Pac-Man World 3 Reviews (GameCube)

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Critic Score
100 point score based on reviews from various critics.
User Score
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Critic Reviews

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72 (Jul 13, 2006)
Egal, was für Beweggründe Namco auch hatte, Pac Man World 3 für den Cube erst ein paar Monate später herauszubringen: Man hat die Zeit definitiv nicht dazu genutzt, das Jump’n Run zu optimieren. Egal ob Ruckelanfälle oder Kameraprobleme: Alle technischen Mängel sind neben spielerischen Defiziten auch auf dem Cube noch vorhanden. Damit bekommen Nintendo-Freunde im Prinzip exakt das gleiche Durchsnitts-Spiel wie Xbox- und PS2-Besitzer – nur eben ein wenig später.
Armchair Empire, The (Feb 06, 2006)
Overall, Pac-Man World 3 is a good pick for the kids. If you parents want to stay up nights playing the original arcade hit, it's right there in the Extras section from the time you first load the disc. The game doesn't really try to break the mold in any way, so older fans might find it a little stale. But, the design is solid throughout, and hey, it's Pac-Man.
GameSpot (Jan 12, 2006)
Pac-Man World 3 doesn't reinvent the platformer; in fact, in its adoption of so many previously established platformer features, it manages to include some of the genre's most inherent flaws. It does, however, provide an entertaining, fully E-rated experience that's been conspicuously missing as of late. Though it's most notably easy and family-friendly, Pac-Man World 3 has just enough depth to make it more than just a kid's game. But, if the rating or the difficulty level isn't a selling point for you, then there are probably other games that will be more worthwhile.
IGN (Nov 16, 2005)
Few videogame mascots possess either the history or the continued popularity of Namco's classic Pac-Man. The little yellow gobbler, whose beginnings can be traced back to a partially eaten pizza, according to series creator Toru Iwatani, has endured for more than 25 years. And like any good mascot, he has adapted to suit the changing tastes of players. But with each new iteration, some hint of the traditional wocka-wocka-surrounded maze presentation that started Pac-Mania remains. In 2002, this generation of players was introduced to Pac's latest form in Pac-Man World 2, a game that married traditional 3D platformer mechanics with Pac-style themes.
Daily Game (Jan 08, 2006)
Pac-Man World 3 includes a variety of power-ups and enemy-dispersing moves (pole swings, butt-bouncing and trampoline jumping), but it adds nothing new to the genre or to the Pac-Man lore. Still, it avoids completely trashing the action-platformer genre, so if you have a touch of Pac-Man fever and can't find an arcade with the coin-op machine, you might just want to check this one out.
Weirdly, the dialogue is actually charming and sometimes clever, but the loose controls found in the main game also plague the arcade port to a degree, which to me, is the biggest bummer of this outing.
60 (2006)
S'il ne sera pas le jeu du siècle, ce Pac-Man World 3 propose de la plate-forme sympathique, et reste amusant. Les titres de ce genre étant rares de nos jours, sans doute trouvera t-il son public ...
60 (Jun 21, 2006)
Réutilisant quelques-uns des stratagèmes ludiques de son prédécesseur, Pac-Man World 3 parvient tout de même à étonner en intégrant un grand nombre de petites idées discrètes mais poussant le joueur à s'impliquer davantage dans le gameplay. Foncièrement honnête, le jeu de Namco vous fera passer de bons moments, si tant est que vous supportiez l'inertie du héros et ses errances au niveau des collisions. En revanche le prix est un peu élevé au niveau de l'investissement temporel et de la qualité globale du soft. A vous de voir.
Game Critics (Mar 22, 2006)
Handing a beloved franchise to a new developer can be a very good thing, taking a series into unexpected, creative directions—Retro Studios's Metroid Primeseries, for instance, or Intelligent Systems and their Paper Mario games. But in the case of Pac Man World 3, Blitz Games may have pointedc Pac Man in a new direction (for him), but they've blocked his path with so many windmills, floating blocks, collectible items and faulty camera angles that he can't move forward. It's sad when a gaming icon known for eschewing cliches gets mired in so many of them that he becomes part of the me-tooism he originally tried to combat.