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Overall, this game definitely steps up movie games to a whole new level. Not only is it a good translation from the film, but it’s better than past Spider Man titles to hit PSX and Dreamcast. With it’s varying levels, varying gameplay, good solid sound, great graphics, and of course … Bruce Campbell (that one’s for me.) it definitely stands out as a winner and a good addition to the GameCube library. So Spider fans … quit trying to climb the walls and shoot webbing at your little sister. Go buy this game and live out the movie that way. It’s not only safer, but it’s a heck of a lot more fun. My hats off to Activision for making me a believer that someone can successfully make a movie to game translation … and make it good at that.
Activision and Treyarch have really destroyed all of my wonderful stereotypes of how bad videogames based on movies are. Spider-man for the Gamecube (and PS2 & Xbox for that matter) is actually, against all odds, is a great translation of this summer's blockbuster movie into a home video game. Sure, they take a few artistic licenses with the story and characters, but the finished game is a wonderful tapestry that mixes the movie with the comic books with near perfection.
Die Spider-Man-Spiele begleiten mich schon, seit ich bei der N-ZONE angefangen habe, und jedes Mal, wenn der Spinnenfatzke auf dem Bildschirm herumtanzt, nehme ich mir vor, doch mal die Comics zu lesen. Ob nun auf N64, Game Boy Color, GBA oder GameCube: Bisher hat mich Activision noch nie mit seiner Spidey-Lizenz enttäuscht. Spider-Man: The Movie hat zwar ein paar Probleme mit der Kameraführung und einige Levels sind doch recht langwierig, aber dafür bekommt man wirklich spannende Actionkost mit einer gesunden Prise Humor geboten. So langsam mutiere ich wirklich zum Spinnen-Fan.
Game Over Online
Spider-Man: The Movie is enjoyable from beginning to end, with enough diversity peppered throughout the experience to keep the action fresh. Spider-Man is a rare exception in the movie-to-game category that truly delivers on purporting the excitement of its subject matter into an interactive digital form.
Senão fosse por esses dois problemas de peso, Spider-Man certamente poderia ser um clássico instantâneo. Claro, fãs do personagem não devem perder a chance de viver essas aventuras - mas fiquem avisados que algumas frustrações acabam minando os melhores aspectos desse título.
Une aventure du tisseur à découvrir par tous les fans du célèbre héros. Le gameplay de Spider-Man : The Movie est une totale réussite que seule une difficulté trop importante vient quelque peu entacher. Les graphismes sont impressionnants et dans la veine du film, on en prend plein les yeux à chaque niveau grâce à des environnements particulièrement soignés et des animations fluides et détaillées.
Game Informer Magazine
This game is going to cash in big time on kids’ excitement over the movie, and it should. Spider-Man is a pretty solid game, and gives you what you’d expect in an Activision sequel. The new zip lines are rather useful, and having the next-gen power to fill out the city levels is a welcome sight. I also enjoyed the many training levels, which weren’t merely hand-holders, but were often fun in their own right. However, I feel that this game didn’t fully maximize the opportunity that the movie’s spotlight provided.
Die Sorge, dass hier wieder einmal eine namhafte Lizenz verschossen wird, hat sich glücklicherweise nicht bestätigt. Denn Treyarch hat es geschafft, sowohl den Geist des Filmes einzufangen als auch das Gameplay optimal auf den großen Namen einzustimmen. Kleinere und größere Probleme mit der Kamera nimmt man stillschweigend in Kauf und genießt das clevere Leveldesign, das die sich mittelfristig wiederholenden Spiel-Elemente weitestgehend auffangen kann. Fans des Filmes und von Spider-Man an sich werden sich freuen, mit ihrem Helden durch die Hochhausschluchten schwingen zu können. Alle anderen können sich an der in sich stimmigen Grafik und Sounduntermalung freuen, die jedoch kleinere Schwächen hier und da offenbaren. Kein Must-Have, aber gelungene Unterhaltung, die auf dem GameCube genau so sauber programmiert und rundherum gelungen ist wie auf der Xbox.
An annoying narrator, who desperately wants to have attitude, gives tips and hints for controlling Spidey as the game progresses. There's the option of playing the game with an active or passive camera. If you head to the specials menu you'll notice "Cheats" is listed. Instead of just the usual cheats, such as play with a big head, there's a cheat to play the game from the firstperson perspective. Perhaps this game's biggest downfall is that when you're lurking in the shadows to surprise the enemy, it is so dark that you find yourself bumping into things. There's a load of moves to master - even more so if you select "enhanced" controls. The ability to web swing just about anywhere gives the sense of conquering a true freeroaming environment
Spider-Man is a great 3D action-adventure. Developer Treyarch has done an exellent job of recreating the feature film for videogame junkies, as Activision’s offering looks and sounds a whole lot like the movie, and even follows some similar plot lines. Control is, for the most part, very satisfying, particularly anything related to Spider-Man’s webbing moves yo-yo up to a ceiling and back down to the groung or swinging bad guys around knocking all the other thugs at the same time is extremely fun and sure to appeal to the spider-man in all of us.
Overall, the game was a quick fun ride, and should be experienced by any fan of the comic book series. There are enough items and hidden material that should keep most gamers going for a good while. Real fans will want to purchase this, but casual fans will want to check it out via rental.
Spider-Man for GameCube is a fairly linear 3D action-adventure through 22 stages of varying challenges, from stealthily crawling atop ceilings of warehouses and figuring out ways to unlock doorways to fighting flying bosses while swinging in the skies above the city. You control the webslinger himself as he brawls his way about, zips across walls and rooftops, punches, kicks, and dives over enemies, and generally impresses with his quick and powerful abilities.
Spider-Man plays a lot like a platform game, though with a solid 3D treatment of the surroundings and characters. Similar to other platformers through history, Spidey has to keep his health and resources -- in this case, web-making fluid -- at high levels, which he does via power-ups scattered throughout the levels. He can also build up his abilities by finding other icons that unlock combos. Much like a fighting game, these button combinations trigger special fighting moves, such as a backflip kick, an uppercut, a tackle, and a dive kick.
pider-Man: The Movie game for the Gamecube is a good game based on, at last, a good superhero movie. Though the gameplay is contrived and the story is one you comic fans have heard a million times, it all manages to be more fun than it should just based on letting you romp around as the famous Web-Slinger.
Spider-Man: The Movie executes the core elements of the Spider-Man experience well and, in particular, features some great outdoor levels.
Adrenaline Vault, The (AVault)
The list of goodies on this disc is long and juicy: officially licensed artwork and music, professional voice acting, loads of cheats, slick menus, and a plot that closely follows the film. Spider-Man is, indeed, the ultimate movie-to-game adaptation. Unfortunately, that’s light praise considering the track record for such titles. Spidey can pull off loads of high-speed moves, clinging and crawling on any surface. However, fun (and funny) training levels, decent graphics, and great sound are offset by gameplay that is linear, repetitive, and plagued by an unmanageable camera. In all, Spider-Man has great potential but frustrating flaws, and all of the Hollywood window dressing can’t do much to hide that.