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This is a game for die-hard fans of Spyro and children only. It is an average game in the Spyro series, simply another quest and adventure with few changes. It only takes about twelve hours to beat, if you don’t have to restart it multiple times due to catastrophic bug problems. If you want an RPG, get something along the lines of Final Fantasy or Suikoden, but if you’re younger or a fan of this cute little dragon, Spyro: Enter the Dragonfly will not disappoint you.
Is it better than Crash? In some ways yes, in some ways no. If you can afford 'em both, or if your Santa Mom, Santa Dad or Santa Grandparents are feeling generous this year, don't hesitate to make Crash and Spyro the new additions to your GameCube family.
Obwohl Spyro durch eine gelungene Steuerung und zahlreiche nette Ideen überzeugen kann, wird dem lila Drachen in seinem ersten Next-Generation-Abenteuer der große Erfolg wohl versagt bleiben. Denn im Vergleich zur Genre-Konkurrenz bleibt der Knuddel-Feuerspucker schlicht zu blass, um fesseln zu können. Das Gameplay ist auf Dauer trotz eingestreuter Mini-Spiele zu eintönig und dürfte höchstens jüngere Spieler auf Grund einer kaum zu übertreffenden Unkompliziertheit ans Pad fesseln. Doch selbst die werden von den grafischen Abgründen, die sich auf tun, nicht begeistert sein. Die Schwankungen der Bildwiederholrate sind extrem und erst recht verwunderlich, wenn man bedenkt, dass die Abschnitte wahrlich nicht aufwändig designt wurden. Unter dem Strich ein geradezu durchschnittliches Jump&Run, das auch nicht mehr von dem eigentlich guten Namen gerettet werden kann.
Spyro loupe quelque peu la marche 128 bits. Bluffante sur PSX, sa réalisation n'est plus ce qu'elle était et pâtit aujourd'hui de graves ralentissements qui demandent un réel effort visuel au joueur pour suivre le dragon. A part ça, le jeu suit la routine amorcée par les épisodes précédents. C'est un Spyro pantouflard et sans grandes idées qui arrive sur GameCube.
Som jag nämnde tidigare passar Spyro: Enter the Dragonfly bara för de spelare som inte förväntat sig särskilt många överraskande och nyskapande inslag. Universal Studios har inte utvecklat konceptet det minsta, utan snarare tagit ett steg tillbaka och gjort om det Insomniac gjorde för över fyra år sedan. Spyro: Enter the Dragonfly blir knappast årets julklapp, men behöver inte heller göra alla besvikna. Draken är ju tillbaka, helt enkelt.
Spyro is a fun, yet unsophisticated game that never wanders far from the proven path of his PlayStation ancestors. It doesn’t seem to take advantage of any of the power the GameCube has to offer. In fact it performs worse than it’s PS2 cousin. The younger crowd may be able to forgive the annoyingly bad framerate but all serious platform gamers will want to steer clear of this title.
While it's brand new to GameCube, Spyro the Dragon games is a series that's been well established on the PlayStation. So, part of publisher Universal Interactive's thinking is to perhaps bring Spyro the Dragon: Enter the Dragonfly to a whole new audience. This is a noble effort, but Enter the Dragonfly is nearly identical in every manner possible to its predecessors. It's got cute, likeable Spyro, the levels are filled with easy-to-collect gems, enemies and enough space to create a feeling of exploration. Additionally, it's filled with lots of relatively clever mini-games to steal your valuable time. And since nothing was ever dislikeable about Spyro, these are all good things.
There is no way of putting it nicely, this game sucks. Avoid this game at all costs. Even if you loved the previous Spyro titles, do not buy this game. Show Universal that we don't buy crap. It's unfortunate that we'll never see another Spyro title because of extremely poor sales, but that's the fault of the designer, not ours.
Spyro: Enter the Dragonfly ist ein unmotiviertes Sequel einer einstmals guten Spieleserie. Gerade auf Nintendos Flaggschiff braucht das allerdings niemand zum Vollpreis. Nur junge Spieler können sich angesprochen vielen, die von ihren Eltern mit Spyro ein garantiert gewaltfreies Hüpfspielchen bekommen.
In the end, Spyro the Dragon: Enter the Dragonfly delivers an entertaining experience that gives unfamiliar players a nice introduction to Spyro’s world. Unfortunately, the horrid framerate and lack of any significant update, except for the new breaths and occasional ability to climb, make the game feel more like a step sideways than a step forward. With a flurry of new platform franchises headed to next-gen consoles in 2003, Enter the Dragonfly will likely make a quick exit from gamers’ shelves and minds.
Gamers' Temple, The
Enter The Dragonfly just has too many problems to overlook. Yet, if you are a huge Spryo fan you at least should give it a rental.
Poor little Spyro: always on duty to save his world from the evil Ripto, jumping from platform to platform, collecting countless gems and fireflies, and occasionally spurting out mean flames of fire, ice, and lightning at non-threatening goons. Nothing’s changed in Enter the Dragonfly and even to the untrained eye, Spyro is truly less appealing on the GameCube. To start, a horrendous frame rate causes the purple dragon to move in slow motion in every single level. The controls are even worse. Though Spyro has the ability to jump, glide, block, and spit out a variety of deadly air from his mouth, executing his moves is frustrating due to very slow button response. Cheesy voices from the dragon’s friends only add to the overall unpleasantness of the game. With all of these faltering features, Spyro’s newest adventure feels more like it was meant to be played on the PlayStation rather than on the GameCube.
Spyro: Enter the Dragonfly however, is definitely the most disappointing entry in the series to date. Everything from the graphics, sound and the frame rate should have been a whole lot better, not to mention the confusing and burdensome control scheme. If you enjoy Spyro games I would strongly suggest skipping Enter the Dragonfly and waiting for the next installment instead.
I suggest you pass on this one. The game seemed too much like a rushed job. Vivendi Universal has two choices A) Dump developer “Check Six Games” and try to get guys like Sucker Punch to develop the next Spyro installment. Or B) Follow the advice of choice one.
I'm positive the first three games can't have been this bad, as they were made by Insomniac, and... Well, if you've played Ratchet and Clank, you'll understand. If you have Spyro: Enter the Dragonfly, trade it in for a PS1 Spyro game and hope for the best. But please, do not play this game all the way through. Innocent minds will be lost.
Even the biggest fans of Spyro are going to have a hard time enjoying this game. The leap to the latest generation of consoles leaves them with a slower game, a shorter game (10 hours), and an all-around less enjoyable game, not to mention a buggy one.
The game starts off with Spyro at some party with younger dragons who are receiving dragonflies, something of an ascension into adulthood ceremony if you will. In typical fashion, Ripto breaks up the scene and uses his magic powers to break up the party and scatter the dragonflies across the world. Apparently, without the dragonflies, the dragon’s will lose their powers and start to die off and of course, its Spyro’s job to recover them before Ripto does. Despite the fact that dragonflies on Earth can fly great distances at great speeds, the dragonflies in Spyro: ETD are incredibly dumb. They don’t know their way home, and the only flying they actually do is to run away from Spyro when he’s trying to retrieve them. Using your bubble special, which is earned when you stumble on the dragonfly, Sparx, at the beginning of the game, Spyro needs to trap them and recover them.
The waiting time between levels is awful(I had to mention this again). You could get married and have grownup children by the time this thing loads. And finally, the only thing good that came out of this game, Spyro says ouch when he hits a wall. This was funny the first ten times, but now merely adds to the irritation of this game. Do not buy it under any circumstances!!!! Unless you crave death at an early age.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
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||The quality of the sound effects and/or music composition
|Story / Presentation
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||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall MobyScore (7 votes)
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