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Game Chronicles (Nov 06, 2002)
Whether you are an avid fan of soccer or just a casual observer, RedCard 20-03 is worth looking into. This game has facets that will appease all fans. Even if you are not a fan of soccer you may still want to give this game a try because of the arcade action it contains.
80 (Jul 26, 2002)
Un excellent défouloir que l'on soit fan de foot ou nom. Le principe n'est pas des plus fins mais s'avère particulièrement amusant même si le tout perd rapidement de son intérêt, un titre à découvrir en tous les cas.
GameZone (Jul 22, 2002)
This is a fast-paced, hard-hitting game. It may not have the totally outrageous antics of NFL Blitz, or NHL Hitz, but it does thrive on contact, speed and transition. You can execute a lob pass to a head-on to a through-pass combination for the shot. And if the keeper makes a diving save, rolls to his feet and gets the ball back into play, you had better be ready to transition to defense.
GameSpot (Jun 27, 2002)
RedCard 2003 is a good start for Midway's newest foray into the world of arcade sports. It goes into slightly more realistic territory without sacrificing the fun, easy-to-learn gameplay that most of Midway's sports games possess. RedCard 2003 is a solid entry, but all in all, it doesn't really hold a candle to Sega Soccer Slam, the other arcade-style soccer game available for the GameCube.
IGN (Jun 25, 2002)
With the huge glut of sports titles to choose from out there, it's getting harder and harder to find one that fits one's personal playing tastes. While EA's FIFA reigns supreme as king of the soccer (football) simulators year in and year out in terms of sales, and Konami's ISS remakes still claim the hardcore crown, less technical fans looking to try their gumption have been begging for a Blitz-style soccer piece for years. Who better to deliver the mustard than the creators of Blitz themselves? Developer Point of View has brought over the recently released PS2 title RedCard Soccer 20-03 to GameCube.
Electric Playground (Jul 29, 2002)
So, Red Card 20-03 is high-centered somewhere in the middle, but since the gameplay is a decent representation of the beautiful game, Midway was able to save it. Nobody is as good as Midway at building a flow of difficulty and at constructing good game modes full of cool things to unlock. It won't be long before you have unlocked a team of soccer-playing dolphins, which inspires you to continue your World Conquest mode to see what other craziness you might discover. You can earn points to customize your team (though player creation and customization is sadly absent, and the team creation options are quite limited), all of which keeps you playing and enjoying Red Card 20-03. It's really a case of great game additives making up for mediocre game design.
Letztlich ist Konamis Rad Card leider nicht der erhoffte Spaßgarant geworden und nur für absolute Arcade-Puristen zu empfehlen.
Gameplanet (Jul 29, 2002)
Visually Redcard is pretty good. The player models are reasonably detailed but extremely well animated. When they pull off sliding tackles and the special goal scoring moves you'll really notice how much work has been put into their movement. There are also some nice effects when you score a goal. The stadia are well realised but do lack a bit in the crowd department.