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Critic Reviews

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80 (Dec 11, 2002)
Un titre très sympathique et qui confère un certain sentiment de liberté tout à fait appréciable. Ajoutons la variété des environnements de jeu mais également une physique des tricks bien respectée et on obtient un jeu de BMX qui devrait savoir se faire des amis parmi les joueurs amateurs de sensations fortes et d'une bonne dose de fun.
IGN (Oct 18, 2002)
The original Mat Hoffman's Pro BMX, which originally released for PlayStation, PC, and Dreamcast, was a serviceable game, if you weren't going to demand so much of it in comparison to the Tony Hawk series, but it wasn't worth a farthing as a simulation of freestyle BMX. A game where Cory Nastazio cannot do a tabletop is not doing justice to the sport. Activision obviously recognized the game's shortcomings and enlisted Rainbow Studios to develop the sequel, resulting in a game that is entirely new in every way -- the technology, animation, and game mechanics are all new, with the only holdover being the various famous names. But now, the problems have been reversed, somewhat. This is a killer BMX sim, but it may not as much fun to play as you think.
(PAL version)
Mat Hoffman‘s Pro BMX 2 hinkt der spielerischen Entwicklung im Funsportsektor um gut ein Jahr hinterher. Sollte Activision beim nächsten Teil grünes Licht dafür eben, Tony Hawk‘s Pro Skater 4 mit den eigenen O2-Produkten zu attackieren, könnte die Hoffman-Reihe mit modernisiertem Gameplay durchaus zur Spitzengruppe aufschließen. So bleibt es aber nur ein Spiel für die absoluten Funsportfans.
Activision orientierte sich diesmal ein wenig an Acclaims Dave Mirra-Serie. Das Resultat sind nicht enden wollende Suchorgien nach speziellen Gegenständen und eine stärkere Ausrichtung auf Flatland-Tricks. Gegen Tony Hawk‘s Pro Skater 4 und Aggressive Inline wirkt Mats zweiter Streich jedenfalls wie ein Titel von gestern.
GameSpot (Oct 09, 2002)
The first Mat Hoffman game essentially cloned the Tony Hawk games. This new entry, however, seems like it was designed to cater to the Dave Mirra crowd. The main focus is the flatland tricks, which look nice but really don't bring a lot to the table from a gameplay perspective. In the end, this game can be recommended only to die-hard action sports fans who won't mind the game's almost clinical approach to its level, goal, and gameplay design. Anyone looking for a game with a little more soul would be better served by Aggressive Inline or Tony Hawk's Pro Skater 3.
GameZone (Dec 04, 2002)
Mat Hoffman’s Pro BMX 2 is not a bad game, its just that the genre has so much more to offer, and Pro BMX 2 seems dated compared to most extreme sports titles coming out this season. If you are an extreme sports fan, check out Tony Hawk 4. If you are hardcore BMX, then try Dave Mirra 2. However, if you’ve filled yourself with Dave Mirra and still need a BMX fix, then you should give Mat Hoffman a rental.
À l'image de Tony Hawk pour le skate, le phénomène du BMX extrême a lui aussi les faveurs de l'éditeur Activision, spécialiste des sports extrêmes. N'allez pas pour autant croire que Pro BMX 2 est de la trempe de Tony Hawk 4. En effet, même si la jouabilité est très proche du rival à 4 (petites) roues, on est loin de ressentir le même fun.
GameSpy (Oct 24, 2002)
For now, you're left with an acceptable, but unconvincing sell. Collectors shouldn't feel chagrined making the second in this spin-off series a part of their collection, but others might get the impression they're being shafted. The game feels more Mat Hoffman's Pro BMX v1.5 than anything else, giving you more of what you loved in the original and tacking on some minor, unnecessary extras. Buy if you must, but be aware ... there's better to be had out there as is, and Pro Skater 4 is just around the corner.