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Lost Kingdoms is a very pleasant surprise, even if it's not the pure RPG some GameCube fans are hoping for. The story isn't exactly deep and interaction with other characters is rare, but the fun battles and the strategies behind deck-building more than make up the difference. Don't try it just because it's the GameCube's first RPG try it because it's a very good one.
Lost Kingdoms isn't quite all combat though. There are also a few different sub-quests to embark upon (though they are all one level long) and there is card management to keep in mind. Each card earns experience as it helps you defeat your foes and that experience can be used to transform the card into another, potentially more useful, card. With more than 100 different cards and creatures to discover and sort through, you must experiment with the system and find the combination that works best with your combat style. The three different types of creatures, independent, summons, and weapon, each require you to employ a different combat strategy and by balancing the three you will find the greatest success.
For a debut RPG on a very new console, Lost Kingdoms is a pleasant surprise. Sure, it's not as polished as it could be, and it's a little on the short side, but there's no denying that the guys at From Software have crafted another solid game that's sure to garner something of a cult audience. If this is the precursor to what RPGs on the 'Cube will be like, then I'm not worried in the least about the future.
Adrenaline Vault, The (AVault)
Lost Kingdoms has “sleeper hit” written all over it, with its engrossing gameplay and tremendous variety. The deck-of-cards mechanic is incredibly fun and easy to master; it should even appeal to fans of action combat, who’d normally shy from anything with “RPG” in the description. Another big plus is the joy of discovery; there are always new cards and enemies popping up. True, the graphics, sound, and music lack the splash of big budget titles, but pure playability and a keen two-player mode edge out those overproduced offerings with some good old-fashioned fun.
Lost Kingdoms entpuppte sich als eine neue Art von Rollenspiel, welches durch gute Grafik und Sound, sowie die einfache Bedienung glänzen kann. Die Idee die Monster über Karten zu beschwören und kämpfen zu lassen, ist zwar nicht komplett neu, konnte uns aber dennoch recht lange vor den GameCube fesseln. Mehrmaliges Durchspielen ist allerdings ziemlich uninteressant, da greifen wir lieber auf den Mehrspieler-Modus zurück.
Digital Press - Classic Video Games
Lost Kingdoms is a role-playing game with a twist. Instead of your character performing direct attacks, she has a deck of cards, and each of these cards represents a monster she can summon to perform an attack for her. Sound interesting? Keep reading then.
All in all, From Software has done an excellent job with Lost Kingdoms, creating a game that is not only fun to play but also sets an excellent example for how a collectible card game should be done. Sadly, it is only on the GameCube at this time, which means no online option -- something that a game like this is just screaming to have. Otherwise, it's a great game, with a great fantasy storyline to boot.
Overall I would say that the game was too short and felt a little empty. The levels were pretty short and the bosses were sometimes too easy. It would have been a much better game if there were a few more levels and if the multiplayer battle would have been properly thought out.
Though it's the first RPG for the GameCube, Lost Kingdoms will probably be forgotten once some bigger, better RPGs roll around for the system. On its own terms, it's a pretty good tactical action game that simply won't take up a lot of your time, making it better suited for rental than for purchase. As an RPG, Lost Kingdoms lacks a lot of the depth, scope, and production values that makes the genre so compelling. Yet at the heart of Lost Kingdoms lies a cool combat system that makes you look forward to each of the game's random encounters. Not many RPGs can claim that.
En résumé, ce jeu avait des idées très bonnes, malheureusement gâchées par un manque de moyens flagrant, par une mauvaise maîtrise de la console, et par 2 ou 3 points de détail un peu agaçants voire frustrants. Cela reste cependant un soft attachant, et beaucoup plus plaisant à jouer que la plupart des Dungeon-RPG classiques.
Auch wenn Lost Kingdoms für strategisch veranlagte Rollenspielfans sicher nicht die Erfüllung ist, ist es für den ersten und momentan einzigen Genrevertreter auf dem GameCube doch zumindest ein akzeptabler Einstand. Das originelle Konzept mit taktischen Karteneinsätzen in Echtzeit ist eine nicht ganz neue, aber gut umgesetzte Alternative zu Final Fantasy & Co. Ist der Sammeltrieb erst einmal geweckt, gibt man keine Ruhe, bis alle 105 Karten gefunden sind. Dank freiwilliger Sonderaufgaben, interaktiver Levelarchitektur und auflockernder Rätseleinlagen wird aber auch abseits von Zufallskämpfen und Karten-Management Abwechslung geboten. Sogar spannende Zwei-Spieler-Duelle mit optionalem Wetteinsatz und variablem Regelwerk sind möglich. Schade nur, dass der Umfang zu gering, die Story zu flach und die technische Umsetzung dem GameCube alles andere als gerecht wird.
Légère déception pour Les Royaumes Perdus, un jeu dont on attendait davantage en tant que premier jeu de rôle sur GameCube. Difficile à classer dans la catégorie RPG, ce titre souffre malheureusement de trop nombreuses lacunes pour que l'on profite réellement de la richesse de son système de jeu.
Lost Kingdoms could have been a big success, and it's obvious that Activision anticipated this in snatching it up and releasing it as the Cube's first RPG, but From's Cube debut is a bit short on substance, even if it does employ the best card-battling system I've seen in a videogame. If you can stomach the repetition and reckon the card-battling and multiplayer elements sound like your kind of thing, then it might be worth picking your way through this until the big Cube releases turn up later this year, but otherwise, I would give this a miss and see what From does with the sequel.
Lost Kingdoms possède un principe novateur, mais cependant très mal développé. Jouez-y, mais ne l'achetez pas.
Lost Kingdoms, developed by From Software, has the distinction of being the first RPG released for the Nintendo Gamecube. Released in April in Japan, the game was originally titled Rune. Now that it has arrived on US shores every one can get a taste of the first Gamecube RPG. The story goes like this.
From Software, the maker of Armored Core and King's Field, has released its first GameCube title, called Lost Kingdoms, a title also known as Rune overseas in Japan. First thought to be GameCube's first traditional RPG, the project has instead turned out a real-time action/RPG based on the concept of card battling. This is certainly not a bad thing, however. Lost Kingdoms is a refreshing change of pace in the current lineup of GCN software, delivering up an average RPG experience with only a few major flaws. Equally, though, it falls short in too many areas to really impress. In the end, its ho-hum gameplay, competent visuals, and notable two-player mode are worth a look for action/RPG fans, but not a long-term commitment by the all-encompassing GameCube player.
Plus, the experience is short. Most experienced gamers will beat it handily. The only real incentive to play after beating it would be to complete your deck, though Lost Kingdoms also has a two-player mode that allows you to fight a friend. Unfortunately, by the "fair use rule" in the game, many of the best cards are deemed 'unfair' and are not selectable. The battles become more or less a back and forth grudge match.