DescriptionThis The Sims 2 version is a life simulator for console platforms allowing players to create incredibly deep characters with unique looks, clothes, aspirations, and personalities before taking them through all the intricacies of life. From taking out the trash to building a romance, the Sims 2 is the ideal alternate life.
At its core this version is a reinvention of the PC game of the same name that adds many new features including direct control of your character, a new food creation system, a custom story mode, a new social mode, and extensive character creation options while integrating a number of the new PC elements including wants and fears, more in depth autonomous character behaviors and more.
There are no GameCube user screenshots for this game.
There are 30 other screenshots from other versions of this game or official promotional screenshots.
There are no promo images for this game
- "模拟人生2" -- Chinese spelling (simplified)
- "Les Sims 2" -- French title
- "Die Sims 2" -- German title
- "De Sims 2" -- Dutch title
Part of the Following Groups
- Gameplay Feature: Having Children
- Genre: Simulation - Human life
- Maxis Sim series
- PlayStation 2 Greatest Hits releases
- PlayStation 2 Platinum Range releases
- The Sims 2 series
- The Sims franchise
There are no reviews for this game.
|GamePro (US)||Oct 24, 2005||4.5 out of 5||90|
|64 Power / big.N / N Games||Dec, 2005||87 out of 100||87|
|IGN||Oct 27, 2005||8.5 out of 10||85|
|N-Zone||Jan 03, 2005||83 out of 100||83|
|Game Informer Magazine||Nov, 2005||8 out of 10||80|
|Game Informer Magazine||Nov, 2005||7.75 out of 10||78|
|Worth Playing||Dec 04, 2005||7.8 out of 10||78|
|GameSpot||Oct 27, 2005||6.5 out of 10||65|
|Gamekult||Dec 08, 2005||6 out of 10||60|
|Game Revolution||Nov 16, 2005||C||50|
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TriviaIf your Sim uses the metal detector in the yard, he can find games made by EA games that were a flop. You can find Goldeneye: Rogue Agent and Urbz: Sims in the City, both commercial flops. If he finds them, your Sim will throw them on the ground and stomp on them, showing how terrible the designers thought the games were.
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