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Tales Of Symphonia è, in conclusione, semplicemente uno dei più grandi capolavori della storia videoludica. Questo titolo non dovrebbe mancare nella videoteca di ogni appassionato che si rispetti, indipendentemente dal fatto di essere fan dei jrpg o meno. Questo gioco trascende i generi, lo spazio e il tempo, è immortale e intramontabile, marcia con decisione nel solco della tradizione senza avere folli pretese rivoluzionarie e innovative perchè, diciamocelo, il gioco di ruolo è bello quando è classico, romantico, avvincente e longevo, senza esperimenti o voli pindarici di sorta. In un periodo in cui la qualità portante è sempre più sacrificata a favore di una "qualità" apparente sarebbe bene che tutti riscoprissero questo capolavoro del recente passato.
Tales of Symphonia had very few flaws that I could really report on. Some many consider it to be too wordy, though so many conversations can be skipped. I, however, was overall quite impressed; I had moderate expectations walking into the game, but by the end, I was a bit depressed that the long journey was over. And it IS a long journey -- at least 50 hours in length for the speed demons -- spanning two GameCube discs. Like I said earlier, if other Tales games are like this, I should definitely embark on a quest to experience the entire Tales series. But if you want a great place to start, Tales of Symphonia will not fail to disappoint, regardless of whether you're a novice or a seasoned RPG fan.
TOS is one of those games that so rarely comes along, which I could rave about forever. With my severe lack of time these days to play games, when a game this long (60 hours!?!?) comes out, holds my attention for the entirety of it, and then makes me want to start all over (there is a very creative form of a new game plus), I sit up and take notice. TOS is one of those games that will truly appeal to almost any form of RPG'er. Those who enjoy their battle engines hot and fast will love this game. Those who enjoy a deep and enriching story will enjoy this game. Graphics whores will love this game. Heck, even those who enjoy playing multi-player with their buddies will enjoy this game (there is a somewhat rudimentary 4 player system during battles). With this much to love, I would find it a crime not to recommend TOS. Go out and buy it now; Tales of Symphonia has finally gone through the trouble of explaining for me why I love this series so much.
Digital Press - Classic Video Games
Tales of Symphonia is a breath of fresh air for RPG-starved Gamecube owners. Not fresh in the sense of being a completely original game, indeed it unashamedly borrows from other RPGs, but fresh in that it is an epic adventure of grand proportions in a well executed and lovingly detailed environment.
Ok let's cut to the chase, Tale of Symphonia is the best rpg game for the Gamecube to date beating out Skies of Arcadia. And if I was a betting man, I would say it will remain the best rpg game for the Gamecube for quite some time. Granted there aren't a lot of rpg games on the Gamecube but a game like Tales of Symphonia would still give any Playstation 2 rpg game a run for its money in terms of greatness. This is an epic rpg game that has everything that an rpger would want in an rpg game. An epic long story, great character developments, excellent gameplay, lots of side quests and mini games, and real replay value to boot. I haven't remembered a time where I really spent over 60 hours of actual gameplay time in an rpg game. It's just too sad that most rpgers are on the Playstation 2 and will miss out on this epic rpg game. That fault lies with Nintendo and not with Namco for not providing a better library selection of rpgs for fans of the genre to buy a Gamecube.
Game Over Online
Overall, Tales of Symphonia is the best RPG I’ve played all summer. I love that I’m loving an RPG on the GameCube. Now, to wrap this up. What to say. What to say. I really just wanna get back to playing the game, so I’m gonna make this short. Ok. Ummmm. Screw it.
Tales of Symphonia doesn't break any glass ceilings in terms of innovation or originality. Instead, it gives gamers a fun RPG with the intangible old-school mojo and some new-school refinements. While I may have nitpicked points about the game here and there in this review, the actual playing experience was buttery smooth, loads of fun, and all elements came together very nicely. 2004 was a great year for RPGs and Tales of Symphonia was right up there with the year's best. If you own a Gamecube and like RPGs, you probably already have this game. If not, then definitely give it a shot.
Of course, after all that, I wouldn’t refuse the chance to interview anyone associated with the game. Despite my nit-picky complaints about many aspects of the game, this is an incredibly solid role-playing game that has deservedly earned it reputation as a must-own game for any role-playing fan or Gamecube owner. It might not be able to take a place among the truly great games of the genre, with its problems in tying up plot threads, but it will deservedly get plenty of play for a long time, and it will be remembered for several things. It will be rightly hailed as the game that finally got Namco the attention it deserved for its role-playing games. It will be remembered as proof that Nintendo could have solid role-playing games on its systems again. And, perhaps, it will be proof that a game can even transcend prejudices people bring about its voice actors.
Sûrement le meilleur RPG Gamecube (pas dur) et le plus abouti des épisodes de la série, Tales of Symphonia s'inscrit dans la lignée des RPG à posséder absolument. Un des meilleurs Rpg de la génération 128 bits, foncez dessus les yeux fermés et profitez de ce vrai conte interactif.
Apart from the disappointing multiplayer mode this is a game that deserves to be in every RPG lover's collection and to top that the real-time fight sequences might pull in those put off by the standard turn-based fight sequences.
En ce qui concerne l’intérêt général de ce Tales of Symphonia sur GameCube, je dirais qu’il s’agit d’un RPG très accrocheur qui dispose d’un système de combats intéressant. Là où Square avait échoué avec un Kingdom Hearts injouable, Namco réussit en proposant une aventure jamais ennuyeuse et une ambiance magique parsemée d’épreuves qui ne m’avaient jamais autant amusé depuis Suikoden 2. Le jeu est également un peu plus mature que les précédents volets, malgré les apparences enfantines. En un mot : je suis fan, comme dirait un certain chanteur.
Premier épisode de la série des "Tales" à voir le jour en Europe, Tales of Symphonia est un RPG à ne manquer sous aucun prétexte. Son esthétique très manga le rend immédiatement sympathique, et son système de jeu en fait un titre extrêmement agréable à jouer. La soixantaine d'heures que vous passerez dessus vous paraîtra d'autant plus courte que l'aventure est riche et les événements nombreux. Nul doute que ce titre laissera son empreinte dans le coeur de tout amateur de RPG.
Tales of Symphonia is the latest incarnation of this popular series, and while it certainly shares some heritage with its predecessors in terms of graphical style and game mechanics, it's not necessary for you to have played any of the previous games, as it is set in a different world and features entirely new characters, in much the same way that Final Fantasy reinvents itself with (almost) every new game.
Great story? Check. Cool characters? Check. Nifty-looking spells and unique graphics? Check. Nicely tuned challenge? Check. Big, game-altering twist in the middle? Check. Yup, Tales of Symphonia?s just about got it all. The only quirk that prevents this RPG from entering the hallowed halls of RPG heaven is its battle system?some folks are gonna find it hard to take.
Wer Rollenspiele mag, wird von Tales of Symphonia sofort gefangen genommen. Die fesselnde Geschichte, das geniale Kampfsystem und vor allem der gigantische Umfang fesseln für Wochen an den Controller. Die Anime-Charaktere mit ihren großen Köpfen und Kulleraugen sowie das fantastisch aussehende Anime-Intro können den japanischen Ursprung jedoch nicht verbergen. Hier merkt man, dass ein Anime-Fachmann wie Kosuke Fujishima am Werk war. Was mich aber weniger begeistert hat, ist die nicht durchweg hübsche Grafik. Gerade die Oberwelt sieht sehr karg und somit eher zum Wegschauen aus. Da kann der GameCube deutlich mehr, wie vor einem Monat bereits Final Fantasy: Crystal Chronicles bewies. Auch der Sound mit seinen atmosphärischen Melodien weiß zu gefallen, wenn auch die Soundeffekte besser sein könnten. Nichtsdestotrotz ist Tales of Symphonia ein fantastisches Rollenspiel.
Namco's Tales series of role-playing games have always carried something of a cult status outside of their native Japan. In a console genre that many people define in Final Fantasy parameters, the Tales games have been quiet understudies that haven't garnered much attention. Enter Tales of Symphonia, the latest game in the series and the first to appear on the RPG-starved GameCube. Happily, the game is more than just a pretty face--it is a welcome entry into a console's needy genre; it's an entertaining game with a pretty standard story line, but it also has terrific gameplay and a lot of appeal.
Game Informer Magazine
In the fairy tales, there’s always that moment when the heroine steps into the ballroom, gussied up from head to toe, and immediately makes all of the other belles look like pug-fugly consignment store debutantes by comparison. This is the effect that Tales of Symphonia has on nearly every other GameCube RPG on the market, making them look underdressed and hopelessly outclassed.
Tales of Symphonia bietet GameCube-Rollenspielern ein episches Abenteuer mit ausgeklügeltem Kampf- und Fertigkeitssystem wie man es auf dem Würfel nur selten serviert bekommt. Zwar hat man sich bei der Story offensichtlich stark von Final Fantasy X inspirieren lassen, aber das tut dem Spielspaß keinen Abbruch. Die stylischen Animé-Charaktere wachsen einem schnell ans Herz und die Handlung hält trotz einer gewissen Vorhersehbarkeit einige Wendungen und Überraschungen parat. Trotzdem hätte man den Spielablauf etwas straffen und mit mehr Sidequests versehen können. Auch die Speicherpunkte wirken nicht immer optimal platziert. Die auf Teamwork getrimmten Echtzeitkämpfe sind hingegen durchweg spannend inszeniert und können trotz gelegentlicher Übersichtsprobleme sogar mit bis zu drei Freunden bestritten werden. Auch die etwas kindliche Präsentation fügt sich hervorragend in die liebevoll gestaltete Spielwelt ein.
Tales Of Symphonia est un grand RPG. De part son système de combat novateur et bien pensé et la féerie qu'il en dégage, le titre, sous sa carapace cel shadée de grande classe, promet au joueur un dépaysement et une expérience, qui si elle n'atteint pas les sommets d'émotions d'un Final Fantasy, brille plutôt par le charme qu'elle distille ainsi qu'une durée de vie consistante. Un must-have pour cette fin d'année !
Game Informer Magazine
All told, Tales of Symphonia should more than fill the aching void that exists for starving GameCube RPG fans.
The weapon upgrade feature is great. Instead of scrapping old weapons or selling them to shops for financial gain, Tales of Symphonia lets you combine them with specific items to create powerful weapons. You have to go to a weapon upgrade shop in order to do this, but there are many in the game, so finding one isn't a problem. It's not easy to acquire the necessary items though. Pay close attention to the list of required items and be on the lookout for them.
The GameCube has been without a solid, original RPG for far too long. Some will cry out for Skies of Arcadia Legends love -- but as good as it is, it's really nothing more than a director's cut. Others will demand recognition for Final Fantasy Crystal Chronicles -- but it's not really a RPG. This leaves us with nothing until Namco steps up to the plate with two RPGs later this summer -- both exclusive to the GameCube. The first is Tales of Symphonia.
Tales of Symphonia is no groundbreaking RPG; however, it is not only a welcome addition to the GameCube but the entire RPG community. It features a flawed but solid storyline, entertaining characters, bright graphics, and involved gameplay. Spend a few hours with Symphonia; you'll enjoy it.
When all of the 30-minute dungeons are cleared and all of the 30-second battles are fought, Tales of Symphonia is a great addition to the GameCube's RPG library. Its super-streamlined battles, likeable characters and very long quest make it one of the better adventures in recent memory, despite a somewhat lacking plot and disappointingly generic music. If you're a GameCube owner looking for adventure, buy a PS2. Oh, I kid. Tales of Symphonia is a tale worth hearing. Or at least playing.
En conclusion, un excellent RPG, sympa à jouer, où l’on prend un véritable plaisir à le terminer. Il n’atteint pas les sommets d’un Final Fantasy mais il pourra vous faire patienter en attendant FFXII.
Merci Namco pour ce magnifique RPG que vous nous donnez. On commence l’aventure et on est tout de suite enchanté par les graphismes. La musique nous plonge dans une ambiance terrible qui varie selon les situations, allant du dramatique au joyeux. Les combats en temps réel sont dynamiques et prenants. La caméra dans certaines situations risque de gêner un peu la progression, mais rien de bien méchant. Votre vie sociale risque d’en prendre un coup car la durée de vie s’annonce énorme. Vous êtes encore en train de lire, foncez l’acheter !
In short, if your looking for a fairly traditional JRPG, done very well in the main, this is your game. Although it has a couple of slower points (one
about 20 hours in and one towards the end, in my experience) it generally holds the interest well throughout, meaning you're hungry for more when the credits finally roll. Luckily, the game has a final trick up its sleve which, at least to someone like me who rarely sees the credits of RPGs, makes up for that. But I'll leave you to find out exactly what that is.
Seasoned RPG veterans will find something new and refreshing here; a break away from tradition. From the first second, a clear coherent story with many side plots is laid out. Features include an excellent battle system with worthy AI, a wide range of music suited to the game and great visuals - but there are letdowns, like the world map. Those who are deterred by stereotypical Japanese RPGs are well advised to give this a try and see how different it is.
Tales of Symphonia is an RPG that just doesn’t want to quit. The game spans two discs and claims over 80 hours of gameplay, and I’m not about to argue. Of course, the exact number of hours you spend depends on your style of play, but without a doubt, Symphonia is a game that goes the distance.
Tales of Symphonia is a role-playing game you're meant to play. This is good for all involved, because gamers need something from this genre besides pretty pictures now and again, and the game itself needs something to carry an otherwise middling package. Symphonia isn't any great shakes as a narrative, and its graphics may inspire more hate than love, but it's fun to play, and that's the important part.
The Next Level
From the outset, Namco makes no secret that Tales of Symphonia is not intended to be a new addition to the RPG "Hall of Fame". With a story revolving around the world currently being held under the iron fist of an other-worldly Nazism, one chosen hero (creatively named, The Chosen) will rise up and save the world from peril. The story isn’t special; lacking any memorable plot twists or climax. As you progress through the game, things go from better to worse; clinging to every typical cliché, and overused, uninspired plotlines with bravado.
But in the end, being that this is an RPG and not just another game, the must-have areas are severely lacking in quality, and force the game down a notch, leaving it a good game that could have been great.