User Reviews

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Critic Reviews

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1UP (Oct 29, 2004)
Ty the Tasmanian Tiger 2: Bush Rescue bears the nomenclature of a sequel. Nonetheless he is still a newcomer at breaking free from the shadow cast by Jax, Sly and Ratchet who catch the lion's share of the limelight. With those stars also back in their annual outings it won't be any easier this time around. In response to the challenge, the Aussie cat has really stepped up his effort to turn in an effort worthy of standing up there alongside the big boys.
Ty 2 is a very good mascot platformer but not a great one. However, it actually took me a while to realize just why it wasn't great, and when it finally occurred to me, this revelation taught me something that makes me glad I played this game, as I believe it's made me a better game critic. Really, I'm serious.
PGNx Media (Oct 25, 2004)
What a title, eh? EA Games and Krome Studios released the first Ty game in the fall of 2002 to little fanfare given the cheer abundance of platformers released during that year. Nearly every publisher released a platformer but in the end only a few came out victorious, two notable examples being Sony’s Jak and Ratchet series. Some critics even went as far as claiming that the platform genre was in danger of being extinct. Thankfully, that never happened and EA Games and Krome Studios have once again stepped up with a cute, solid and most different of all (considering that this is an EA Games release) a $20 price tag.
GameZone (Oct 20, 2004)
The Tasmanian tiger is back! And this time he's got a larger quest, a super-low price, and a mini-game that'll blow your mind.
Technisch hat das Spiel nix zu melden: Polygonzahl und Texturen liegen weit unter den Fähigkeiten der Hardware und auch der Sound haut einen nicht vom Hocker. Aber wenigstens läuft alles schön flüssig. Kann man sich kaufen, muss man aber nicht.
70 (Jan 11, 2005)
Zwar bleibt Ty auch bei seinem zweiten Auftritt vergleichsweise blass und unspektakulär, weniger anspruchsvolle Genrefans und Sparfüchse sollten aber dennoch einen Blick riskieren. Schließlich bekommt ihr für knapp 30 Euro durchaus solide und abwechslungsreiche Jump'n'Run-Kost in Down Under geboten, bei der ihr euch nicht nur mit einem breit gefächerten Arsenal an Bumerangs durchs Australische Outback kämpft, sondern auch als Helikopterpilot aushelft, an lukrativen Kartrennen teilnehmt oder in riesigen Mech-Ungetümen durch die Gegend stapft. Hin und wieder kommt es allerdings vor, dass sich Kamera und Kollisionsabfrage gegen euch verschwören und aus einer einfachen Kletterpartie einen frustrierenden Hüpfmarathon machen. Wer sich davon nicht abschrecken lässt, dürfte mit dem Preis-Leistungsverhältnis jedoch ziemlich zufrieden sein - auch wenn die USK die Hauptzielgruppe mit ihrer Freigabe ab 12 Jahren eigentlich ausschließt...
GamerDad (Nov 17, 2004)
The Tasmanian Tiger may be extinct, but this video game tiger is making a comeback! Ty's modern day Australian world is populated by walking, talking ‘Down Under' critters like koalas and kangaroos. One fateful day, Ty's arch-nemesis Boss Cass escapes from prison, ready to wreak havoc on the Outback once again with his army of frilled lizards. Ty and his friends form the Bush Rescue Agency hoping to foil Boss Cass' plans for good. It's up to Ty to save the day!
GameSpot (Oct 15, 2004)
On the scale of cute and cuddly anthropomorphic platformer characters, EA and developer Krome Studios' Ty the Tasmanian Tiger isn't exactly up there in terms of notoriety. Ty's original (and only) self-titled adventure, released back in 2002, was a good, though unremarkable platformer that had some endearing characters and generally inoffensive but unspectacular gameplay. It was also largely aimed at a younger gaming audience, which pretty much explains all of that right away. Ty's latest title comes in the form of Ty the Tasmanian Tiger 2: Bush Rescue, and for the most part, it follows in the footsteps of its predecessor, treading over mostly well-worn platforming territory and aiming its sights squarely on younger gamers. And as a game for kids, Ty 2 is perfectly serviceable. However, more discerning players probably won't get much out of it.
IGN (Oct 12, 2004)
Ty the Tasmanian Tiger 2: Bush Rescue is the sequel to the 2002 platformer Ty the Tasmanian Tiger, a game who's titular hero was a furry denizen of the Austalian Outback. Developer Krome Studios crafted both games as lighthearted platformers in the tradition of the Spyro and Crash Bandicoot series, albeit set in a whimsical version of Australia. The first game offered decent challenges and fun, although somewhat tired, platform action. It also catered to younger gamers through its style and general lack of difficulty.
GameSpy (Oct 27, 2004)
Once upon a time, Naughty Dog was king of the personality-driven platformer. That hasn't changed, exactly, but its games have evolved considerably, leaving a vacuum where Crash Bandicoot used to be. EA tried to step into the light two years ago with the Aussie adventurer known as Ty, who headlined in an easy game that was nonetheless accomplished enough to please the kids and a few dedicated platform fans. Ty The Tasmanian Tiger 2: Bush Rescue extends the series, essentially offering more of the same, though spreading it out over a much more open storyline.
Ty 2 starts out strong, with a thrilling introductory sequence. For a second, I thought, "Wow, this is going to rock!". Sadly, this bracing opening is just a mirage, as the game quickly bogs down into a tired mix of poorly executed minigame sequences thrown in for the sake of "variety" (the helicopter controls are pretty annoying and the new cart racing mode is dire) and standard-issue platforming "pizza delivery" missions.
G4 TV: X-Play (Apr 07, 2006)
Ty 2: Bush Rescue is a colorful platform game that, despite its flaws, should nonetheless appeal to gamers too young to enjoy titles like Jak III or Ratchet & Clank: Up Your Arsenal. The budget price also helps ease the decision-making process, and those who love collecting trinkets will be in heaven with this game. The kart-racing mode is another nice diversion for youngsters (though it’s just a single race on a choice of seven courses), and the explorable areas are diverse enough to keep the wee ones occupied. Yet if you’re tall enough to ride the bumper cars at the local amusement park, it’s best to leave this game where it takes place: Down Under.
50 (Nov 08, 2004)
Un petit jeu de plates-formes qui ne se donne pas les moyens de décoller. Avec un peu plus de soin accordé au déroulement des missions et à la réalisation globale du titre, il y aurait eu de quoi faire. Là, on s'ennuie.