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45
Jeuxvideo.com
Inspiré du roi du shoot tactique, LSTP fut d'abord un Ghost Recon simplifié avant de devenir un shoot particulièrement creux, facile et court. A part quelques joueurs qui aimeront jouer les commandos avec une main attachée dans le dos, on aura bien du mal à trouver un public pour ce titre sans intérêt et destiné aux huîtres nanties pourvues de bras mécaniques. Les amateurs de Clancy pourront fort heureusement se rabattre sur le très bon Ghost Recon, déjà dispo sur GameCube.
40
GamePro
The Sum of All Fears even falls short of second-rate. It’s a game that unfortunately should have never been ported from the PC it tarnishes the super-cool Tom Clancy world (though the game doesn’t carry his name) that once before seemed like a remarkable place in the gaming universe.
26
GameSpot
This first-person shooter from Red Storm Entertainment suffers from graphical problems, poor control, and terrible AI, and on top of all that, it can be beaten in less than two hours your first time through.
25
IGN
Ever since catching The Hunt for Red October in theatres back in the day, I've been one of the patriotic many that have been hooked on all things Clancy. When Rainbow Six first launched on the PC, I was taken by its depth, strategy, and precise tactical control. Red Storm is universally equated with quality shooters in my mind, and so it truly pains me to look forward to a game such as The Sum of All Fears on GameCube and then feel as betrayed and disappointed as I am now. This is not the way we prefer to experience our Tom Clancy universe, and frankly, I'm a bit saddened by what Cube fans must settle for in this neglected PC port. Please do not be enticed by its stylish olive-drab packaging when you find this title sitting on store shelves, as it will surely do the same to you.
18
GameSpy
The last level? You have to take out four guards that look just like the other guards. You're in a castle, full of fireplaces with 2D flames that have two frames of animation. Foes carrying pistols still have their left arm out as if they were carrying rifles. The game ends with you running into a courtyard, then flicking to the teammate still caught in a wall glitch, and steering him to safety. And then, the game ends. When you start considering Die Hard: Vendetta as a GameCube work of art compared to this, you know you're playing the worst game of 2003. The producer of this catastrophe, and those responsible for allowing this unfinished glitch-fest into the public's hands, should be fired. Preferably out of a cannon.
| Category |
Description |
MobyScore |
| Acting |
The quality of the actors' performances in the game (including voice acting). |
4.0 |
| AI |
How smart (or dumb) you perceive the game's artificial intelligence to be |
3.0 |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
4.0 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.0 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
4.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
4.0 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
3.0 |
| Overall MobyScore (1 vote) |
3.6 |
User Reviews
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