User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.7
Overall User Score (14 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
There is much more to J.R.R. Tolkien’s Lord of the Rings trilogy than just swordplay, but Electronic Arts and developer Stormfront Studios have done such a good job with this game that all you’ll care about is skinning orc hide. Better yet, because of the balanced and effective use of scenes from the movie, you still get a good flavor for the drama and tension inherent in Tolkien’s arching story – even if some important bits from both movies have been left out. Between utilizing the films, the actors’ voices, and offering extras, Two Towers is a blueprint on how to make a very good movie-based game. Of course, you can’t forget the gameplay.
85 (Mar 27, 2003)
Ceux qui n'ont pu découvrir ce titre sur PS2 pourront se rattraper grâce à cette conversion fidèle sur GameCube. EA a su tirer la quintessence du film de Peter Jackson pour réaliser un jeu hors normes qui relève de l'épopée homérique. Du jamais vu dans un jeu vidéo, tant ces affrontements héroïques semblent réels et restituent parfaitement l'ambiance du film.
(PAL version)
Zugegeben, das Gameplay ist auf Dauer schon recht eintönig. Man metzelt hunderte von Orks und Uruk-Hais nieder, was in hitzigen Situationen zu stumpfsinnigem Tastenhämmern führen kann. Was soll‘s, die umwerfende Präsentation inklusiver schicker Grafik macht das wieder wett. Wenn man sich zu den Klängen der Filmmusik gegen eine Horde Orks in die Schlacht stürzt, geht für jeden Herr der Ringe-Fan die Sonne auf.
Fans des Kinofilms werden dieses Spiel mit Freuden verschlingen. Die große Stärke liegt in der Präsentation und der engen Anlehnung an den Film. Da mag man gerne mal über Mängel im Gameplay hinwegsehen, das im Grunde völlig einseitig und sogar etwas langweilig ist.
N-Zone (Mar 24, 2003)
Während Der Herr der Ringe: Die zwei Türme bereits über neun Millionen Kinobesucher begeistern konnte, kommt mit ein wenig Verspätung nun die Versoftung des Kino-Megahits. Electronic Arts' Herr der Ringe-Spiel basiert nicht auf den Büchern von Tolkien, sondern orientiert sich an den ersten beiden Kinofilmen.
IGN (Jan 22, 2003)
Although the videogame industry is still in its youth, there is an old adage that goes something like this: "Movie-games suck." It's not a pretty saying, nor does it make sense for the publisher or the buyer for movie-based games to stink. Instead, movie-based game should be great. But we can't count the times we have slogged through endless hours of games designed inside the marketing box, controlled by the movie studio's notion of a game, and restricted for numerous other license-based reasons.
GameZone (Jan 13, 2003)
At the end of the night, when the sun is coming up, your eyes are exhausted and your head begs for a pillow, The Two Towers leaves you with a feeling of satisfaction. Due to the game's extremely short length, that feeling isn't as strong as it should be. However, the replay value is pretty high, making me want to play through the game all over again immediately after it ended. And with three different playable characters to choose from, the experience isn't exactly the same each time around. You'll use different fighting techniques, different attacks and come up with different strategies to solve the many problems that you're faced with. The movie-to-game sequences are blended together so well that you'll wonder why other developers didn't do it sooner. Electronic Arts has a real winner on their hands with this one, and so will any gamer who chooses to buy it.
GameSpot (Jan 07, 2003)
Electronic Arts' The Lord of the Rings, The Two Towers is a traditional hack-and-slash action game that features great gameplay mechanics, stunning visuals, and lots of extras that Lord of the Rings fans are sure to enjoy. The only negative aspect of the game is that it's relatively short, but with three playable characters and a ton of unlockable content, The Two Towers does have a good bit of replay value.
Gaming Target (Jan 29, 2003)
What adds to the frustration is that Frodo and Gandalf seem like they were originally intended to be fully playable characters, as they both feature very complete character models and seemingly complete move sets, from what one can fathom watching their NPC personas battle alongside you. By excluding these two highly important characters, the developers essentially removed at least one third, if not an entire half of the movie experience from consideration as opportunities for gameplay. To add insult to injury, this game would own had the developers included the simultaneous two (or even three) player multiplayer mode that the gameplay positively screams for. Unfortunately, it remains strictly a short, single player affair.
GameSpy (Jan 01, 2003)
As we've all witnessed the pretty damn special Two Towers movie, now is the ideal time to play through the game, without ruining the second film's experience. Or, you can play the first four levels, stop and go to the cinema, and then come back again without having the film spoiled for you; despite the title of this game, only around 60 percent of the action is related to the second movie. The game ends naturally with a massive Helms Deep excursion that makes the less-thrilling stages (such as a tiresome woodland romp through the annoyingly narrow pathways of Fangorn Forest) seem more crappy than they actually are.
75 (Mar 22, 2003)
»Die zwei Türme« ist eines der seltenen Games, die einen hochwertigen Namen nicht einfach verschleudern. Im Gegenteil: Eigentlich findet Ihr hier alles, was ein gutes Spiel ausmacht: Launiges Spielprinzip, liebevolle Präsentation, exzellente Akustik und vieles mehr. Aber wie so oft, hockt auch hier der Teufel im Detail. Die Übergänge zwischen Film- und Spielmaterial sind zwar beeindruckend, aber im Prinzip unnötig. Das Zerhackstücken der immergleichen Gegner ist wenig abwechslungsreich, der Frustfaktor hoch. Warum kann ich nur drei Figuren steuern (vom Bonuscharakter mal abgesehen)? Und warum spielt das im Wesentlichen keine Rolle, weil es keinerlei Auswirkungen aufs Spiel hat? Für mich am wenigsten nachzuvollziehen ist allerdings die Entscheidung, den Multiplayermodus wegzulassen: Wenn es ein Spiel gibt, das nicht nur alle Voraussetzungen bietet, sondern auch direkt nach einer Mehrspielervariante schreit, dann ist es dieses.
Adventure Lantern (Jul, 2006)
In the end, The Two Towers is a game that is made for fans of the movie. It offers good action mechanics and an opportunity to actively participate in some key moments of the movie. In that regard, The Two Towers is better than the average sloppy movie adaptation. However, in terms of delivering a complete game, The Two Towers falls short of the mark.
Gameplanet (Mar 21, 2003)
All in all, EA simply needed to either include more levels or make the current ones longer and add a Multiplayer mode to make this a perfect game. Almost there EA, just stay focused with the sequel.