User Reviews

A original simulation game that allows you to create and rule a family of sims Xiao 91 (4) 3.2 Stars3.2 Stars3.2 Stars3.2 Stars3.2 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall User Score (12 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
AceGamez (May 08, 2008)
The Sims is like nothing you've ever played before - sure, it shares a lot in common with other simulation titles but as its name suggests this is the ultimate in simulation games as it deals with the individual on a very detailed scale. Intricate, challenging, totally absorbing and greatly rewarding gameplay combined with an excellent interface and graphics that fit the experience very well, you will find this to be incredibly addictive or incredibly boring - either way it's worth a try just to find out if you'll be the next gamer to succumb to the lure of The Sims.
Gaming Age (Apr 02, 2003)
The Sims have received a faithful translation to all next-gen consoles. The GC version gets a better graphics boost than the Xbox counterpart, but both versions pack the same great gameplay.
Like other consoles in the last few months, the diminutive GameCube is playing host to The Sims. While the missions, items, structure, and options are the same for each system; the ‘Cube version is a nice addition to a library lacking in simulation titles. A word to the wise – saving your game takes 60 blocks, which means that you’re going to need a big motha’ memory card
Worth Playing (Apr 14, 2003)
Well, I thought my sims lovin’ days were over, but just when I think I’m out, they pull me back in. Even after spending countless hours with The Sims on the GameCube (and loving every minute of it, mind you) I can’t help but wonder what the next manifestation of The Sims will be like. The Sims 2 may very well be the death of me. Unless Maxis decides not to make the game. But they will, right?
Alles in allem also mehr als nur gelungene Konvertierung des ohnehin super erfolgreichen PC Spiels.
Gamers' Temple, The (Apr 17, 2003)
The Sims is a dangerously addictive game that you have to carefully monitor yourself with or you may find many, many hours of your own life missing while your Sim is living the good life.
Armchair Empire, The (Apr 12, 2003)
While The Sims isn’t a totally radical departure from its PC origins, the GameCube version scores just a tad lower than on the other console version I’ve played, the Xbox, because of its slightly less-defined graphics, less comfortable controller, and having to use a memory card instead of the easier game save system on the built-in Xbox hard drive. But whatever console you play The Sims on, its new and improved 3D graphical presentation, console-friendly controls, and new single-player and two-player modes make The Sims a sim-sationally fun game that is a splendid addition to The Sims universe.
Game Vortex (May 05, 2003)
All in all, The Sims may not seem like any powerful force in the video game world. Nevertheless, it's a series that many have tried to replicate, but none have ever succeeded, except for the creators of themselves. The GameCube version of the series is making huge leaps, but it still focuses on the same basic concepts of life simulation. How this game reaches such a level of popularity and obsession is beyond me, yet it always seems to do just that. The Sims is a mysterious force that plays with our minds, leaving us always wanting more, and playing until we get it.
GameZone (Apr 03, 2003)
The Sims is a fun and addictive game that GameCube owners (especially anyone who enjoyed Animal Crossing) owe it to themselves to try. While the gameplay has aged, the new play modes are reason enough for Sim fans to pick this version up. While some may not have the patience to play the game for an extended amount of time, those who do will find an excellent title with great replay value.
IGN (Mar 24, 2003)
The "Sims" concept is an oldie but a goodie. Series creator Will Wright has always had a fascination with building things, and from that love, a simple yet brilliant urban design simulator was born in 1989 known as SimCity. Instead of laying waste to modern civilization with firearms and hand grenades, Wright's PC software went against the grain by enticing players to be constructive and create their world -- with the occasional natural disaster tossed in for good measure. This concept of turning players loose to design, customize, build, and interact with their virtual surroundings has captivated gamers ever since, and the success of the Sims franchise has spawned numerous sequels and spin-offs into other Sim territory. We've seen everything from SimCopter to SimCoaster to SimMars and, yes, even SimAnt, of all things. And the funny thing is, nearly all of these titles continue to keep us glued to our mice and keyboards with every new, zany Sim idea that's hatched.
82 (Apr 16, 2003)
Die Sims bleiben auch auf dem GameCube kultig. Alles, was man am Spielprinzip hasst oder liebt, ist da und wird durch die neuen Missionen und den Zweispieler-Modus mit neuen Nuancen versehen. Und da das Gameplay so fasziniert wie eh und je und sich in einer Nische jenseits jeglicher Action breit macht, nimmt man auch weitestgehend unbeeindruckt in Kauf, dass die Grafik zwar besser als auf dem PC ist, jedoch weit davon entfernt ist, für einen neuen Standard zu sorgen. Da auch die Steuerung optimal gelöst wurde, können alle, die mal etwas anderes als den üblichen Spielebrei erleben wollen, getrost zugreifen. Allerdings nur wenn sie eine Memory Card 251 im Repertoire haben.
Boomtown (Apr 27, 2003)
This is probably the most technically competent version of The Sims that I've seen. Graphically, it's very similar to the PS2 version, but seems to run slightly faster and smoother. Being in full 3D rather than the PC's forced isometric perspective, the player has a lot more freedom with the camera, being able to zoom in and out, as well as rotating around any point. This makes mucking around with the furniture, decorating the walls, and just playing the game much more natural.
80 (Apr 11, 2003)
Disons-le sans détour, l'adaptation des Sims sur GameCube est une réussite. Bien sûr, à la base il faut être réceptif à ce type de soft, mais une fois le pas franchi on se passionne pour ces personnages qu'on dirait presque vivants. Mieux vaut quand même essayer avant d'acheter.
GameSpy (Apr 13, 2003)
While the gameplay is based on the same principles, The Sims is much more accessible as an overall product than Nintendo's pastel-hued Animal Crossing. While it's still not for everyone, The Sims should be a welcome diversion for anyone that bypassed Animal Crossing's stylings but thought the gameplay itself sounded interesting.
GameSpot (Mar 24, 2003)
The GameCube version of The Sims does a great job of revisiting the original premise and gameplay of one of the most successful games ever. It also has several new features that add a good amount of extra play value to an already replayable game, as well as a robust 3D engine that may look somewhat plain but works well. Fortunately, or perhaps unfortunately, The Sims is otherwise extremely faithful to the gameplay of the original game, shortcomings and all, and it's more or less identical to the PlayStation 2 game, so if you've played that version, you won't find anything new in the GameCube game. The Sims is certainly still an unusual game, but at this point in time, it's difficult for the GameCube game to have the same sort of impact as the original PC game did three years ago, especially since many new games have been released for both the PC and the GameCube in the meantime.
Gaming Nexus (Jun 06, 2003)
Overall I must say that The Sims is a good game, just not something I am in to which is funny considering how much time I spent playing Animal Crossing. The ideas and concepts presented in this game are novel and noteworthy, it has to be considering how many different iterations there are on the PC. If micro-management is your idea of a good time or you’re just looking to kill some time then be sure to give this game a look, a rental is a good start but a purchase of the game is required to go deeper and get the most out of the game.
Gamekult (Apr 16, 2003)
Au final, Les Sims sur NGC est assez réussi dans l'ensemble, malgré ses nombreuses limitations. Le mode normal, identique à la version PC, en partage les défauts et, passé les premiers émerveillements, on se lasse assez vite de devoir dire à notre Sim d'aller aux toilettes cinq fois par jour. L'expérience est amusante malgré tout et elle est bien complétée par le mode Vivre sa Vie, qui apporte ce qui manquait jusque-là à la série : des objectifs. Ceux-ci apportent un peu de fraîcheur à l'ensemble et ils permettent de débloquer tout un tas de trucs, dont l'anecdotique mode multijoueurs. Dommage que le rythme soit si lent.