User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.4
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (5 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Chronicles (Oct 23, 2002)
This is a must have purchase for anyone who owns a GameCube and enjoys a good driving game. The cars are cool, the gameplay is challenging, the terrain is stunning, and the physics offer a great blend of realism combined with fun. If you are a PS2 owner and have already played Hostile Territory then let me say, "You ain't seen nuthin' yet!" The updated graphics, slick intuitive controls, and new multiplayer modes make Smuggler's Run: Warzone a worthy replacement to that title or just a great addition to anyone's GameCube library.
GamePro (US) (Aug 05, 2002)
In Warzones, you’re a driver who smuggles various cargo through the countrysides of Eastern Europe, Russia, and Vietnam. Despite its questionable ethical objectives, Warzones is simply a frantic driver that has you racing from one point to another while trying to avoid the local law. There’s plenty of four-wheeling in lush outdoor locales that range from snow-covered mountain tops and sandy flatlands to fields of vegetation and wet marshes.
GameZone (Aug 18, 2002)
Smuggler’s Run Warzones was quite a surprise to me. I didn’t expect much of a difference between Smuggler’s Run 2 and Smuggler’s Run Warzones, but the game proved my hypothesis incorrect. The game has enough extras, graphical improvements, and secrets that it does a great job just being itself and not another port. I love Smuggler’s Run Warzones, and I think anyone who owns a Gamecube needs to play it.
87 (Oct 17, 2002)
Für Konsolen-Freaks, welche die PS2-Versionen von Smuggler's Run im Regal stehen haben ist die Action-Raserei natürlich kein Pflichtkauf. GameCube-Besitzer, welche die Serie allerdings noch nicht kennen, sollten unbedingt einen Blick auf den kurzweiligen Schmuggler-Spaß werfen.
IGN (Aug 12, 2002)
With the advent of next-generation consoles, developers are able to continue to push the technical barriers forward. There's this industry mantra that goes: graphics don't matter. As noble of a philosophy as that is, we all know it's not true. In the broader sense, more advanced visuals mean you're able to do more in the gaming world, because everything you see is a part of the interactive experience.
Smuggler‘s Run: Warzones ist vielleicht nicht unbedingt jedermanns Sache, da die ewig gleiche Jagd von A nach B auf Dauer doch recht monoton werden kann. Außerdem wirkt das Spiel wie eine bloße Aneinanderreihung von Missionen, es fehlt ein Handlungsstrang als “roter Faden“. Diese kleinen Mängel ändern aber nichts daran, dass es sich bei Smuggler‘s Run: Warzones um eine packende Action-Raserei handelt die vor allem mit mehreren Spielern eine Menge Spaß macht.
Game Over Online (Aug 23, 2002)
Smuggler's Run: Warzones is a first of its kind title for the Nintendo Gamecube but in actuality, it has already gone through two iterations for owners of the Playstation 2. Angel Studios, the developers of the Smuggler's Run series, have taken the latest release of Smuggler's Run and revved it up, literally and figuratively speaking, for the Gamecube's powerful hardware by including new countermeasures, an exclusive map and two new multiplayer modes. As if that's not enough, Warzones' single player campaign takes place in Eastern Europe, a land full of diverse terrain, as you'll be smuggling contraband for a corrupt Russian military official through barren rock, European towns and even dense jungles.
Netjak (Aug 18, 2002)
Aside from the disappointing sound and graphics, the gameplay is just too addicting to not recommend, and although not worth a full 50 dollar purchase, this is a definite rental as it'll keep you busy maybe the whole rental period, and with the last hidden vehicle only unlocked by receiving a "great" rating on all the missions, it'll take you even longer with the game. But I must admit there are lots of frustrating parts to the game, such as the missions where you have to deliver the bombs, and just all of the enemy AI in general as they swarm you like you've just messed with a hornet's nest.
GameSpot (Aug 14, 2002)
Warzones is the perfect introduction to the Smuggler's Run series for uninitiated players, as it includes everything found in Smuggler's Run 2: Hostile Territory, plus some of the better bits from the original Smuggler's Run. However, if you're already a veteran of the series, there's not much here that you haven't seen before, and the addition of four-player support, a new hidden vehicle, and a single exclusive map may not be enough to entice you.
I was a big proponent of the original Smuggler’s Run released back in the early days of the PS2, when its huge, open environments were an awe-inspiring feat of technology. Of course, now we all take stuff like that for granted. Fortunately, SR’s basic off-road racing action remains some of the fastest and most fun on the market. If you’re a Nintendo stalwart that hasn’t had a chance to play this series yet – you’re in luck. For a console that has perhaps the most piss-poor selection of driving games of any in history, Warzones should do the trick nicely.
GameSpy (Sep 01, 2002)
Most of the missions in the game involve driving to the contraband and taking it to a goal point within a certain amount of time without getting arrested by the cops. Apparently you're the only criminal in all of Vietnam and Russia because swarms of police cars, trucks, and ATVs are constantly trying to collide with and flip your vehicle. These missions aren't too hard at first, but eventually you'll encounter missions where you'll have to pick up bombs, and if you collide into too many objects or you drive off a steep cliff, the contraband explodes along with you.
70 (Oct 17, 2002)
Même si l'on aurait souhaité davantage d'ambition et d'originalité de la part de cet épisode GameCube de Smuggler's Run, le concept reste efficace et séduira les amateurs, surtout pour son mode multijoueurs. Le jeu s'adresse toutefois à un public restreint et la plupart des joueurs risquent de ne pas accrocher au concept très particulier de ce titre.
The Video Game Critic (Feb 07, 2003)
Instead of reasonably-sized locations like those in the first game, Warzones features sprawling wastelands that make every sprint to the cargo feel like an extended journey. The multi-player modes feature zero computer-controlled vehicles, and that was an element that greatly contributed to the mayhem of the original Smuggler's Run. None of the multi-player variations are enjoyable at all, and the single-player modes are equally lame. Throw in some repetitive, head-banging music and lousy controls, and you have a recipe for disaster. Don't say I didn't warn you.