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Namco has reinvented the genre by mixing every type of platform game into one diverse and incredibly fun adventure. I-Ninja is easily one of the best platform titles of the year. I haven’t had this much fun since Vexx or perhaps Rayman. I-Ninja just oozes with a perfect blend of charm, humor, and visual quality that has been long overdue in a platform game. A definite must-own title.
I-Ninja is truly a surprise. With a comical storyline, great characters, and tight controls, I-Ninja is a game that no action fan should be without. The game just oozes personality, topping many of those mindless mascots that plague the industry; I-Ninja truly stands out among a crowded field. Its many unlockables, upgrades, and bonuses will keep gamers coming back for more. You may have overlooked it this holiday season, but trust me on this one… use the money your Grandma gave you for Christmas and pick this Ninja up at your local retailer. Plain and simple I-Ninja kicks the competitions butt!
He's small. He wears sandals. And he wears pajamas. But don't tell him that as he will unleash his rage and chop you into pieces! I-Ninja is action packed platformer that doesn't fail to bring you solid gameplay.
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The advantage to playing I-Ninja, above and beyond the other platformers that're suddenly swarming the market, is its truly vast and occasionally scattershot approach. It's not easy, it's pretty funny, and you'll only rarely do the same thing twice. It's there to test a wide variety of skills, or to simply entertain those with short attention spans, and it succeeds at both. I-Ninja is by no means perfect, and there are a few action-platformers I'd recommend before I recommended it, but it's still a very solid effort.
I-Ninja is the perfect example. A super-deformed little ninja with lots of funny one-liners and attitude, I-Ninja is an original action-platformer for all three consoles, PlayStation 2, GameCube and Xbox. Gleaning game aspects from Super Mario 64 and delivering character design reminiscent of Bomberman as well as simply stealing all sorts of funny anime robot battles and mid-air hover battles, I-Ninja is working blend of Japanese sensibilities with a caffeinated Western wackiness. It's classic platform fun packed with tons of mini-games, explorable 3D worlds and unrealistically giant robot bosses.
At first glance, I-Ninja may appear to be a simple action game designed for kids, but in reality, it is anything but. The visual style may seem kid-friendly, but the level of challenge I-Ninja has to offer keeps the game interesting for a wider audience. Those who are up to the task will find I-Ninja to be a short but well-crafted third-person action game with a surprising variety of gameplay.
I-Ninja is not the most visually impressive game out there, either. Certain levels admittedly look better than others, and there are some cool stylistic scenes (such as one sunset where the sky over the water has a clean, wavy look), but on the whole, the visuals are quite plain.
I love the concept and basic execution of I-Ninja, and anyone attracted to the premise will, too. While there are a lot of references from Mario to Sonic, I kept thinking of Square's little-remembered 1998 action/RPG/comedy sleeper Brave Fencer Musashi, as this has the same fun, personality filled tone. But the longevity factor makes it a rental for even vaguely experienced players. On the other hand, as a young player's introduction to gaming, I-Ninja is nearly the perfect tool. With a little bit of work it could have been a rare success for all ages. As is, I'm happy to wait for the sequel.