Odama Ad Blurbs (GameCube)

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Advertising Blurbs

Nintendo E3 2005 Catalog:
    Medieval Warfare Takes on a New Roll

    The legendary general Yamanouchi Kagetora, intent on avenging his father's death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes — friend or foe. Use the GameCube Microphone to direct your soldiers out of the Odama's way and into the fray, and prove that you have the skill to back up the power of the Odama.

    Contributed by Lampbane (3074) on Jan 03, 2009.

    Go medieval on a vast empire by using a brutal technology: A massive pinball.

    The legendary general Yamanouchi Kagetora, intent on avenging his father’s death, has devised the most ingenious weapon ever to hit the medieval battlefield: the Odama, a gigantic ball powerful enough to destroy whatever it strikes – friend or foe. Players use the Nintendo GameCube Mic to direct soldiers out of the Odama’s way and into the fray, and prove that they have the skills to back up the power of the Odama.


    * Using giant flippers, players aim the giant Odama ball to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. * With the Nintendo GameCube Mic, players command men to charge the enemy, defend positions, seize the enemy gates and much more.


    The main character in Odama is Yamanouchi Kagetora, the general credited with creating the Way of Ninten, a philosophy that puts the greater good above the individual’s needs. With this philosophy to guide him, he finds that his individual soldiers can band together to create a force strong enough to defeat even the most powerful enemy.

    When his nemesis, a general named Kendare, kills his father, Kagetora exacts his revenge against a vast army with only 30 soldiers in his command. Kagetora has a secret weapon, however – a legendary weapon called the Odama.

    The Odama itself is the most prominent character in the game. This gigantic ball rolls across the battlefield, pulverizing anything in its path – friend or foe. A commander stands guard between the two flippers, hacking down any soldiers who attempt to pass. The army of soldiers carries items for players and obeys their every order.


    The L and R buttons control the flippers, which operate exactly like those in any pinball game -- they smack the Odama back into the battlefield, directing it into targets and away from soldiers. Players also can tilt the battlefield, allowing them to alter the course of the Odama once they have hit it into the fray.

    Using the Nintendo GameCube Mic, players will direct their soldiers by giving voice commands to them. The goal is to shatter the enemy gates with the Odama and direct a crew of men carrying a giant bell to pass through the opened gates. Players’ soldiers will defend their crew and seize enemy positions to protect the men on their mission.

    The Nintendo GameCube Mic is the most important addition to this title. By holding down the X button on the Nintendo GameCube controller, players activate the microphone. There is a vast array of commands that Odama can understand, allowing players to order their soldiers to ford rivers, charge enemies, retreat, line up in formation or defend positions, just to name a few.

    Contributed by ModestMr.Green (93) on Aug 02, 2006.

Press release (11th May 2004):


    Format: Nintendo GameCube™
    Launch Date: 2005
    ESRB: RP (Rating Pending)
    Game Type: Military Pinball
    Accessories: Memory Card
    Players: 1-2

    Developed by VIVARIUM Inc.


    Mix all the intensity of classic pinball with the sights, sounds and savagery of war and what do you get? Odama – the first pinball game that throws you into the midst of mighty clashes between armies on boards laid out like chaotic battlefields.
    • Charge! Fire the giant pinball known as the Odama (tentative name) into the fray and use the flippers to send it crashing over battalions and into troop barracks. As you collect prisoners of war, they'll fight for your side, but be careful not to crush your own troops.

    • Call for reinforcements! Your men will automatically try their best to dam rivers, liberate extra flippers and clear the way to the enemy's gate. If another player joins your game, though, they can control where the troops go and even help them dodge the Odama.
    Game Storyline: Challenge a general's army in battles set during the period of Japanese feudal wars as you send a giant pinball into the mix.

    How to progress through the game: Use the flippers to send a giant pinball called the Odama to destroy the enemy's barracks and turrets. Hit enemy soldiers with the ball to make them join your ranks, and as your army liberates more of the screen, you'll be able to assault the gate and move on to the next level.

    Depending on the orders you give, your soldiers can become tired or even lose confidence in your leadership skills and become complacent. Player 2 can use the DK Bongo controllers, hitting them to get the soldiers' attention and get them moving faster than before. If Player 2 does that, however, the soldiers' confidence in Player 1 declines.

    Special powers/weapons/moves/features: By powering up your Odama, you can capture prisoners of war by running them over with the ball. You can then release them as your own troops to turn the tides of war. A second player can also help you out by controlling your troops instead of allowing them to make their own battlefield decisions.

    Contributed by Sciere (505796) on Aug 02, 2006.

Back of Keep Case (US):
    Use the Nintendo GameCube Microphone (included) and microphone holder to shout your commands to your soldiers.

    A unique combination of pinball and military wargame puts your reflexes and your strategy to the test.

    The Troops Await Your Orders

    The mightiest weapon of the medieval battlefield is at your disposal. Towering over your soldiers, the mighty Odama rolls a path of destruction over all it touches-friend or foe. Direct your soldiers with voice commands, and guide them out of harm's way and on to victory!

    Contributed by Sciere (505796) on Aug 02, 2006.