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Infogrames and Monster Games Inc. have done a flat-out killer job on this title. It’s an excellent representation of the sport. This game has that “magnetic” quality; when you get frustrated with a certain challenge and just want to throw your Wavebird, you won't be able to help yourself and keep going. I think Dirt to Daytona kills EA’s effort because it’s just so much deeper and more solid. Also, just like Madden, this game makes me see the sport it covers in a whole new light. Yes, I said, “Madden.” It’s that good. As I said, this isn’t F-Zero or Burnout. It is a much richer, deeper racing experience that you’ll appreciate for the accuracy of the physics and game play. I really enjoyed this game and for serious race fans that have a GC, there’s no better option out there. I mean it. Go out and buy this excellent simulation racer. Great job! I give it the checkered flag!
Folks who may not think of themselves as die-hard NASCAR fans should still consider a rental or purchase of Dirt to Daytona for the amount of fun racing to be had in the game. Fans will find this game alone might justify a Gamecube purchase.
It’s a great time to be a NASCAR fan with its popularity soaring through the roof and drivers getting more and more competitive as each day goes by. With the 2002 season ending just a few weeks ago, fans are already gearing up for the greatest event this side of the sport; the season opening Daytona 500. With so much going on, gamers who enjoy the sport may be looking for an interactive alternative to pass the time between seasons and NASCAR: Dirt to Daytona does not disappoint.
Americans are fascinated with the art of the left turn. Subtle, fast, sliding, narrowly passing another, whatever the case may be, NASCAR cars have created a hefty entertainment business, drawing top racers and millions of fans to watch the greatest left turns ever on a weekly basis.
Ultimately, Dirt to Daytona is a sound NASCAR simulation with one of the most robust career modes of any driving game to date--certainly more so than the one featured in NASCAR Thunder 2003 on the GameCube. Its relative lack of licensed drivers and overly forgiving damage model might put off some of the more hard-core followers of this sport, but it shouldn't. Its career mode more than makes up for any shortcomings by offering endless hours of play, and even if you've already bought Thunder, the games are different enough to warrant a purchasing this one.
NASCAR: Dirt to Daytona is a wonderful idea. Instead of the typical racer that plops you right into the big time, you're forced to fight just for the right to compete at the highest level. The game captures the differences between the levels of racing, but it's done at the expense of a lot of depth. If you're looking for an interesting take on the sport of professional racing, then Dirt to Daytona is worth a try, but if you're out for the ultimate in NASCAR action, then EA Sports' NASCAR Thunder 2003 is the way to go.
If you’re looking for an incredibly deep Nascar game, look no further. The sheer number of ways to play will keep any racing fan busy for months. EA’s Nascar Thunder 2003 has a different type of career mode, and you can’t go wrong with either one. However, the driving model in DtD easily beats out Thunder in my humble opinion, and I enjoyed Dirt to Daytona much more than any Nascar game I’ve played on a console recently. Of course, with the beta copy of Nascar Racing 2003 Season on its way to me shortly for PC, all of them will probably take a backseat. As for Gamecube racers, Dirt to Daytona is as good as it gets.
NASCAR: Dirt to Daytona is a game based on a “sport” that I have no interest in, yet the game is fun. It is a nice simulation of the NASCAR world and has redeeming qualities, especially if you like to smash cars into other cars with realistic body damage!