There are no reviews for this game.
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
If you're reading this review, chances are you're a fan of the show. That alone makes it easy to enjoy Samurai Jack: The Legend of Aku, thanks entirely to the gameplay. If you've never seen the show but became intrigued by the game, or even if you clicked the link by mistake, do not fear. Samurai Jack's story, characters, and its setting will have the most significance to the fans. But the gameplay is something anyone can enjoy...for a while.
The Shadow of Aku will entertain the player till they complete it, but the lack of replay value and all too short lifespan drag the game down. We wouldn't call it a bad game: it's a good licensed title with several faults that simply limit broad appeal, though it's a must for fans of the show as you're getting another part of the story. There are extra difficulty modes for those who want further challenge, but even so it’s an easy game - as you'd expect from something based on a children’s program.
Je ne sais pas si c'est une bonne idée mais je ne peux m'empêcher d'effectuer la comparaison entre Samurai Jack et Batman Vengeance. Malgré une esthétique fidèle, les deux softs ne parviennent pas à retranscrire l'esprit de la série dont ils sont inspirés, et accusent des faiblesses de gameplay qui rebuteront les fans du dessin animé. Du coup, on ne conseillera le titre de Sega qu'aux jeunes joueurs curieux de prolonger leur série préférée sur leur console de jeux.
Game Informer Magazine
Overall, The Shadow of Aku comes across as an amazingly generic action title. It's a shame, as Samurai Jack is easily one of the most unique cartoons on the air today, so this could have been so much more.
Since its debut on the Cartoon Network in 2001, Genndy Tartakovsky's quirky animated action series Samurai Jack has developed a sizable following. The show follows the wacky-yet-action-packed misadventures of a samurai named Jack, who, while on a quest to defeat an evil wizard named Aku, is transported thousands of years into the future, where the aforementioned evil wizard has taken full control of the world. The show is best known for its unique visual style and offbeat sense of humor--neither of which, sadly, are to be found in Samurai Jack: The Shadow of Aku, Sega and Adrenium's action game based on the series. Shadow of Aku is a thoroughly generic combination of beat-'em-up and platforming gameplay that draws upon only the most rudimentary elements of both genres and does nothing particularly interesting with either of them. Both exceedingly trite and exceedingly brief, Shadow of Aku is pure mediocrity from beginning to end.
The samurai known simply as Jack has finally made his way into a videogame. Making Shadow of Aku a reality was as daunting a task for developer Adrenium as Samurai Jack's eternal battle against the evil shape-shifter Aku. While the episodes are fairly formulaic -- Jack usually has to defend innocents from Aku or some other evil whilst searching for a time portal that will transport him back to his own so that he can save his people from slavery -- the real allure of this cartoon is its stylized presentation.
Was für eine Verschwendung von eigentlich guten Ideen! Eine gute Cartoonvorlage, fernöstliches Samurai-Ambiente und die Bullet-Time sind eigentlich Garanten für ein richtig interessantes Spiel. Leider versagt Samurai Jack: The Shadow of Aku in allen Bereichen: Die Grafik ist detailarm und manchmal richtig hässlich, der Held bewegt sich, als hätte er Valium geschluckt, und die Gegner haben nicht mehr Grips als ein Stück Brot. Schon nach einer halben Stunde Spielzeit ist man mehr als gelangweilt. Da gibt es für den GameCube ein Dutzend bessere Alternativen.
Game Informer Magazine
Every single one of the four points I'm giving this game is for the animations seen in sakai mode. Sakai, apparently, makes time slow down and allows Jack to execute some really nice kung fu-inspired moves. But to be kind, the rest of Samurai Jack's latest outing is less than inspiring.
If ever there was a sure-fire, can't-miss license ripe for a video game adaptation, it would have to be Genndy Tartakovsky's Samurai Jack. Boasting some of the most stylish animation seen since the heyday of Max Fleischer Studios, each episode of Samurai Jack finds the stranger-in-a-strange land swordsman searching for a way to get back to the past and defeat Aku, the shape-shifting master of darkness who has conquered the future. Cinematic production values, anime-influenced action sequences, and a razor-sharp sense of humor have earned Samurai Jack the extensive fan following that it so richly deserves. How then is it possible that Adrenium Games' Samurai Jack: The Shadow of Aku could wind up as such a lifeless, monotonous, by-the-numbers game?