User Reviews

There are no reviews for the GameCube release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.2
Overall User Score (5 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Ghost Recon is a great game – on PC and Xbox. Unfortunately, the GameCube version is pretty far removed from those two, lacking in online, system link, and other key features. The core gameplay is still here, however, and is very cool. Missions require a good amount of both planning and action, and switching characters on the fly really helps (especially when teammate AI breaks down). This is a tolerable fix for Medal of Honor fans, but Ghost Recon will struggle to find a place with GameCube’s core demographic.
75 (Apr 04, 2003)
Le shoot d'action-tactique fait son entrée sur consoles avec brio. Certains lui reprocheront sa prise de tête, sa progression pas à pas etc. il faut bien avouer que cette version GC arrive un peu tard et perd de sa compétitivité, Raven Shiel tout juste sorti sur PC et qui ne tardera plus à débarquer sur Xbox vient donner un coup de vieux au titre . Mais vu l'absence de soft de ce genre sur GC, on s'en contentera.
Game Critics (Jan 22, 2003)
Ghost Recon is another fine Clancy shooter, and should satisfy fans of the series while remaining accessible enough to win a few new fans as well. But it's not quite forward-thinking enough to be remarkable, only a solid game that is perhaps a bit too similar to the previous Clancy games. I'm keeping my fingers crossed for Raven Shield.
GameZone (Mar 05, 2003)
Overall, I must admit that I did have some fun playing Ghost Recon, and when things worked well it was an enjoyable experience for me. My wife even mentioned (when things weren’t going completely goofy) how intense and into it I looked when she came in to see what I was up to. Unfortunately, I’m going to have to recommend a rental to all of you action, FPS, or Clancy fans out there regardless of what you may have played in the past or what you are into. I applaud UbiSoft on a cool idea and something a little different, but the downers in Ghost Recon unfortunately may kill the enjoyment for a lot of gamers out there and probably won’t warrant the $50.00 purchase for many of you.
Furthermore, the GameCube version of the game doesn’t allow the player to control more than three teams and tells you exactly where enemies are situated with a radar and a cursor that changes color when it passes over an enemy, which makes the game less about strategy and more about who hits who first. This is made even more simple by the fact that one shot, any shot, kills. While enemies can occasionally take two or three hits to bring down one of your men, I’ve toppled numerous opponents with a single shot to the foot. In short, the term “Team-based strategy FPS” hardly seems accurate, since your teammates don’t act like a team and the element of strategy is shaky at best.
Gaming Target (Mar 21, 2003)
Ghost Recon is a tactical squad based shooter where you’ll be given command of two teams of three, as opposed to the PC’s three teams of three, where you can assume the role of any soldier and issue orders to your squad from an in-game interface and eliminate the forces of evil as covertly as possible. Before each mission, the player will be given a choice of operatives based on the mission objectives. You will need to outfit the squad with the appropriate weapons and equipment to deal with any surprises or threats that the mission will entail.
Die Stärke von Ghost Recon liegt klar in den Online-Mehrspielerpartien. Mit dem GameCube ist eine solche Option aber (noch) nicht gegeben. Fast könnte man meinen, Ubi Soft war sich dessen bewusst und ließ die GameCube-Konvertierung des Spiels ein wenig außen vor. Technisch ist das Spiel ein Totalausfall. Auf den ersten Blick sieht es gar nicht mal so schlecht aus, doch die Mängel im Detail sind gravierend. Im Grunde nutzt Ghost Recon noch die Engine des PC-Originals aus dem Jahre 2001 und die sieht heute mehr als nur veraltet aus. Gerade Büsche offenbaren grauenhaften Pixelbrei. Wenig besser steht es um den Sound des Spiels. Der unterstützt zwar Dolby Pro Logic II. doch ob die fast apathisch klingenden Rufe der Soldaten nun räumlich klingen oder nicht wird zur Nebensache.
GameSpot (Feb 28, 2003)
Those GameCube owners who've been waiting patiently for a decent tactical first-person shooter might want to consider renting the game.
GameSpy (Mar 05, 2003)
This game isn't all bad, though -- just frequently so. There's an incredibly detailed training section to wade through which should instantly familiarize the player with the nuances in the game. Of course, these nuances take a backseat to popping caps into the stupid AI rebels with a machinegun and ignoring all other plans of action. This is because Ubi Soft has proudly ruined, sorry, I mean "tweaked" the gameplay from the PC predecessor by adding an auto-aim feature and a new zoom target.
IGN (Feb 18, 2003)
As in most other Red Storm/Tom Clany titles, players can choose to dive headfirst into Ghost Recon via its standard training mode firing range. It's nearly the exact same training mode featured in the remarkably poor The Sum of All Fears GameCube title that recently shipped to stores, but with a slight twist of lime. Whereas The Sum of All Fears was based more in S.W.A.T.-style counterterrorism, Ghost Recon has its roots in the camouflage of standard issue U.S. Army BDUs. It replaces the highly trained special forces in Fears with the highly-trained grunts in Recon, but manages too also keep consistent the many nagging gameplay and technical flaws afflicting its Cube brother.