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Tricky is the complete package. It has great graphics, excellent sound, and is a blast to play. My only problem, and one that many gamers who were weaned on the DualShock 2 will have, is the control is not quite all there in Tricky. This mainly comes from the assignment of two buttons, X and Z-trigger. For some reason or another, someone decided to make the Z-trigger a trick button, a job it really wasn't made to handle. X is the reset camera button, and a majority of the time you will hit it and kill an excellent move combo. Had they switched these around, and fixed a few minor glitches, Tricky would have scored higher, but anyone who is a fan of fun, addictive games owes it to themselves to get Tricky. It is not only one of the best games currently available on the GameCube (it tore me away from both Rogue Leader and SSB: M), but it is an excellent addition to any gamer's library.
While the first SSX helped further usher in the sixth generation of consoles, SSX Tricky was the title that brought the EA Sports 'Big' label to the front and centre of the public eye. Hailed by critics and solidifying the artistic direction of the series to this day, Tricky was much copied but never bettered. The 'Big' initiative never really took off in the way EA was hoping though; the goodwill generated by the game didn't stop interest waning.
The game features exceptional replay value, mostly in the form of unlockable goodies. With eight unlockable characters, the game sets the framework for a system of unlocking extras from the get-go. Earning medals, especially gold, will yield you with new characters to choose from, new courses to visit, and new boards to ride down the hill. Additionally, each character has a ‘trick book’ with 6 chapters in it, 5 tricks per chapter. As you accomplish character-specific tricks, you will open up new chapters in that trick book, unlocking new outfits with which to garb your avatar. There is quite a bit of work to unlocking every feature for every character in SSX Tricky, but it will never get old to do so!
EA found a few things to tweak in the already-cool SSX for Tricky, but they’re upgrades, not overhauls. First, there are Ubertricks wild moves like kickflips and spins that you’ll never see on the real slopes. They’re complemented by a new friend/enemy system that changes dynamically based on your combat actions. Character animation is smooth, but the textures look a little scruffy in places and you’ll spot dropped frames when racers crowd a corner. The celebrity voices work well thankfully, the high-profile actors get lost in their characters. Controls are complex but not confusing there’s just the right amount of challenge to make you feel like you’ve accomplished something when you pull off a cool trick. The sequel doesn’t stray far from the original, but SSX Tricky has far more personality and the ultimate tricks wired rewarding gameplay and a high replay value. Check it out.
SSX Tricky for the GameCube features little to no improvements on the PlayStation 2 version, but that doesn't keep it from being a blast to play. The gameplay is hectic, the new trick system adds substantial depth, and the overall production is top-notch. If you're looking for a snowboarding game for your GameCube, it's hard to go wrong with SSX Tricky. But if you have a choice, the PlayStation 2 version is recommended.
Whereas SSX snuck out onto the market and surprised gamers everywhere, EA has taken a truly aggressive stance with SSX Tricky. The huge marketing blitz only stands to confirm that the EA knows what gem they have on their hands. Not only is SSX Tricky a worthy sequel to the original game, it's still the best snowboarding series available for any system. Though it may not steal Tony Hawk's thunder, it certainly challenges the minds at Neversoft to keep improving their series. Even if you've played the original, SSX Tricky is a fantastic game of fast paced action and tons of surprises. As the GameCube library slowly expands, this is truly a must own title.
The game will chug briefly when a character makes a drastic maneuver. It’s hardly noticeable, but it wasn’t in the other versions. Of course, the gameplay is just as wild and reckless as it’s always been and the graphics truly are out of this world. It’s a great game, but it lacks the bells and whistles within the founding PS2 release.
For those who have the Ark of the Covenant in consoles this is a nice addition to your gaming library. It is a solid release, and even though it could have been better, still is a blast to play. Even if you played the laser off your DVD ROM on the PS2, you will still get hours of enjoyment out of Tricky. Prior to the porting of Tricky a great deal of effort went into it making sure it didn't ruin the playability aspects of the original. From celebrity voices to big-name musical artists SSX Tricky has it all. But, if given the choice of the PS2 or GC version; I would easily pick the PS2.
SSX Tricky is another great GameCube port. It wasn't developed specifically for the GameCube, but if it weren't for the dated graphics, you'd never be able to tell. GameCube may not have as many sports games as Xbox or PlayStation 2, but the ones it does have -- especially SSX Tricky -- are worth buying. I don't agree with the "quality over quantity" PR bit, but at least this time the best third-party sports games were released on all three consoles, allowing everyone to experience them.
The Gamecube version of SSX Tricky manages to retain the most important quality of the PS2 version - the fun - despite having a few flaws. This is a very good game, and while it's not quite as polished as the PS2, it's still worth the money for Gamecube owners.
With only a few minor gripes such as how the water don’t look as it should, and that sometimes when going down the mountain something invisible knocks you down. SSX Tricky is one of this years finest extreme sports titles. Definitely worth the money if your a fan of the first SSX. The GameCube version is great. Even if it’s the most less good version(did you understand that). SSX Tricky is a very cool game. I guess i’m the only wet one here.
If not for the subpar controls in this version of the game, SSX Tricky would be damn near perfect. However, once you get used to playing it on the Gamecube, it’s just as much fun as it used to be. Also, for three bucks, there’s really no reason not to own this game, especially if you never got to play it the first time around. While the Gamecube version wouldn’t be the one I would recommend, it’s still worth it if you can’t find any other. My only question is, EA, when are you going to release a new SSX game? We could really use one.
One would be hard-pressed to find a gamer that didn't enjoy the original SSX for the PlayStation 2 platform. The title, an extreme snowboarder, debuted with the US launch of Sony's next-generation system and it impressed with its style, its scope, its huge air potential, and its unique control scheme and trick system. For many, it was the ultimate snowboarding game. So it came as no surprise whatsoever to anybody when EA released a follow-up to the title under its "Big" label a couple months ago. The semi-sequel, called SSX Tricky, featured two all-new tracks and totally revamped versions of previous ones, new boarders, more tricks, and special uber moves, not to mention a slightly overhauled framerate and new visual effects.
Thus again, The GameCube controller butchers this game. As far as graphics, sound, presentation, and addiction go, I ditto Tazman, yet because of the control I will ditto Reverend Lovejoy when he states regarding the fate of the Springfield witches, "yes Nedwin, but we have many more strumpets to incinerate."
Un portage que l'on aurait souhaité beaucoup plus novateur. Cette version GC n'apporte rien de neuf aussi bien en termes de contenu qu'au niveau de la réalisation. Mais le soft reste toujours aussi explosif et hallucinant. A réserver uniquement à ceux qui ne connaissent pas le premier SSX et recherchent un titre plus fun que réaliste.