All Games
 |
Cast | | Solid Snake | David Hayter | | Liquid Snake | Cam Clarke | | Meryl Silverburgh | Debi Mae West | | Naomi Hunter | Jennifer Hale | | Hal Emmerich | Christopher Randolph | | Roy Campbell | Paul Eiding | | Mei Ling | Kim Mai Guest | | Ninja | Rob Paulsen | | Nastasha Romanenko | Renée Raudman | | Revolver Ocelot | Patric Zimmerman | | Vulcan Raven | Peter Lurie | | Psycho Mantis | Doug Stone | | Sniper Wolf | Tasia Valenza | | Donald Anderson | Greg Eagles | | Kenneth Baker | Allan Lurie | | Jim Houseman | William H. Basset | | Genome Soldier Leader | Granville van Dusen | | Genome Soldiers | Steven Jay Blum, Scott Menville, Scott S. Bullock, Scott Dolph | | Johnny Sasaki | Dean Scofield | | Computer Voice | Tasia Valenza | Staff | | Original Story | Hideo Kojima | | Planning | Hideo Kojima | | Game Design | Hideo Kojima | | Written by | Hideo Kojima, Tomokazu Fukushima | | Setting Research/Justification | Hideo Kojima, Tomokazu Fukushima | | Characters & Mechanical Design | Yoji Shinkawa | | Military Advisor | Motosada Mori | | Associate Producer | Karyn Derby | | Associate Production Managers | Shiro Mukaide, Shinji Yamashita | | Development Supervisor | Takashi Mizutani | | Line Producer | Yoshikazu Matsuhana | | Project Leader | Carey Murray | Script Unit | | Conceptual Map | Hideo Kojima | | Map Design | Yoshikazu Matsuhana, Shiro Mukaide | | Designers | Ken Alguire, Michael Patrick Janes, Randy McAllister | | Localizations | Ryan Callender, Karyn Derby, Kate Dyson-D'nofrio, Brad Furminger, Andrew Paton, Lorelle Rempel | | Technical Support | Dan Amadio, Ryan Callender | | Subtitles | Ryan Callender, Satoshi Hirano | | Mission Log | Tomokazu Fukushima | | Mission Log Illustration | Yoji Shinkawa | | Adjustment | Yoshikazu Matsuhana, Shiro Mukaide, Ted Traver | | Assistant Lead Designer | David Riganelli | | Script Supervisor | Shiro Mukaide | | Technical Advisor | Ted Traver | | Lead Designers | Brad Furminger, Todd MacIntyre | 3-D Art Unit | | Character Model Artists | Bryan Abad, David Cho, Melanie Daley, Daniel Ebanks, Amanda Ennis-Smith, Jonathan Hodge, Pamela Pagayonan, Don Toledo, Vasilios Papagianis, Jung Yoon | | Senior Technical Artist | Dan Tozer | | Assistant Lead Artists | Jason Clarke, Clove Roy | | Character Model Supervisors | Hideki Sasaki, Takashi Mizutani, Hironobu Matsui, Kenji Shiraishi | | Character Model Lead Artist | Scott Derby | | Mechanical Model Supervisors | Mineshi Kimura, Takashi Mizutani, Keiichi Matate | | Polydemo Asset Support Artists | Rob Elsworthy, Craig Sellars | | Background Artists | Peter Anderson, Carman Dix, Richard Dziendzielowski, John Dobbie, Sanford Kong, Ken McCulloch, Adrian Migliazza, Jutaro Oue (Konami Studios), Satoko Ozaki (Konami Studios) | | Senior Artist | Dawn Blair | | Lead Artists | Raff Ienco, Pat Ingoldsby, Mike Seto | | Background Model Supervisors | Yutaka Negishi, Takashi Mizutani, Daisuke Mogi | | Background Model Lead Artists | Ryan Andrews, Kevin Gordon | | Lighting Supervisors | Daisuke Mogi, Takashi Mizutani, Yoji Shinkawa, Yutaka Negishi | | Art Data Managers | Takashi Mizutani, Daisuke Mogi, Satoshi Higashida, Jutaro Oue (Konami Studios), Satoko Ozaki (Konami Studios) | 2-D Art Unit | | Conceptual Design | Yoji Shinkawa | | Menu Layout Design | Daisuke Mogi, Satoko Ozaki (Konami Studios) | | 2‑D Support Artist | Jesse Buchanan | Program Unit | | Programmers | William Barry, Paul Caporicci, Frank Chen, David Cheung, Sean Dwyer, Jeff Feth, Gary Goemans, Gina Grossi, Peter Handrinos, Brian Lee, Kevin Leung, Paul Rogozinski, Scott Williamson | | Senior Programmers | Gerry Eng, Andrew Paton, Blair Wilson | | Effects Program Support | Jinju Maruhashi (Konami Studios), Taku Yamamoto (Konami Studios), Toshio Yoshioka (Konami Studios), Mizuhiro Sato (Konami Studios), Masao Awaji, Takayuki Aoki | | Development Tool Programmers | Kenjirou Kano, Nobumitsu Tanaka | | Program Supervisor | Kazunobu Uehara | | Program Advisors | Yuji Korekado, Tomonori Morita, Kunio Takabe, Shigeo Okajima, Kenichiro Shigeno, Tunehiko Shibata | | Chief Programmer | Doug Tooley | | Director of Technology | James O'Reilly | | Lead Programmers | Rick Barnes, Carey Murray | Motion Unit | | Animators | So Toyota, Masahiro Yoshinaga, Kumi Sato, Hiroyuki Inoue, Makoto Akashi, Yoriko Shimizu, Yukiko Kaneda, Ryoko Yoshimura, Goro Kaneko, Tadashi Nushitani, Nobuyoshi Nishimura | | Motion Directors | So Toyota, Masahiro Yoshinaga | Sound Unit | | Music/Sound Effects | Dave Miner | | Music/Sound Director | Steven S. Henifin | Demo Sound Unit | | Music | Norihiko Hibino, Shuichi Kobori, Toshiyuki Kakuta, Waichiro Ozaki | | Sound Effects | Sotaro Tojima, Ryoji Makimura, Akihiro Honda, Hiroe Noguchi, Masashi Watanabe | Voice Recording Unit | | Voice Director | Kris Zimmerman | | Casting Director | Yumi Takada | | Dialogue Mixer | Devon Bowman | | Dialogue Editors | Mark Mercado, Terry Reiff | | Coordinator | Keiko Ono | | Ending Theme "The Best Is Yet to Come" by | Rika Muranaka | | Sound Supervisor | Kazuki Muraoka | Real Time Demo Unit | | Storyboard | Tomokazu Ohara (Studio Gacum), Masato Kosaka (Studio Gacum), Akira Takeda (Studio Gacum), Iori Watanabe (Studio Gacum), Kaori Izumi | | Artists | Masaya Kobayashi, Syuhei Tanaka, Hiroyuki Tsuchida, Daizo Shikama, Hideaki Mori, Yoshinori Onodera, Shintaro Naka | | Vibration | Kumi Sato, Goro Kaneko, Nobuyoshi Nishimura, Hiroyuki Inoue, Tadashi Nushitani | | Script | Satoshi Hirano, Shinta Nojiri | | Coordinator | Keishiro Shin | | Codirector | Isao Kiriyama | | Director | Ryuhei Kitamura | | Motion Actors | Attractive Action Club - AAC, Mizuho Yoshida, Mark Musashi, Yasuhiro Masuda, Mai Higuchi, Hirofumi Fukuzawa, Kaori Ichijo, Akira Oohashi, Toshinori Sasaki, Kisaki Tokumori, Eiji Morisaki | | Ocelot Gun‑Action Actor | Kenichi Yoshida (Pale Riders) | | Action Support | Ryuhei Sakata, Minoru Tomita, Yuji Takatsuki, Toru Miyokawa, Kiyoshi Hayashi, So Shikata Watanabe | | Real Time Demo Action Coordinator | Mitsuo Abe | | Motion Capture Staff | Links DigiWorks Inc., Kazuhisa Nishimura, Takayasu Yanagihara, Ryuichi Yamada, Shigeaki Nunokawa, Masaaki Murakami, Hiroyuki Wada, Akira Sakawa | | Motion Capture Assistant Director | So Toyota | | Motion Capture Codirector | Isao Kiriyama | | Motion Capture Director | Ryuhei Kitamura | Movie Unit | | Editing | Ryosaku Ueno | | Monitor Screen Movie | Syuhei Yasumura (Karitajian) | | Video Conversion | Ryosaku Ueno | | Real Life Footage Supplying | Corbis, Front Line Inc. | | Game Footage Source | | Package Unit | | Artwork | Ichiro Kutome | | Software Manual | Yoshikazu Matsuhana | | Title Design | Ichiro Kutome, Minoru Arakawa (Atelier Ampersand) | | Illustration | Yoji Shinkawa | | Software Manual Cuts | Takahiro Omori | | International Coordination | Scott Dolph | | Translations | Intac Ltd., Eurotek, Nintendo of Europe | | Testing | Roppongi Monitoring Center, Nintendo of America | | Promotion | Isao Yoneda (Nintendo), KOE | | Cooperation | Aki Hitachi, Tomoko Miyamoto, Atsuko Ito, Keiji Matsumoto, Madoka Yamauchi (Konami Studios), napalm FILMS | | Project Coordinators | Kenji Miki (Nintendo), Hiroyuki Yamada (Nintendo) | | Sounds included in this recording are from the Percussive Adventures Sound Library, produced by | Christopher Page (for East West Communications Inc.) | | Vocal samples courtesy of | Spectrasonics | | Otacon is a registered trademark of | Otacorp. Baltimore MD | | The Otacon name is used with the permission of | Otacorp. Baltimore MD | | Real Time Demo Director | Ryuhei Kitamura | | Producers | Hideo Kojima, Yoshikazu Matsuhana | | Coproducer | Denis Dyack | | Very Special Thanks | Shigeru Miyamoto (Nintendo) | | Executive Producer | Motoyuki Yoshioka | | Game Design & Executive Supervisor | Hideo Kojima | | Collaboration | Nintendo Co Ltd. | | Developed by | Silicon Knights Inc., Konami Computer Entertainment Japan Inc. | | Production/Copyright | Konami Computer Entertainment Japan Inc. | | Publisher | KONAMI Corporation | Konami of Europe | | President Konami of Europe GmbH | Kunio Neo | | Director - Product Management Division | David Cox | | Senior European Brand Manager | Hans-Joachim Amann | | Special Thanks | Christopher Heck, Ralph Champeau, Martine Saunders, Martin Schneider, Hans-Jürgen Kohrs, Ella Siebert, Susana González, Scott Dolph, Halifax Italy | | Design Manual & Packaging | identitaet |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Shigeru Miyamoto, 143 other games Steven Jay Blum, 136 other games Jennifer Hale, 99 other games Kris Zimmerman, 69 other games Cam Clarke, 69 other games Kim Mai Guest, 64 other games David Cox, 58 other games Minoru Arakawa, 56 other games Paul Eiding, 53 other games Rob Paulsen, 46 other games Scott S. Bullock, 46 other games Kenji Miki, 44 other games Kenjirou Kano, 36 other games Greg Eagles, 35 other games Hiroyuki Yamada, 35 other games Peter Lurie, 34 other games Hans-Joachim Amann, 33 other games Kunio Neo, 32 other games Doug Stone, 32 other games Debi Mae West, 30 other games Tasia Valenza, 29 other games Scott Dolph, 29 other games Hideo Kojima, 28 other games Martine Saunders, 27 other games Martin Schneider, 25 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Metal Gear Solid 2: Sons of Liberty, a group of 88 people Metal Gear Solid 3: Snake Eater, a group of 85 people Metal Gear Solid 2: Substance, a group of 82 people Metal Gear Solid 3: Snake Eater (Premium Package), a group of 80 people Metal Gear Solid 4: Guns of the Patriots, a group of 67 people Metal Gear Solid, a group of 53 people Eternal Darkness: Sanity's Requiem, a group of 52 people Zone of the Enders: The 2nd Runner, a group of 42 people Metal Gear Solid: VR Missions, a group of 38 people Zone of the Enders, a group of 33 people Metal Gear Solid 3: Subsistence, a group of 31 people Boktai: The Sun is in Your Hand, a group of 20 people Boktai 2: Solar Boy Django, a group of 17 people Metal Gear Solid Integral, a group of 16 people Super Smash Bros.: Brawl, a group of 16 people Castlevania: Lament of Innocence, a group of 15 people Metal Gear Solid, a group of 15 people Lunar Knights, a group of 15 people Castlevania: Aria of Sorrow, a group of 10 people Silent Hill 3, a group of 10 people Dead Rising, a group of 9 people Casino Inc, a group of 9 people Resident Evil: Outbreak, a group of 9 people Marvel Ultimate Alliance (Special Edition), a group of 8 people Lost Odyssey, a group of 8 people
Credits for this game were contributed by MAT (35385) |
|
|