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Game Informer Magazine
There is much more to J.R.R. Tolkien’s Lord of the Rings trilogy than just swordplay, but Electronic Arts and developer Stormfront Studios have done such a good job with this game that all you’ll care about is skinning orc hide. Better yet, because of the balanced and effective use of scenes from the movie, you still get a good flavor for the drama and tension inherent in Tolkien’s arching story – even if some important bits from both movies have been left out. Between utilizing the films, the actors’ voices, and offering extras, Two Towers is a blueprint on how to make a very good movie-based game. Of course, you can’t forget the gameplay.
Ceux qui n'ont pu découvrir ce titre sur PS2 pourront se rattraper grâce à cette conversion fidèle sur GameCube. EA a su tirer la quintessence du film de Peter Jackson pour réaliser un jeu hors normes qui relève de l'épopée homérique. Du jamais vu dans un jeu vidéo, tant ces affrontements héroïques semblent réels et restituent parfaitement l'ambiance du film.
Während Der Herr der Ringe: Die zwei Türme bereits über neun Millionen Kinobesucher begeistern konnte, kommt mit ein wenig Verspätung nun die Versoftung des Kino-Megahits. Electronic Arts' Herr der
Ringe-Spiel basiert nicht auf den Büchern von Tolkien, sondern orientiert sich an den ersten beiden Kinofilmen.
Although the videogame industry is still in its youth, there is an old adage that goes something like this: "Movie-games suck." It's not a pretty saying, nor does it make sense for the publisher or the buyer for movie-based games to stink. Instead, movie-based game should be great. But we can't count the times we have slogged through endless hours of games designed inside the marketing box, controlled by the movie studio's notion of a game, and restricted for numerous other license-based reasons.
At the end of the night, when the sun is coming up, your eyes are exhausted and your head begs for a pillow, The Two Towers leaves you with a feeling of satisfaction. Due to the game's extremely short length, that feeling isn't as strong as it should be. However, the replay value is pretty high, making me want to play through the game all over again immediately after it ended. And with three different playable characters to choose from, the experience isn't exactly the same each time around. You'll use different fighting techniques, different attacks and come up with different strategies to solve the many problems that you're faced with. The movie-to-game sequences are blended together so well that you'll wonder why other developers didn't do it sooner. Electronic Arts has a real winner on their hands with this one, and so will any gamer who chooses to buy it.
Electronic Arts' The Lord of the Rings, The Two Towers is a traditional hack-and-slash action game that features great gameplay mechanics, stunning visuals, and lots of extras that Lord of the Rings fans are sure to enjoy. The only negative aspect of the game is that it's relatively short, but with three playable characters and a ton of unlockable content, The Two Towers does have a good bit of replay value.
What adds to the frustration is that Frodo and Gandalf seem like they were originally intended to be fully playable characters, as they both feature very complete character models and seemingly complete move sets, from what one can fathom watching their NPC personas battle alongside you. By excluding these two highly important characters, the developers essentially removed at least one third, if not an entire half of the movie experience from consideration as opportunities for gameplay. To add insult to injury, this game would own had the developers included the simultaneous two (or even three) player multiplayer mode that the gameplay positively screams for. Unfortunately, it remains strictly a short, single player affair.
As we've all witnessed the pretty damn special Two Towers movie, now is the ideal time to play through the game, without ruining the second film's experience. Or, you can play the first four levels, stop and go to the cinema, and then come back again without having the film spoiled for you; despite the title of this game, only around 60 percent of the action is related to the second movie. The game ends naturally with a massive Helms Deep excursion that makes the less-thrilling stages (such as a tiresome woodland romp through the annoyingly narrow pathways of Fangorn Forest) seem more crappy than they actually are.
»Die zwei Türme« ist eines der seltenen Games, die einen hochwertigen Namen nicht einfach verschleudern. Im Gegenteil: Eigentlich findet Ihr hier alles, was ein gutes Spiel ausmacht: Launiges Spielprinzip, liebevolle Präsentation, exzellente Akustik und vieles mehr. Aber wie so oft, hockt auch hier der Teufel im Detail. Die Übergänge zwischen Film- und Spielmaterial sind zwar beeindruckend, aber im Prinzip unnötig. Das Zerhackstücken der immergleichen Gegner ist wenig abwechslungsreich, der Frustfaktor hoch. Warum kann ich nur drei Figuren steuern (vom Bonuscharakter mal abgesehen)? Und warum spielt das im Wesentlichen keine Rolle, weil es keinerlei Auswirkungen aufs Spiel hat? Für mich am wenigsten nachzuvollziehen ist allerdings die Entscheidung, den Multiplayermodus wegzulassen: Wenn es ein Spiel gibt, das nicht nur alle Voraussetzungen bietet, sondern auch direkt nach einer Mehrspielervariante schreit, dann ist es dieses.
In the end, The Two Towers is a game that is made for fans of the movie. It offers good action mechanics and an opportunity to actively participate in some key moments of the movie. In that regard, The Two Towers is better than the average sloppy movie adaptation. However, in terms of delivering a complete game, The Two Towers falls short of the mark.
All in all, EA simply needed to either include more levels or make the current ones longer and add a Multiplayer mode to make this a perfect game. Almost there EA, just stay focused with the sequel.