User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.3
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (7 votes) 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Netjak (Sep 24, 2002)
For those who may not be fully up to date with Robotech, to fully experience the game it wouldn't hurt to watch a few episodes. But briefly, Robotech is one of the original Japanimation cartoons that featured normal humans with mech suits that transformed them into powerful mech-like warriors. The animation was not only amazing then, but it still holds certain rank with me, right up there with Akira, Bubblegum Crisis and Ghost in the Shell.
This is the third time I’ve strapped into this video game Veritech, and Battlecry has lost none of its luster. In fact, it’s gotten better, because once you master changing in and out of your ship’s forms, things that you once thought impossible are now pieces of cake. Developer Vicious Cycle should feel good that that gameplay holds up that well. This time around I used more of the special capabilities of each form. I went into sniper mode (Battloid mode) and dropped missile-diverting flares with the Fighter in areas I hadn’t previously.
GamersMark (Nov 03, 2002)
Robotech: Battlecry is a game that every Robotech fan should own. But does that mean it’s that great of a game? Not necessarily… To someone that isn’t familiar with the cartoon this game is an average ho-hum title, it lacks variety and can be frustrating at times whether it’s manipulating the camera or playing levels over and over again until you finally complete it. Battlecry also lacks variety; about 1/3 into the title you’ve seen basically everything this game has to offer, after that there’s little to no variety in the missions. With all that said, Battlecry is still an enjoyable game, it’s filled with hectic battles and is a game that requires skill and sometimes even strategy to play.
All in all, Robotech: Battlecry is a pretty decent game. While its gameplay isn't the most spectacular thing ever seen in a game, it is quite solid, and provides hours of fun gameplay for fans and non-fans alike. If you're a Robotech fan, or if you're just in the mood for some shooter action, you should take a gander at Robotech: Battlecry. It just might be worth your gaming buck.
Game Chronicles (Nov 12, 2002)
For Robotech fans, this game should be at the top of your wish list for the holidays, what with its excellent usage of the Robotech source material. Gamers who are fans of the flight combat genre may also wish to check out this title, but I feel that there are enough flaws to warrant a rental prior to purchasing this title. Battlecry is easily the best Robotech game yet and if TDK and Vicious Cycle decide to do a sequel, I won’t be the least bit surprised if it is even better.
IGN (Oct 17, 2002)
Robotech:Battlecry quickly satisfied the Robotech fan in me with its excellent attention to detail in the Veritech fighters. I recommend skipping the tutorial mode just to get the thrill of flying a VF-1 that was 17 years in the making. I do have to admit that it became a different kind of game beyond the first chapter, where the bulk of the familiar Robotech-Macross Saga stories take place. It's a fun arcadey shooter that requires a new set of skills thanks to the transformations but the mountain of missions that sort of run together after awhile prevent Robotech from being a truly great game.
77 (Feb 11, 2003)
Für ein Lizenz-Spiel ist Robotech: Battlecry gelungen und darf Fans der Serie bedenkenlos ans Herz gelegt werden. Wer Action-Spiele und Sci-Fi-Comics mag, sollte ebenfalls mal reinschauen. Allerdings sorgen Mängel beim Missions-Design, zusammenhängend damit beim Gameplay, und der Langzeit-Motivation für Abzüge.
(PAL version)
Die Cel Shading-Optik passt hervorragend zum Flair der Animationsserie, lediglich das übertriebene Effektfeuerwerk stört hin und wieder das Auge des Betrachters. Den größten Reiz gewinnt das Spiel durch die Verwandlungsfähigkeiten deines Kampfroboters. In jeder Verwandlungsstufe besitzt er spezielle Fähigkeiten. die du je nach Situation geschickt einsetzen musst. Fans der Serie werden gut bedient!
Mit Robotech ist es wie mit allen anderen Kino- oder TV- Umsetzungen auch: Für Fans geht sicherlich ein Traum in Erfüllung, da sie jede Figur, jede Stimme und jedes Musikstück wieder erkennen werden. Allen anderen bleibt die Faszination eher verborgen. Wer auf Kampfroboter steht, kann sich Robotech: Battlecry ja mal antun, sollte allerdings nicht zu viel erwarten.
GamePro (US) (Nov 27, 2002)
TDK's love letter to thumb-jockeying otaku everywhere, Robotech: Battlecry, boasts crackerjack cel-shaded animation, meticulously detailed models, and vocal talents of actors from the cartoon verily the makings to produce melon-sized lumps in the throats of Protoculture addicts everywhere. And as a third-person shooter Battlecry provides in a mindless kind of way, but those not so enamored by the 'toon may not get past the game's repetitive missions, chintzy AI, and sluggish maneuverability. Being able to transform between three Veritech forms on the fly, each of which is tailored towards different environmental layouts and specific mission objectives, does lend Battlecry a level of depth shooter fans will appreciate, but the endless rescue, escort, and dogfighting missions get real old real fast. Though fans may scream sacrilege, you'll probably want to rent first.
GameSpy (Oct 12, 2002)
Robotech fans be patient. As Yellow Dancer and Minmei once sang, "We can have the glory we all dream of." One day there will be a great Robotech game and I wouldn't be surprised at all if Vicious Cycle were the developer. The company has served up the best Robotech game ever, but compared to other aerial-combat titles, it's an inferior experience. The groundwork has been laid and perhaps in the near future, "We will win." If you don't know where those two quotes came from, then it's unlikely you'll enjoy Robotech: Battlecry. If you catch the reference, then sit tight lonely soldier boy. We will win.
GameSpot (Oct 28, 2002)
It's really a shame that some poorly executed elements keep this game from living up to its potential. The truth is that while Battlecry does a commendable job of capturing the visual style of Robotech, its somewhat sluggish controls, repetitive missions, and the near total absence of a sense of speed keep the game from mimicking the show's exciting combat sequences. If you're a Robotech fan, the bottom line is you'll rarely feel like you're actually piloting a nimble Veritech, no matter how hard you try. And while you might be initially enthralled by the notion of reliving one of the greatest animated series of all time in video game form, the novelty will wear thin after a while. There's some replay value in the form of unlockable multiplayer maps and different paint schemes for your Veritech, but ultimately, Robotech: Battlecry is a mediocre shooter that's notable only on the strength of its license.
65 (Mar 25, 2003)
Les fans de Robotech pardonneront peut-être à ce titre ses défauts flagrants en termes de plaisir de jeu, de rythme et d'intérêt, mais les autres seront très certainement déçus de voir que le soft de TDK Mediactive n'affiche pas une ambition à la hauteur de la réputation de la série. Un jeu sympathique pour les amateurs de mechas, mais pas réellement convaincant.