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NCAA Football 2005 (GameCube)

86
MobyRank
100 point score based on reviews from various critics.
...
MobyScore
5 point score based on user ratings.

Advertising Blurbs

www.nintendo.com – Nintendo GameCube:

    Every team. Every bowl game.



    EA challenges you to achieve gridiron greatness. The alumni want you to get there faster!

    Everyone has a song that sticks in their heads. Yours just happens to be a school fight song. That's the first sign you've played too much NCAA Football 2005. With a game this good, however, it's hard to tear yourself away.

    Features

  • Home Field Advantage
  • Match-Up Stick
  • Enhanced Dynasty Mode and gameplay
  • All NCAA teams from Divisions 1A and 1AA

    There's No Place Like Home

    The fresh-cut FieldTurf, the sea of (home team's color here) and the roar of the crowd: It's gotta be college football Saturday! EA takes you deep into college football with the addition of Home Field Advantage in NCAA Football 2005.

    EA rated the toughest places to play in the country. When you enter into hotbeds like Tennessee's top-rated Neyland Stadium, be warned: It's going to get loud! So loud that sometimes the crowd forces the visitors to false-start or call a time out. Outside of the noise factor, the Controllers vibrate as the crowd gets louder.

    Less obvious but perhaps even more importantly, the crowd can affect the mindset of the hapless visitors. You find this out through the new Match-Up Stick. When you come to the line on offense or defense, move the C Stick either to the left, right or down. You will see how your players rank against the student-athletes on the other side of the ball. One of the measurements shows whether your opponent is composed or rattled. So if you're a Wake Forest Demon Deacon wading into Clemson's notorious Death Valley, try not to let the crowd get to you, young man.

    Get the Axe. But We Mean that in a Nice Way.

    The rest of the game is a sight to behold. The big hits are bigger. The defenses are more tenacious than Jack Black's band. The play-action is more deceptive. EA loaded up NCAA Football 2005 with all sorts of gameplay modes. If you're not willing to commit to the ultra-deep Dynasty Mode (where recruiting is king), play a game against a school's biggest rivals. You might just win Floyd of Rosedale, the Little Brown Jug, Paul Bunyan's Axe or whatever other trophies Minnesota plays for. (For the record: Minnesota plays Iowa for Floyd, a pig; Michigan for the jug and Wisconsin for the axe.)

    As you might guess, each team has its own playbook. Each user can create his or her own playbook or make adjustments to an existing playbook. When you create your own playbook, you choose nine offensive sets from a possible 49. The nice thing about the college game is all the formations you won't see in the pros, such as the Wishbone, Maryland I, Power T and Flexbone. You can save one custom playbook per user profile. Every team has the same set of defensive fronts.

    NCAA Football 2005 lets you customize virtually every feature in the game, including length of quarter, the refs' strictness and your team's vulnerability to injuries. You can even make your own sign for the crowd to hold up. (No, an Ivy League team can't boost its home-field advantage with by brandishing signs with Shakespeare quotes.) Also, you can adjust how well your players perform. You can make quarterbacks more or less accurate, but you may have to compensate by making your linemen worse blockers.

    Here, There's No Offseason

    The Dynasty Mode is deeper than ever. You can create your own college and put it in a conference or play as any Division IA or IAA school. (You have to move your IAA school up to Division IA in order to play Dynasty Mode.) Set your non-conference schedule and begin your quest for the national title. Each week, games of stature are "televised" nationally or regionally. If USC is playing Troy State, odds are that game isn't televised. If you're not playing on TV, Lee Corso, Kirk Herbstreit and Brad Nessler won't call your game (not always a bad thing depending on your opinion of Coach Corso). You'll have to make do with the PA announcer, and the crowd of course.

    In the off-season, the mad rush of recruiting begins. You get five weeks to convince all the blue-chip recruits to come to your school. Throughout the season, be sure to keep your team disciplined. If you wind up on probation, you'll lose scholarships. Of course, you don't have to play a single game or recruit for even one week. Choose the simulation option and put your management skills to the test.

    Invest in one of a new Memory Card 1019. Dynasty Mode requires a memory-hogging 281 blocks.

    The teams more or less follow their real-life strengths and weaknesses, so there's slim chance that Central Michigan Chippewas can take down Ohio State. Still, it's unfortunate that NCAA rules forbid naming players, even in classic teams. When you recruit new players, the game gives them fictional names, but otherwise you're saddled with the colorless likes of "QB#12." If you have lots of time on your hands, you can go through and edit each player's name on current and historic rosters.

    Blasts from the Past

    Instead of investing in a full game, try a classic. Replay the final seconds of the 1982 Cal/Stanford Big Game, when the Cal Golden Bears returned the last kick of the game through the Cardinals' prematurely celebrating band for the winning score. Can you throw that Hail Mary for Boston College and beat Miami in 1984? NCAA Football 2005 lets you unlock other classic college games as well.

    During gameplay, the game rewards you with credits. For 25 credits, you can purchase a randomly selected Pennant. These Pennants unlock all-time teams, stadiums, college classics, game cheats and team-ranking boosts.

    Bottom Line

    The hits are big, the crowds are loud, but most of all, the game is fun. You and a buddy can battle game after game and never get tired of the action. Unless, of course, he's beaten you 12 straight times. That might get old, but that's not the game's fault.

    Contributed by Evil Ryu (53668) on Aug 13, 2005.

Back of Case - PS2:

    HOME FIELD ADVANTAGE


    FEAR IT OR FEAST ON IT


    FIGHT THE NOISE

    NEW CREATE-A-SIGN FEATURE

    NEW AGILE RUNNING SYSTEM

    DOUSE THE COACH

    FEATURES

  • NEW STADIUM PULSE
    Pump up the crowd and keep your composure - the stadium now rocks with energy via shaking cameras and controller vibrations.

  • NEW MATCH-UP STICK
    Ratings change based on the player's ability to handle pressure. Track the crowd's impact on each player and exploit the mismatches.

  • TOP 25 TOUGHEST PLACES TO PLAY
    Build your team's stadium atmosphere to compete among the elite stadiums in the country.

  • DEEPER DYNASTY MODE
    Monitor discipline levels to ensure your program's integrity - keep players happy with playing time or risk them transferring to a rival.

  • BATTLE YOUR RIVALS ONLINE
    Join the world's greatest online gaming community and play as your favorite school complete with team-specific ranking lists.

    Contributed by Corn Popper (69505) on Aug 10, 2005.