User Reviews

A very entertaining and humorous 3rd-person shooter. Ryu (50) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.8
Personal Slant How much you personally like the game, regardless of other attributes 4.4
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
While some will be turned off by the difficulty, there's no question this one is pure action entertainment. It seems built to be a franchise, both in characters and limited options (no online, small number of vehicles, etc.). Sadly, sales matter, and Metal Arms will not return if those are any indication. That doesn't mean that it's not worth tracking down, and with a bargain price tag under $10, there's no reason not to try it out.
Game Chronicles (Dec 31, 2003)
If I could say one thing about Metal Arms, it would be that the game I played was a finely crafted, if unoriginal, sci-fi shooter. Every aspect of the game has quality shining through it. The single-player, basic story aside, is at heart a fun and enjoyable game. The same can be said about the multiplayer. Still, the game seemed to lack that special ingredient that kept my coming back for more. When I started playing the game, I had a great time, but there wasn’t anything there to really draw me into the game or to keep playing once I reached certain areas. But the fact of the matter is that Metal Arms is a great game, one of the better third-person games I’ve played on console. The inclusion of Multiplayer adds a colorful bow to an already excellent gaming package. A definite rental and an enthusiastic buy if you adore the third person perspective.
GameZone (Dec 03, 2003)
Metal Arms: Glitch in the System is a superb shooter. It surpassed my expectations by delivering more features than nearly everything else that's out there. I had forgotten some of the interesting details that were revealed in my interview, so it was a bit of a surprise to see some of the game's weapons in actions. The vehicles are great. At certain points you can also control other robots by accessing a designated terminal. This enables you to wreak havoc on your foes without the danger of dying. There are a lot of big-name games with huge marketing campaigns that will suck you in this Christmas, but please don't let that make you overlook Metal Arms. Add it to your Christmas list. When you're not racing in Mario Kart or fighting in Soul Calibur, you'll find holiday joy in watching your friends get blown to smithereens.
Diese tolle Idee erinnert an den C64-Klassiker Paradroid, wurde in MetaI Arms aber leider nicht konsequent genug umgesetzt. Die rabiate Action wird mit effektvollen 60 Bildern pro Sekunde auf den Bildschirm gepinselt wird. Oft ist Metaf Arms aber schlicht zu dunkel: Zwar hat Glitch eine Taschenlampe dabei, aber mit Tunnelblick durch finstere Minen zu irren, geht zu Lasten der Orientierung. Unterm Strich ein humorvolles und ideenreiches Actionspiel. Zwar nicht besonders tiefgehend und stellenweise etwas unübersichtlich, aber es macht Laue, und das reicht.
Worth Playing (Jan 24, 2004)
Metal Arms: Glitch in the System immediately reminded me of Halo in many ways, but the game is also very different. For starters, the storyline is much different: all of the characters in the game are robots (and rather foul-mouthed ones at that!). You control Glitch, a worker at a mining facility that is being invaded by enemy bots. You're called in to help out, but end up being one of the best fighters any of the robots have ever seen. The story is progressed through cut-scenes between levels, or the occasional scripted element in the game. It's pretty cool to see two of your allies run ahead of you into enemy territory, only to trip a bomb and explode before your eyes. The game has very cool little moments like that spread throughout it.
GameSpot (Nov 21, 2003)
Metal Arms: Glitch in the System is a much better action game than you might expect just from judging it by its unassuming main character. If you can appreciate the visual style (which is contrasted by adult language and imagery), and you can handle the cycle of frustration and repetition easily, you'll find a surprisingly deep combat experience in the game. Anyone looking for an intense and rewarding shooter should give Metal Arms a try.
IGN (Nov 06, 2003)
Metal Arms has unfortunately not received the attention it deserves of gamers. But if you're reading this review still, take notice because this is a surprisingly well-made action-shooter with a lot of heart. The game successfully merges a light-hearted storyline with some seriously intense combat, a good measure of strategy and a fun multiplayer mode. Oh, and the weapons in this title are downright awesome, especially the tether control device.
Game Over Online (Jan 02, 2004)
In this day and age, we see film noir stories like Max Payne 2 or conspiracy-ridden tales like Deus Ex: Invisible War. These are sophisticated plotlines that could belong on the silver screen. Simply including the unlikely hero archetype alone is not going to pull off a franchise maker for Vivendi Universal. However, if you like your action served up raw and unadulterated, there are plenty of whiz bangs in Metal Arms to satisfy everyone.
Gaming Target (Jan 05, 2004)
So, if you’re patient enough to endure several attempts at the single-player campaign, put up with its sometimes daunting exploration and deal with some camera issues along the way, Metal Arms: Glitch in the System is surely going to be your surprise hit of the season for GameCube.
GameSpy (Nov 26, 2003)
Without a doubt, Metal Arms deserves to be more than a sleeper hit. It's not perfect, but it's got enough unique style to create thirst for a follow-up. While it's been all too easy in recent months to swallow platform and adventure games that couldn't deliver on their promises, Metal Arms sneaks in quietly and delivers much more.
N-Zone (Dec 04, 2003)
Ich persönlich finde den Stil von Metal Arms: Glitch in the System echt cool. Die Roboter sind mit viel Liebe zum Detail gestaltet worden. Leider hat der Titel mit einigen Technikmängeln zu kämpfen. Die Ruckler sind stellenweise so derb, dass man kaum mehr vernünftig zielen kann. Im Mehrspieler-Modus macht das Spiel aber so richtig Spaß und heimst hier somit die meisten Punkte ein. Besonders witzig sind nicht nur die Story, die im Vorspann sehr gelungen erzählt wird, sondern auch die Kommentare nach erfolgreichen Abschüssen.
Game Revolution (Dec, 2003)
Metal Arms is also not online at all, featuring just a typical split-screen multiplayer. Online play could have done wonders for some of the repetition. But if you stick it out, you may be too drunk off the inebriating style and intense action to notice your 20th play-through. Metal Arms: Glitch in the System does what it does very well, especially for a game few saw coming.
70 (Dec 16, 2003)
Voilà un jeu qui ne provoquera pas des émeutes mais qui malgré tout est bien sympa à parcourir. Les graphismes sont honnêtes malgré pas mal de tearing, l'action est assez diversifiée (passages à pied, en véhicules, phases de plates-formes) et pour que vous aimiez le genre, vous ne devriez pas trop vous sentir lésé d'autant qu'un mode multijoueur rallonge un peu la durée de vie. Cependant essayez de vous le procurer en occasion, vous l'apprécierez d'autant plus.