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Trivia

At the event "GameStar/GamePro Leserpreis 2006" (February 1, 2007) The Legend of Zelda: Twilight Princess (Wii version) received the trophies "Best Console Game in 2006" and "Best Console Action-Adventure in 2006" after the reader's voting of German gaming magazine GamePro.

Contributed by Patrick Bregger (13184) on Dec 18, 2009.

Although Sheik, Zelda's ninja-like alter-ego from Ocarina of Time, does not appear in Twilight Princess, an updated design of the character was drafted up in its development. He is however available as a playable character in the Wii game Super Smash Bros.: Brawl.

Contributed by Mark Ennis (118) on Jan 17, 2008.

The Oocca race appears to be inspired by M.C. Escher's painting Another World.

Contributed by Mark Ennis (118) on Oct 19, 2007.

In Hyrule Castle Town you meet a character named Thelma, who owns a bar in the city and is a fairly important NPC to the storyline. She also owns a cat named Louise, who helps you as well. The two characters are a reference to the movie Thelma & Louise.

Contributed by Mark Ennis (118) on Sep 04, 2007.

Ever wonder why the Legend of Zelda series features fishing? Apparently, many of the Nintendo staff who worked on the series like fishing themselves.

Also if you look around the fishing hut, the owner, you'll see an old black and white photograph of the Fishing Guy from the Lake Hylia fishing pond from Ocarina of Time. The hut's owner and operator Hena refers to him as the "legendary fisherman" and comments that she may be a descendant of his.

Contributed by Mark Ennis (118) on Aug 05, 2007.

When in the game development, Midna's hair was red and green, while in the final version it's red but ends in blonde-yellow.

Contributed by Mark Ennis (118) on Aug 05, 2007.

Throughout the game you'll encounter the strange Shadow Beasts (the dark blue/black coloured humanoids with the bizarrely shaped disc-heads and tentacle hair). However, in two cut-scenes, you can see two big Shadow Beasts with differently designed disc-heads flanking Zant like bodyguards.They don't appear in-game as enemies.

Contributed by Mark Ennis (118) on Jul 15, 2007.

There is a bug in a room with a big cannon Link can use to warp. If you save in that room, an invisible character won't let you leave, but he can't be spoken too. Link can't transform into a wolf either. Customers could return the disc to Nintendo to have it replaced. A video of the glitch is available in the related links section.

Contributed by Sciere Bronze Star Contributing Member (123314) on Apr 08, 2007.

The Wii and GameCube versions of this game have the world map and everything in it mirrored. This is to make the game work for the right handed Link of the Wii and the left handed Link of the GameCube. So everything stays the same relative to him.

Contributed by Keeper Garrett (889) on Jan 07, 2007.

Unlike every other Legend of Zelda game, Link is right handed in Twilight Princess. This is so most people (right handers make up 85% of the population) can make use of the Wii controls in the same hand as Link. Sword in the right, shield in the left. The GameCube version has Link using his left hand as usual.

Contributed by Keeper Garrett (889) on Jan 07, 2007.

Nintendo of America's official magazine, Nintendo Power, published a monthly series of articles called Inside Zelda, which revealed how the game was developed. The series can be read in its entirety here.

Contributed by gamewarrior (5122) on Nov 20, 2006.

 

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