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SummaryHorror, Action and Survival have evolved.
The GoodThe first thing you notice about the game is the graphics. The immense detail on everything is astounding, and you'll just simply love the game for it. Voice acting is good, although some moments 'lacking' (that's the only way I can explain it), however, this only seemed to occur on one occasion so it didn't really affect the overall acting. Thank god.
The nest thing (which is hard to miss, considering that it's the main focus of the game) is the horror, action and survival. It takes everything good from the past games, makes them better then adds more. The scare and horror aspects are great, with things that create a lasting effect. For instance, the village. I play the game numerous times just for that segment of the game. It's great how you can go around blasting the locals, or make a stand and line them up like a shooting range, or you can lock yourself in a house and let them all invade from the doors and windows using ladders and various weapons which really will make your heart pound as they all seek your blood. Oh yeah, be sure to stay away from that chainsaw maniac (the main reason your heart starts to speed up).
The story is simplistic, but more than enough for you to still be interested and play right up to the end. For extra replay value, there is a mini-game in which you go around as any character and fight for survival, in an addicting and exciting way. After completion of the game, there's also a side-quest from the view of a different character which will add a few minutes to its game life.
For further in-game extras to keep you interested, you can kill for money and buy, sell and upgrade your items. Also, the shooting range mini-game is quite fun with collectible rewards for your efforts.
The BadThe only thing I felt lacking was the fact that, whilst the Resident Evil remake released before this had smooth dark graphics, this installment seems to have some things 'rough'. For instance, the ground, the trees and some other things seem to be rough, whereas the previous game had its things more smooth. You tend not to notice though as only a few buildings and items have this 'rough look'.
Whether this 'rough' look was intentional or not, I don't know, but I though I'd state it anyway.