DescriptionA combination of Tetris and Bust-A-Move, Super Bubble Pop has you controlling a character along the bottom of the playfield, who you use to throw bubbles of different colours towards the other side of the playfield. As you throw them down the line, they will stack up in piles of six. Linking three bubbles together will pop them (remove them from the field), and if there is a stack of six, the bubbles on the way will form a new stack in front of it.
The aim of the game is to remove all bubbles from the field, but there is another way of completing a game. Tokens will appear during play, and by collecting enough, you can move on to the next round regardless of what you have on the playfield.
There are no GameCube screenshots for this game.
There are 10 other screenshots on file for other versions of this game.
Part of the Following Groups
There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|PGNx Media||Jan 18, 2003||7.6 out of 10||76|
|GameZone||Jan 07, 2003||7.2 out of 10||72|
|GameSpy||Jan 24, 2000||69 out of 100||69|
|64 Power / big.N / N Games||Jan, 2003||60 out of 100||60|
|GamePro (US)||Jan 21, 2003||3 out of 5||60|
|GameSpot||Jan 07, 2003||5.4 out of 10||54|
|NintendoWorldReport||Feb 04, 2003||4 out of 10||40|
|IGN||Feb 12, 2003||3 out of 10||30|
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DevelopmentThe game came about when the Seattle CEO's of Zombie VR Studios, Mark Long, and Vain International, Victoria Gentry, fell in love and created a PC game that also promoted the styling gum hair product.