User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed 3.4
Overall User Score (11 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Nov 15, 2004)
Let's face it, no matter how hokey some of those pimped-out cars look, you're still fascinated with the tuner culture. While the first Underground unquestionably appealed to that fascination, EA's nod to supped-up autos this year is a grand presentation of untamed horsepower, which successfully turns your fascination into an addiction.
Kritiken beherzigt, Fehler beseitigt, neue Features - so muss ein Nachfolger aussehen!
GameZone (Nov 29, 2004)
The street lamps light up the dark, winding streets like beacons beckoning you to follow it into the empty districts where nothing but the swaying trees are stirring. You feel the vibrating rumbling of your engine, gripping the steering wheel until your knuckles turn white and from out of nowhere a pretty girl steps out into the street with her arm outstretched. Next to you is a series of cars, sleek machines that shine with the reflections of the street lamps and moonlight. Then the girl drops her arm and your foot hits the accelerator and off you go to become a street legend or the promise of something that could have been a legend. Welcome to Bayview, illegal-racing capital of the world. Welcome to Need for Speed Underground 2.
88 (Nov 30, 2004)
NfS Underground 2 macht da weiter, wo der Vorgänger aufgehört hat – und setzt noch eins drauf. Und das bedeutet für euch spannende Rennen in diversen Variationen, ein enorm großes Stadtgebiet zum Erforschen, feine Grafik (die auf GameCube und PS2 hin und wieder stottert) sowie die Möglichkeit, seinen Wagen optisch zu tunen und technisch aufzumotzen und Feineinstellungen vorzunehmen. Die sehr gute Steuerung tut ihr Übriges, um den Racer auch dieses Jahr auf Platinniveau zu hieven. Selbst kleinere Mankos wie die unbelebten Stadtteile und die scheinbar wahllos verteilten Rennstartpunkte können den Spielspaß nicht großartig in Gefahr bringen. Wer häufiger online zu heißen Rennen antreten will, sollte allerdings einen Bogen um die GameCube-Fassung machen, die als einzige keinen Modus über Internet anbietet und grafisch zwar immer noch sehr gut, aber in der NFSU2-Familie deutliches Schlusslicht ist.
88 (Nov 24, 2004)
Need for Speed Underground 2 ist der würdige Nachfolger des Rennspiel-Hits. Noch mehr Tuning-Möglichkeiten und ein deutlich größerer Fuhrpark, der nun auch hierzulande populäre Fahrzeuge wie den Opel Corsa, Golf GTI, Audi A3 und Audi TT umfasst, werten das Spiel deutlich auf. Hinzu kommt, dass die sich ständig wiederholende Streckengrafik des Vorgängers der Vergangenheit angehört - eine große virtuelle und abwechslungsreiche Stadt gewährt enorme Bewegungsfreiheit. Wer ein wenig Geduld mitbringt und die vielen Zwischenfahrten im Karrieremodus toleriert, bekommt ein erstklassiges Arcade Rennspiel geboten. Für Tuning Fans lohnt sich der Kauf schon allein aufgrund der nahezu unendlichen Möglichkeiten im Bereich der Fahrzeuggestaltung.
86 (Apr, 2005)
Overall, I’d have to say that if you don’t like racing, then you’ve no reason to play this game. But if you’re the sort of person that gets turned on by a 20LB NOS bottle, then you better get help -- getting turned on by a bottle of liquid, no matter how fast it makes your car go, ISN’T HEALTHY! Seriously, this game is pretty damn addictive, if repetitive at times. There are only so many times you can compete in the same style of racing before you get sick of it. But there’s always the motivation that winning one more race will get you that nice new set of chromes, or fat-ass 12" subs. And that’s the annoying thing -- it’s so bloody MOREISH, DAMMIT!
IGN (Nov 12, 2004)
Overshadowed by the big four sequels this fall -- Grand Theft Auto: San Andreas, Half-Life 2, Metroid Prime 2 Echoes and Halo 2 -- the world's best selling game in 2003 really isn't something that should be ignored. Electronic Arts' Need for Speed Underground 2 is a huge makeover, improving on every aspect of last year's version by building an impressive level of depth in every facet of play.
Game Over Online (Dec 08, 2004)
Overall, Underground 2 does manage to expand on the street racing culture it worked so hard to embody in the first title. Broadening the racing arenas to include a complete city, the number of race types and vehicles significantly increases the number of things to do in the game. However, the quirks of the world map, lack of visual speed and other gameplay issues keep it from surpassing the original title. That being said, Need For Speed Underground 2 will still appeal to racing fans looking for an exciting time behind the wheel.
80 (Dec 22, 2004)
All in all, I enjoyed Need for Speed Unerground 2. Excellent customization options, solid racing controls, and the first two hours of exploration mode were the high points. It had some problems too in product placement, lack of car damage, and contrived dialog. Overall, the good far outweighed the bad. For me, it hasn’t dethroned Gran Turismo 3 A Spec, but it’s the best street racing game I’ve played. If you are a fan of NFSU, or street racing games in general I implore you to pick this title up.
GameSpy (Nov 17, 2004)
EA's second release in the subgenre in just over two months is another solid entry, even if it's not quite as polished as its predecessor. This may disappoint some fans of last year's best-selling title, initially. But gamers who give Need for Speed Underground 2 a solid chance will once again be entranced. As before, the game performs where it counts; yes, racing in Need for Speed Underground 2 feels excellent.
77 (2004)
Need For Speed Underground 2 reste le nec plus ultra en matière de tuning sur console, mais il est un peu regrettable que cette version GC soit en retrait visuellement par rapport à ses consoeurs. Il n'en demeure pas moins que le titre reste agréable à jouer et se classe parmi les meilleurs jeux du genre sur la console, la concurrence étant quasiment inexistante il est vrai.
75 (Nov 18, 2004)
Etonnant, immersif et parfois jouissif, NFSU 2 supprime la majeure partie des défauts de son grand-frère, et se pose comme l'un des titres de course arcade les plus intéressants. Malgré tout, on peut émettre des doutes quant à son degré de rénovation au gré même des parties. Le risque de redondance est bien présent, et il ne suffira que de peu pour faire surgir une lassitude conséquente. De plus, bien que très complet, il n'apporte pas vraiment suffisamment d'innovations pour contenter complètement, et se laisse parfois prendre par des défauts évitables. Mais au final, il emportera les fans aux anges, et il fera découvrir aux novices les bon côtés de l'arcade. Pas indispensable, mais aux atours enchanteurs.
GameSpot (Nov 16, 2004)
Last year, EA took its long-running Need for Speed series in an exciting new direction with the release of Need for Speed Underground, a racing game that focused on making the import tuner scene the star of its arcade-style racing show. The game worked really well, combining the right level of car customization with good track design, challenging opponents, and impressive graphical effects. Now, one year later, a sequel is on the streets, adding some new race types and a big, open city to cruise around. The actual racing in Need for Speed Underground 2 is still pretty good, but unfortunately most of the stuff you do in between races keeps you away from the game's best moments.
Game Revolution (Nov, 2004)
The biggest upgrade in NFS: Underground 2 is the free-roaming style of play. Rather than just bouncing you between different sections of the city like its predecessor, the game allows you to roam a sizable city in search of the perfect ride and the means to get it. You’ll participate in various organized events as well as a few impromptu exercises while hunting down hidden tuner shops throughout the city.
Nintendo Difference (Dec 26, 2004)
Ce dernier volet des Need For Speed n’est pas exempt de défauts. Bien plus complet que son grand frère, il pêche beaucoup plus sur d’autres points, comme les graphismes, qui déteignent sur plusieurs tableaux, comme la maniabilité. Bref, pour ce prix là, mieux vaut encore s’offrir le premier Underground et un autre jeu en gamme Player’s Choice...
1UP (Nov 15, 2004)
Need for Speed Underground 2 builds on its predecessor in more ways than it might have had to. After all, the first one arguably featured no more racing options than Need for Speed Hot Pursuit 2 (it had more race formats, but fewer choices when progressing through them), and it currently sits on the throne as EA's best-selling game of all time. A quickie sequel without much evolution in options and presentation could have been expected to still do pretty well.