Tom Clancy's Splinter Cell Credits

Splinter Cell Team

Producer Francis Coldeboeuf
Co‑Producer Domitille Doat Le Bigot
Cinematics - Introduction Jean-Michel Tari, Karen Vernimmen (Coordination), Florent Emilio Siri (Writer & Director), Dominique Carrara (Story Board Artist), Alexandre Desplat (Music Compostion), Grégoire Chevalier-Naud (Editing), Alain Micaelli (Special Effects), Pascal Dedeye (Sound Design)
In-Game Cinematics Art Director Jean-Michel Tari
Lead Programmer Yangjun Wang
Programmers Mao Zhen Yu, Chen Ka, Lin Wei Jian, Wang Ge, Gu Min Jie, Huang Qian, Wang Xuan, Shen Li (Thanks to him and him team)
Lead Gameplay Programmers Zhou Jing, Sylvain Cornillon
AI Programmers Frédéric Blais, David Chabot
Gameplay Programmers Qiao Zhi Jun, Sha Ying, Gu Yu, Cao Hai Ying, Wang Hai Rong, Zhang Yi Xiang
Artist Project Manager Yu Zhou Hong
Game Art Directors Lu Zhi Gang, The Chinh Ngo
Technical Consultants Marc Bouchard, Nathalie Provost
3D Artists Chen Qing, YanFeng Liu, Ronglin Shen, Yao Wei Jun, Wu Ming Jie, Marc Bouchard, Grégory Piche, Liao Jun Cheng, Lei Zhang, Loïc Bébin, Kailin Zhu, Qian Chen, Zhang Yi, Liao Jun Hao, Yi Huang, Fang Hong Jun, Gu Qiang, Jie Liang, Zhang Yan, Wu Yan Wei, Joanna Wang, Christophe Neverre, Marc Meyer, Rossana Cesaretti, Giuliano Boiocchi
2D Artists - Lead Texture Creation Christophe Messier, Ming Yin, Michele Agosteo
SFX Creation Mao Zhen Yu, Chen Ka, Lin Wei Jian, Le Li Bin, Grégory Piche, Jia'an Shou
Interface Designer Véronique Guilbault
Animation Manager Lu Zhi Gang
Lead Animator Yang Yi Fan
Animators Xu Jie, Wang Wen, Zhiqing Huang, Zhang Yi Min, Tianyu Zhang
Character Texture Artist Wu Yan Wei
Lead Game Designer Wu Yi Dong
Game Designer (GBA Connectivity) Yan Zhao Xiang
Artist (GBA Connectivity) Hua Shi
Programmers (GBA Connectivity) Wang Xuan, Zhou Jing
Game Design Consultants Gunther Galipot, Hirofumi Motoyama
Level Design Leads Yu Hai Peng, Sébastien Galarneau
Level Designers  Chen Yu, Dong Ding, Li Yang, Li Zheng, Qian Yong, Chen Peng, Damien Galipot, Emmanuel Rougier
Dialgoue Adaptation  Clint Hocking
Data Management & Test Manager Jin Zong
Data Managers   Wang Yi Qing, Ying Lin
Game Sound Design  Xu Jin, Digimonk Yang Jie
Original Sound Design Fabien Noël
Music Composed by  Michael Richard Plowman
Music Artistic Director Mathieu Vanasse
Sound Editor - Ambience & SFX André Chaput
Weapons Sound Design & Effects by Danetracks Inc.
Supervising Sound Designer Richard Adrian
Sound Designer  Christopher Alba
Voice Director  Richard M. Dumont (at ACME Harpoon Company)
Voice Talents  Michael Ironside (as Sam Fisher), Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer Séguin, John Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Rick Jones, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrence Scammell, Tyrone Benskin, Vitali Marakov, Vlasta Vrana
QA Lead Testers  Jiang Yu, David Deschênes
Testers Daniel Sarrazin, Fan Xiao Tao, François Quidoz, Huang Rong, Jean-François Dessureault, Xiyun Li, Lu Zheng Jie, Marc-André Proulx, Michel Morin, Pascal Gauthier, Qiao Dong, Wang Bin, Zheng Yao, Zheng Lei
Special Thanks  Serge Hascoët, Christophe Derennes, Christine Burgess-Quémard, Nathalie Provost, Fabien Noël, François Queinnec, Simon Charles Pressey, Céline Tellier, Travis Getz
Thanks To  Former Splinter Cell teams
Creative Team LeadersMathieu Ferland, Roxane Gosselin, Hugo Dallaire, Antoine Dodens, François C. Pelland, Steve Dupont, Martin Caya, John Thomas Petty, Fabien Noël, Marc Bouchard, David Deschênes
Clancy's Consultants Mike Grasso, Tom Moser, Brian Chew

Ubi Soft Shanghai

CEO, Ubi Soft Shanghai Corinne Le Roy
Coordinator  Arnaud Carrette
Programming Studio Manager Chen Shen Feng
3D Artist Studio Manager Lu Zhi Gang
Sound Integration Manager Digimonk Yang Jie
Data Management & Test Manager Jin Zong
Infodesign Jun Wu

Publisher: Ubi Soft Entertainment

President, Ubi SoftYves Guillemot
CEO, Ubi Soft  Yves Guillemot
International Production Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Script Supervisor  Alexis Nolent
Game Design  Gunther Galipot
Music  Didier Lord
Playtesting  Lionel Raynaud
Editorial Coordination Christophe Derennes, Travis Getz, Sophie Pendariès, Michel Pierfitte, Nicolas Schoener
U.S. Vice-President of Marketing Tony Kee
U.S. Group Brand Manager Hélène Juguet
U.S. Brand Manager  Xavier Fouilleux
U.S. Marketing Coordinator Derek Chan
EMEA Marketing Director Laurence Buisson-Nollent
EMEA Marketing Group Manager Laura Hatton
EMEA Brand ManagerJohanne Grange

Localization

Project Managers Jean-Sébastien Ferey, Jérémi Valiquette
Translation (French)Cécile Delaroue, Éric Holweck
Recording Studio (French) La Marque Rose
Voice of Sam Fisher (French) Daniel Beretta
Post‑Processing (French) Wave Generation, Point Orgue
Translation (German) Partnertrans
QA (German) Partnertrans
Voice of Same Fisher (German) Martin Kessler
Translation (Italian) Local Transit
Recording (Italian) Local Transit
Voice of Sam Fisher (Italian) Luca Ward
Translation (Spanish) DL Multimedia
Recording (Spanish) DL Multimedia
Voice of Sam Fisher (Spanish)David Rocha

Other Games

In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.

Yves Guillemot, 391 other games
Serge Hascoët, 266 other games
Christine Burgess-Quémard, 253 other games
Hélène Juguet, 193 other games
Lionel Raynaud, 150 other games
Michel Pierfitte, 140 other games
Didier Lord, 140 other games
Alexis Nolent, 131 other games
Nicolas Schoener, 122 other games
Tony Kee, 119 other games
Laurence Buisson-Nollent, 97 other games
Jérémi Valiquette, 76 other games
Christophe Derennes, 71 other games
Johanne Grange, 55 other games
Xavier Fouilleux, 53 other games
Fabien Noël, 49 other games
Mark Camacho, 44 other games
Corinne Le Roy, 42 other games
Marcel Jeannin, 42 other games
Simon Charles Pressey, 41 other games
Pascal Gauthier, 41 other games
Karen Vernimmen, 38 other games
Alain Goulem, 38 other games
Travis Getz, 36 other games
Richard M. Dumont, 33 other games

Collaborations

People who have worked on this game have also collaborated on the creation of the following games:

Tom Clancy's Splinter Cell: Pandora Tomorrow, a group of 86 people
Tom Clancy's Splinter Cell: Double Agent, a group of 62 people
Tom Clancy's Splinter Cell: Chaos Theory, a group of 58 people
Rayman 2: The Great Escape, a group of 44 people
Tom Clancy's Ghost Recon, a group of 42 people
Tom Clancy's Splinter Cell: Conviction, a group of 40 people
Tom Clancy's Ghost Recon 2: 2007: First Contact, a group of 39 people
Rayman 3: Hoodlum Havoc, a group of 32 people
Batman: Vengeance, a group of 32 people
Tom Clancy's Ghost Recon: Advanced Warfighter, a group of 31 people
Beowulf: The Game, a group of 31 people
Tom Clancy's Splinter Cell: Blacklist, a group of 30 people
Tom Clancy's EndWar, a group of 29 people
Far Cry 3, a group of 29 people
Disney's Donald Duck: Goin' Quackers, a group of 28 people
Tom Clancy's Rainbow Six: Vegas, a group of 28 people
XIII, a group of 27 people
Tom Clancy's Splinter Cell: Double Agent, a group of 27 people
F1 Racing Championship, a group of 27 people
Far Cry: Instincts - Predator, a group of 27 people
VIP, a group of 27 people
Assassin's Creed: Unity, a group of 26 people
Far Cry 4, a group of 26 people
Far Cry: Instincts, a group of 25 people
Rayman Rush, a group of 25 people

Credits for this game were contributed by Freeman (40014) and formercontrib (159883)