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Next Level Gaming
TMNT 2 takes the fighting engine from the last game and adds a couple of new elements to it. The problem though is that when they brought the combat engine over to this game, they made it worse. I'll explain in a minute. Let me go through the positives first. As I mentioned before the game is four players. But beyond that, if you are playing with any less than four players then you'll have the option of switching back and fourth between Leonardo, Donatello, Raphael, and Michaelangelo on the fly. And you'll need to because all four of them have certain abilities that are specific to them.
Game Informer Magazine
The simple button-mashing combat worked better in the first title because the longer stages played more like an old-school brawler. While the combat is tighter this time out, the enemies feel more like a nuisance than a threat. The first game wouldn’t let you progress until you cleared an area, this one lets you dash past your foes and race to the exit. The story is also nonsense, the sound is obnoxious, and the shift away from cel-shading means this title looks noticeably worse than the first. But despite all the problems present in this title, Turtles fans will still get something out of it – the unlockable Ninja Turtles arcade game is a treat, even if it’s not an exact port (the music and some sound effects have been changed). This, along with all the other extras (such as concept art, toy pics, and a tournament mode) show that Konami really cares about treating Turtles fans right. Some day, I expect to see a game that turns me into a true TMNT fan once again.
In the end, Teenage Mutant Ninja Turtles 2: Battle Nexus improves on its predecessor by including a list of groovy extras and providing each turtle with unique abilities. Battle Nexus also lets you play four-player co-op. Sadly, the shoddy controls, frustrating platform puzzles and sub par enemy AI keep Battle Nexus from succeeding. The racing elements offer a little amusement, but poor control spoils the fun in that department as well. Overall, this game is an improvement, but nowhere near the addictiveness of earlier NES and arcade games based on the Turtle license.
Si TMNT 2 Battle Nexus est encore loin d'être parfait, le titre de Konami a fait un bond significatif en avant depuis le premier opus. Il conviendra de vérifier lors de la sortie de TMNT Mutant Melee (qui doit paraître ce mois-ci aux Etats Unis) si on tient enfin un bon titre issu de la nouvelle série, ce Battle Nexus étant encore trop moyen pour convaincre le joueur lambda.
Game Over Online
What happens when the evil Shredder attacks? This is the question that has played on the minds of many of the greatest men in history. Some say that the Shredder will destroy us all, but I believe something a little different. I've heard the whistling in the trees and the gurgling of the streams, and on all of them is a secret that only those who can talk to nature can hear. That secret? Those Turtle boys won't give him no slack. That is the kind of thing that haunts a man at night. Well, that and having to play this game, which isn't very good at all. Actually, playing the game was more like having a few haunted afternoons.
When Konami released Teenage Mutant Ninja Turtles last year for consoles and the PC, all we wanted was a spirited beat-'em-up in the vein of the classic Turtles arcade games. While Konami managed to get the genre right, it unfortunately succeeded at little else, turning in a rather prosaic effort that didn't have much going for it beyond its cel-shaded graphics. A year later, Konami has churned out a sequel to TMNT, titled Teenage Mutant Ninja Turtles 2: Battle Nexus. The one problem in the original game that the developers behind this game managed to correct was the lack of four-player co-op play, which is now available throughout all of Battle Nexus' modes. Unfortunately, they also somehow managed to make every other aspect of the game significantly worse.
Digital Entertainment News (den)
To say that the Teenage Mutant Ninja Turtles 2: Battle Nexus game is a disappointing follow-up would be a mistake. The problem with the game is that it feels like a rushed sequel in order to cash in on market timing (holiday shopping) rather than actually being a true sequel. You can’t fault Konami for wanting to capitalize on the time of year with what is a solid license. You can fault the publisher (and developer) for pushing a game out that doesn’t fix all the problems that were very evident in the first game.
Maybe it's the shell. Whatever the reason, the Teenage Mutant Ninja Turtles have proven to be one of the more resilient members of the cartoon bestiary. In the heyday of the first run from 1987 to 1997 they were everywhere, not the least of which were videogames. Naturally, then when Fox Kids revived the franchise last year it surprised no one to see a new multi-platform game following hot on its heels. Unlike the rejuvenation the cartoon was enjoying in the hands of the original comic creators, the game was a lackluster effort. While the community gave Konami the benefit of the doubt on their first misstep, its sequel Teenage Mutant Ninja Turtles 2: BattleNexus unfortunately reaffirms that while the cartoon turtles are better than ever, the games are not.
Teenage Mutant Ninja Turtles 2 : Battle Nexus marque une nouvelle incursion des tortues ninjas dans le monde du jeu, une tentative qui se solde une fois de plus par un vibrant échec, évoquant vaguement un vieux beat'em all qu'on aurait abruptement basculé en 3D sans plus d'efforts. J'en ressorts avec une profonde phobie des tortues.
Ihr wollt wissen wie so ein richtig überflüssiges Spiel aussieht? Hier ist es. Jedenfalls hat Konami weder den Turtels, noch deren Fans einen Gefallen mit diesem Game hier getan. Wer nicht auf die grünen Kämpfer verzichten will, sieht sich besser mal bei deren älteren Titeln um. Die sind nicht nur besser spielbar, sondern auch erheblich günstiger zu haben.
Put simply, Teenage Mutant Ninja Turtles 2: Battle Nexus isn't homage to the iconic television show; it's a device for mental torture. And even the most diehard fans of the series would have to be truly blinkered to believe that this game was worthy of the licence. Put simply, it's nothing but a travesty.
Fans were understandably pleased when Konami resurrected its long-dormant Teenage Mutant Ninja Turtles (TMNT) license last Christmas. After all, the eponymous 1989 coin-op based on the franchise was a genre-defining beat-'em-up … and never properly ported onto the consoles of yore. Roughly 15 years later, BattleNexus stows a killer conversion of said four-player favorite away as a hidden bonus. The only problem: you have to suffer through a thankless chore of a modern-day pseudo-sequel before this extra -- the only item of value on the disc -- is unlocked.