Overall, Lost Kingdoms II is a definite improvement over the first game. You get twice as many monster cards, a quest that's two or three hours longer, some voiceover work, improved graphics, a better two-player mode, a less linear quest, and a few battle upgrades, but the core gameplay remains the same. The whole experience is more balanced and the changes are definitely welcome, but Lost Kingdoms once again is hampered by a cookie-cutter storyline and an overall feeling of blandness. The entire quest just feels uneventful -- and if it weren't for the added draw of collecting all the cards, it would be over so quickly you'd swear it was an action game, not an RPG. I can't deny that Lost Kingdoms shows a lot of potential to some day blossom into an appealing RPG series, but it's not quite there yet. The basic battle mechanics are solid but need more depth, and the character development, quest, and story elements need a big shot in the arm.