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Advertising Blurbs
"Nintendo Winter 2002" promotional booklet:
Extreme golf? Grab your clubs and hit the links for some fast-paced golf action for 1-4 players. Swingerz Golf features 6 championship courses, 14 offbeat golfers, 6 loudmouth caddies, real golf physics and party games like closest to the pin and a par-3 course. Let it rip!
Contributed by Joshua J. Slone (4625) on Feb 26, 2006.
www.nintendo.com – GameCube:
Make your tee time.
Publisher Eidos is laboring mightily to give Swingerz Golf a rough-hewn patina, even plastering the box with a pic of an unkempt biker. But the game is actually one of those sweet-natured offerings from Japan, right down to the relentlessly chirpy music and the sweet nanny who's one of the caddies.
It's easy to confuse this game with the decidedly rowdy Outlaw Golf -- but don't. Swingerz Golf is a candy-colored confection in which big-eyed manga-style golfers hang their head in shame after bogeying. And you can expect plenty of bogeys, especially when you're starting out. While the cute trappings murmur "arcade," the precision controls shout "simulation."
Swinging with Swingerz
You swing by pulling back and thrusting forward the C-Stick. The double trick here is to begin your forward motion at the right time -- a yellow flag on your swing-meter indicates just when you should begin. But you must also push forward straight and fast. Wobble left or right and you'll be way off target, and if you push too slowly you'll hit the ball with all the authority of a Calista Flockhart pile-driver.
All 14 characters, six courses and gear are fictional. Right from the beginning, Swingerz Golf requires you to work hard -- only two characters, two courses and two sets of clubs are unlocked. The six caddies dispense pretty good advice, especially when it comes to reading greens. It would be great if they also explained controls, which take lots of time to figure out. Read your manual.
Modes
Swingerz Golf has all the modes typical of a golf game:
* Tour Mode * Stroke Play (multiplayer mode) * Match Play (essentially, a skins game) * Tutorial (not very helpful) * Party games and one-player challenges, like Near the Pin
The courses are very pretty and well-laid out. For example, the South Pacific course breaks fairways into multiple islands in a lagoon. Mt. Fuji looms over a Japanese course. There are plenty of snazzy special effects, too, such as extreme close-ups of the ball flying through the air, trailing rainbows of sparks.
Other than the cleverly dispensed sand traps and water hazards, there's not much in the way of interactives. You won't see many golfers on the course, the trees don't move in the breeze, and the nearest airports are apparently far away -- only the occasional bird flutters across the sky.
The 19th Hole
The picture-postcard graphics conceal a first-rate golf simulation. Players of all ages will enjoy this game, but beginners will need patience in order to master the precision swings required for success.
Contributed by Evil Ryu (31740) on Sep 02, 2005.
Atari Australia Press Quotes - GameCube:
"Ace Golf manages to have everything you'd ever want from a fun golf game" "Ace Golf is probably one of the best we've played in ages" "Absolutely perfect for fans of the sport" "Exactly what you'd want from a golf game" "Really great fun" CUBE magazine 84/100 (December on sale 1st November)
" It may borrow every several of its elements from other games, but it still plays an accurate, fun game of golf. Nice course variety; lots of characters, clubs, and bonuses; solid gameplay. 78% " - Gamespy
Contributed by Xoleras (67002) on May 12, 2004.
Atari Australia website - GameCube:
Back of Case:
"FRESH GAMES HAS SCORED A HOLE IN ONE..."
- NINTENDO POWER
FAST-PACED GOLF ACTION FOR 1-4 PLAYERS
PARTY GAMES, CLOSEST TO THE PIN, PAR-3 COURSE...
6 CHAMPIONSHIP COURSES WITH DIVERSE TERRAIN
14 OFFBEAT GOLFERS AND 6 LOUDMOUTH CADDIES
REAL GOLF PHYSICS...
"FULL-BLOWN ARCADE GOLF"
- IGN.COM
Contributed by Corn Popper (66192) on Nov 17, 2003.
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