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"Pac-Man Vs" não é vendido separadamente, podendo ser adquirido de três formas: como bônus da pré-venda de "I-Ninja", um brinde da primeira tiragem de "R: Racing Revolution" e em todas as cópias da nova versão econômica de "Pac-Man World 2".
Basically, Pac-Man Vs is a multiplayer version of the age-old Pac-Man arcade game that caused coin shortages in Japan way back when. But this time around the focus is not only on controlling the famous dot-munching protagonist but the ghosts as well. The game retains its simplistic nature but simply extends the entertainment value of the title well beyond what anyone could have expected. Anyone who is familiar with the original Pac-Man game will have no problem picking this title up and instinctively knowing exactly what needs to be done.
Pac-Man Vs. is a fairly accurate representation of the classic as well. Little touches, like the fact that the ghosts are slightly faster than Pac-Man, until he eats a power pellet and gets a burst of speed, are all here. There are a number of different playfields to choose from, ranging from the classic setup to a diamond grid with no walls at all. Each has its own little quirks to it, and the variety is refreshing.
Pac-Man vs. is definitely one of the best multiplayer games on the GameCube, which is saying a lot since there are Many of that genre on the GameCube. The simplicity allows anyone to join, but the seasoned Pac-Man veterans can go at it for hours. Whether you’re a fan of Pac-Man or not, you’d have a hard time not to have fun with Pac-Man vs.
Wie bei vielen Multiplayer-Spielen steigt der Spaß mit der Spielerzahl, so dass bei Pac-Man Vs. erst zu viert richtig Freude aufkommt. Dann aber gibt es kein Halten mehr und der Rest des Abends ist gerettet!
You can get Pac-Man Vs. only as part of another purchase (it’s bundled with the GameCube versions of I-Ninja, R: Racing Evolution, or the budget-priced Pac-Man World 2), but if you’re a regular multiplayer gamer, this should be in your collection.
Pac-Man Vs. didn't get much of a reception when Nintendo gave it a public showing at Nintendo's press conference. While its competition was wowing hundreds of industry advocates with stunning theatrical trailers of Halo 2 and announcing the powerful PlayStation Portable, Miyamoto demonstrated his latest creation: a two-decade game running on the company's current hardware. That's a hell of a bombshell, Nintendo. Realistically, the idea is very cool...it's just not going to set the industry ablaze with its innovation, especially when the mainstream's concerned with things like "Internet Multiplayer." Its introduction was certainly a letdown to the hundreds of attendees expecting Nintendo's Next Big Thing and got ten awkward minutes of Wakka-Wakka-Wakka.
Pac-Man Vs. is not a standalone title, which if it were, it would probably be worth a $20 price tag, but being a bonus disc, you couldn't ask for a better game to include. While there are only six different levels to play and only the one game mode, this title will last you a long time, leaving behind some good multi-player memories.
Pac-Man Vs. supports two to four players: one plays as Pac-Man and the others are ghosts. If you only have the minimum two players, the other two ghosts will be computer controlled. The three ghost characters, regardless of whether they’re human or AI, are controlled on the main TV screen. The ghost viewpoint is limited to a small circular window, allowing only the immediate surroundings to be visible. This vision limitation is part of the checks and balances between the ghosts and Pac.
Grę wydano w kilku wersjach. Pierwsza została wydana samodzielnie w opakowaniu papierowym niczym dodatek do gazety. Druga „Player’s Choice” z dołączoną grą Pac-Man World 2. Trzecia wydana na DS jako jeden ze składników składanki Namco Museum DS, jest to jednak wersja okrojona o jedną planszę normalnie dostępną w wersji GC. Produkt można także odpalić na konsoli Nintendo Wii (wersje ze wsteczną kompatybilnością). Wydano ją także jako dodatek do gry R: Racing Evolution oraz I-Ninja na Nintendo Gamecube.
It isn't without its flaws, though, and if we were to highlight two they'd be the fact that the game lacks longevity - you really have seen everything it has to offer after the first few minutes, and the differently designed maps simply aren't as good as the original Pac-Man layout - and that it wreaks havoc with your controllers. Since the game is played with only one GBA and three normal controllers, you have to swap the GBA for a controller each time Pac-Man is captured (the game does keep track of who is holding which controller very intelligently, which is a nice feature).