textures, quirky particle effects, and other novel images, have been dramatically reconstructed. Most likely, the jump from hi-res to medium-res is a result of the GameCube's data storage restraints -- a smaller disc equates to less space. Unfortunately, such a huge decline in graphical prowess hurts a game that really didn't have much depth to begin with.
So the game is good if you're young enough to overlook its conceptual faults. For anyone over the age to drive I'd say to avoid it. Even the attempts at humor fall short. I laughed when I saw the source of the undead was named 'Ashcroft Prison.' It's worth a laugh, but it's the only attempt at an interesting joke (for adults) in the whole thing. I shouldn't really slam Interplay for this one. It's clearly a game aimed at the younger set who likes just this sort of thing. But I actually like the folks I know at Interplay and hoped for something with a bit more to recommend it.
Hunter: The Reckoning may have spawned from a pen-and-paper RPG, but the video game offshoot couldn’t live further from the role-player’s realm think of it more as Gauntlet: The Evil Dead Edition, or Zombietron 2084. The game’s endless top-down horde-shooting and limb-hacking is an absolute blast with four people (the five characters complement each other well), but the friendless may find Hunting and Reckoning to be a lonely, repetitious profession.
Nintendo consoles have always been known for their four-player value, which makes it none too surprising that Interplay decided to port the previously Xbox-only Hunter: The Reckoning to GameCube. It?s a frantic four-player hack-and-slash that combines spell-casting and third-person shooting into one package. It follows in the footsteps of Gauntlet, but actually manages to bring forth a more cohesive design, even if less complicated. The High Voltage developed action title arrives on GameCube with its share of problems, however. In the process of porting it, visual and sound quality has taken a dive, which is very disappointing. Of course all the four-player madness is still great fun, but Hunter: The Reckoning is largely a communal activity, more suitable for rentals.
Dommage que ce jeu GameCube ne soit que l'adaptation de la version Xbox. Aucune amélioration ni bonus inédit à se mettre sous la dent. A la fois jouissif et très répétitif, Hunter : The Reckoning est un jeu qu'il conviendra d'essayer à plusieurs pour éviter à la lassitude de d'installer trop rapidement. Le jeu est tout de même un peu court, et l'on aurait aimé trouver de nouveaux personnages à débloquer. Les puristes du jeu de rôle papier n'approuveront pas forcément le choix qui a été fait de transformer Hunter : The Reckoning en un pur jeu d'action.