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Creative Team | | Producer | Yannis Mallat | | Creative Director | Patrice Désilets | | Lead Programmer | Claude Langlais | | Lead Level Designer | David Châteauneuf | | Art Director | Raphaël Lacoste | | Art Production Manager | Simon Tremblay | | Animation Production Manager | Pierre-Sébastien Pouliot | | Sound Designer | Jonathan Pilon | | Writer | Jordan Mechner | | Designer | Jordan Mechner | | Creative Consultant | Jordan Mechner | | Associate Producer | Émile Liang | | Level Design Team | Philippe Bergeron, Luc Couture, Jean-Christophe Guyot, Pier-Luc Papineau | Programing Team | | Lead Programer | Dany Joannette | | Programing | Yannick Joly, Patrick Beland, Mark Besner, Éric Bibeau, Matthew Clarke, Dominic Couture, Marc Desfossés, Nathalie Dubois, Richard Dumas, Stéphane Girard, Dany Joannette, Lysanne Martin, Wang Feng Quan, Mathieu Laforce, Martin Sévigny | | Additional Programming | Yann Masson, François Queinnec | | Game Design Team | Lionel Rico, Marc-André DeBlois | | Additional Game Design | Mario Maltezos, John Thomas Petty, Martin Valiquette | In-Game / Cinematic Camera & Visions | | Lead | Philippe Morin | | Team | Rémi Lacoste, Max Bricault | | Art Team | Mohammed Gambouz | | 3D Modelling | Dany Bergeron, Alex Gingras, Mickail Labat, Thierry Laberge, Vincent Lamontagne, Sébastien Laporte, Patrick Limoges, Jean-Sébastien Primeau, Élie Rocray, Céline Tellier | | Additional 3D Modeling | Wafaa BenHammou, Julie Cossette | | 2D Art | Khai Nguyen, Fabien Jean-Claude | | Special Effect Technical Director | Mohanned Mansour | | Animation Team | Yannick Bergeron, Joseph Nasrallah, François Royer, Alexandre Vinet | | Animation Director | Steeve Ouellet | | Character Special Effect | Steeve Ouellet | | Additional Animation | Sonia Pronovost, Jean-Thierry Roy | | Character Art | Tania Bureau-Civil, David Giraud, Véronique Lacombe, Wayne Murray, Éric Warin | Sound | | Director of Sound Studio | Jérémi Valiquette | | Music Composed By | Stuart Chatwood | | Music By | Stuart Chatwood (Studio - Sarod - Dumbek - Harmonium), Cindy Gomez (Vocals), Maryem Tollar (Vocals), Ritesh Das (Tabla), Paul Atkins (Drums) | | Sound Technical & Artistic Advisor / Lead Engineer | Simon Charles Pressey | | Second Engineers | Olivier Germain, Jocelyn Daoust | | Sound Integration | Sylvain Coté, Babak Khajehmiraki | | Foley Artist | Tchae Maesroch | | Sound Editor | André Chaput | | Supervising Sound Designer | Bryan Watkins (Danetracks) | | Sound Designers | Christopher Alba (Danetracks), Michael Camello (Danetracks), Eryne Prine (Danetracks) | | Voice Editing | Nicholas Grimwood, Jocelyn Daoust | | Voice Talent | Yuri Lowenthal (Eng - Prince), Joanna Wasick (Eng - Farah), Barry Dennen (Eng - Vizir), William Knight (Eng - Sultant), Warren Burton (Eng - King Sharaman), Louis-Philippe Dandenault (Fr - Prince), Anik Vermette (Fr - Farah), Robert Lavoie (Fr - Vizir), Michel Mongeau (Fr - Sultan), Gilbert Lachance (Fr - King Sharaman), Ricardo Escobar (Sp - Prince), Gador Martin (Sp - Farah), David García (Sp - Vizir), Carlos Torrente (Sp - Sultan), Fernando Hernández (Sp - King Sharaman), Domenico Strati (It - Prince), Chiara Colizzi (It - Farah), Gerolamo Alchieri (It - Vizir), Roberto Stocchi (It - Sultan), Nino D'Agata (It - King Sharaman), Gerrit Schmidt-Foß (Ger - Prince), Ulrike Stürzbecher (Ger - Farah), Karl Heinz Tafel (Ger - Vizir), Renier Baaken (Ger - Sultan), Reinhard Glemnitz (Ger - King Sharaman) | Localization | | Localization Project Manager | Jean-Sébastien Ferey | | Text & Localization Integration | Jean-Robert Michel | Cinematic Team | | Studio Director | Ron Martin | | Line Producer | Jean-Pierre Flayeux | | Scene Lead | Felix-Étienne Rocque | | Special FX | Raonull Conover | | Animators | Richard Arroyo, Bruno Rochefort, Omar Morsy, Patrick Tassé, Patrick Pelletier, Allan Treitz, Dominic Vincent, Frédéric Madore | | CG Artists | Laurent Fortin, Yves Perron, Robert Delacruz, Hugo Bergeron, Patrick Cabana, Pascal Savignac, Nathalie Robert, Louise McDonald, Simon Marinof, Alexandre Gagné | Quality Assurance | | Quality Control Studio Manager | Éric Tremblay | | QA Lead Tester | Éric Visconti | | QA Assistant Lead | François Quidoz | | Nintendo GameCube Specialist | Max Bricault, Mathieu Larin | | QA Test Team | Ahmad Jamous, Alexandre Van Strydonck, Alia Hanouch, André Kteily, Annie Carbonneau, Christelle Bellini, Daniel Mendez, Daniel Sarrazin, Danny Ménard, Derick Loo, Félix Ruel, Franco Perrotta, Ingrid Blémur, Jason Ramirez, Jean-François Ménard, Jean-Dominic Audet, Jean-François Plouffe, Jean-Luc Claude-Boucher, Jean-Yves Thiboutot, Jeffrey Sangiovani, Jonathan Gagnon, Mageael Roy, Marc Khoury, Marianne LeCouffe, Martin Asnong, Marie-Chantal Larocque, Mathieu Daudelin-Pilotte, Mathieu Gagnon, Michael Davoli, Olivier Dignard, Olivier Hamel, Orion Curiel, Pascal Gauthier, Patrick Côté, Patrick Dufort, Philippe Michaud, Pierre-André Lesperance, Sammy Zahabi, Stéphane Bernardo, Stéphane Charbonneau, Sylvain Poirier, Thomas Boissinot-Tremblay, Wendy Boniferro, Yan Gagnon, Yassine Riahi, Olivier Gauthier, Alexandre Boutin, Jean-François Archambault, Justin Phillips, Neil Ivess | Production Marketing | | Manager | Caroline Martin | | Marketing Coordinator | Marie-Claude Thérien, Jean-François Poirier | | Assistant | Patricia Lemay | | Marketing Art | Sébastien Brassard | | Making of/Video Coordinator | Anne-Marie Gabriele | | Playtests Manager | Stéphane Cardin | | Playtests Team | Marie-Pierre Dyotte, François Beaudoin, Julie Ferland, Michel Parisien | | Production Planning | Éric Pépin, Ugo Marsolais | Ubisoft Montreal | | President & COO of Ubisoft Montreal | Martin Tremblay | | Executive Vice President Editorial | Grégoire Gobbi | Technology Group | | Technology Group Director | Nicolas Rioux | | Tools Team | Jérôme Lasserre, Yannick Létourneau, David Lesieur, Shawn Leblanc | | Sound Team | Stéphane Ronse, Richard Malo, Jean-François Guay, Franc Hauselmann, Christian Lachance | Ubisoft International | | President & CEO Ubisoft World | Yves Guillemot | | International Production Director | Christine Burgess-Quémard | | Editor in Chief | Serge Hascoët | | Editorial Coordination | Anne Blondel-Jouin, Sophie Pendariès | | EMEA Manufacturing | Pierre Escaich, Emmanuelle Brunot, Laurent Lugbull, Bénédicte Carré | | European Marketing | Florence Alibert, Thomas Petersen, Delphine Delesalle, Charlotte Sabbah, Rémi Perreault | Ubisoft U.S. | | President | Laurent Detoc | | Vice President of Marketing | Tony Kee | | Group Brand Manager | Mona Hamilton | | Senior Brand Manager | Danny Ruiz | | Public Relations Manager | David Hawk | | Special Thanks | The Amazing POP Team, Christophe Derennes, Michel Ancel, Christophe Beaudet, Jordan Mechner, Rachel Potvin, Nadège Legros |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Yves Guillemot, 155 other games Éric Tremblay, 125 other games Serge Hascoët, 124 other games Christine Burgess-Quémard, 111 other games Laurent Detoc, 94 other games Tony Kee, 93 other games Anne Blondel-Jouin, 84 other games Grégoire Gobbi, 57 other games Renier Baaken, 52 other games Mona Hamilton, 51 other games Nicolas Rioux, 51 other games Jérémi Valiquette, 47 other games Jean-Dominic Audet, 41 other games Yuri Lowenthal, 41 other games Pierre Escaich, 37 other games Martin Tremblay, 35 other games Karl Heinz Tafel, 34 other games Christophe Derennes, 32 other games Thomas Petersen, 32 other games Richard Malo, 30 other games Jean-François Guay, 29 other games Olivier Germain, 29 other games Nicholas Grimwood, 29 other games Yannis Mallat, 28 other games Caroline Martin, 27 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: Prince of Persia: Warrior Within, a group of 113 people Prince of Persia: The Two Thrones, a group of 88 people Tom Clancy's Splinter Cell: Chaos Theory, a group of 67 people Assassin's Creed (Director's Cut Edition), a group of 62 people Assassin's Creed, a group of 61 people Myst IV: Revelation, a group of 58 people Far Cry: Instincts - Predator, a group of 56 people Disney's Donald Duck: Goin' Quackers, a group of 54 people Tom Clancy's Splinter Cell, a group of 51 people Far Cry: Instincts, a group of 50 people Disney's Tarzan Untamed, a group of 49 people Batman: Vengeance, a group of 43 people Open Season, a group of 38 people Prince of Persia, a group of 37 people Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 37 people Tom Clancy's Rainbow Six 3: Raven Shield, a group of 37 people Shaun White Snowboarding, a group of 36 people Tom Clancy's Rainbow Six: Vegas, a group of 36 people Lost: Via Domus, a group of 34 people Far Cry 2, a group of 32 people Tom Clancy's Rainbow Six: Vegas 2, a group of 31 people Tom Clancy's Splinter Cell: Double Agent, a group of 31 people Peter Jackson's King Kong: The Official Game of the Movie, a group of 29 people Surf's Up, a group of 28 people Rayman 3: Hoodlum Havoc, a group of 28 people
Credits for this game were contributed by quizzley7 (21320) |
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