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Game Informer Magazine
Going into this review, I was looking forward to a bit more than the typical Joe formula. While I didn’t necessarily embrace the biggest addition that Clover made, I did walk away completely satisfied and ready to work my way through it again and again.
Viewtiful Joe 2 macht genauso viel Spaß wie der Vorgänger. Capcom hat es verstanden, den zweiten Teil in Details zu verbessern. Allerdings hätte ich mir ein paar weitergehende Neuerungen und den im Vorfeld versprochenen Zweispieler-Modus gewünscht.
Let’s face it, last year’s release of the original VJ (Viewtiful Joe) caught many of us off guard. To think that a simple cell shaded side-scroller could pack such a punch as to not only survive in today’s 3D market, but be considered an ‘A’ ranked game! Simply put, VJ is an outstanding game. Fortunately enough, Capcom has delivered to us nothing less with their recent release of VJ2.
The game is just as much a visual treat as the first, even surpassing it in terms of animation and particle effects, and everything is executed in the spirit of fun, something Viewtiful Joe 2 has by the baleful. Don't expect a re-invention of the wheel and you'll be provided for; otherwise here's hoping that the hinted-at third installment will be a bit more inventive.
Early screen shots of Viewtiful Joe revealed next to nothing about the enigmatic superhero. Apart from his penchant for skintight clothes and a curiously flamboyant demeanor, that is. But it was enough to pique the curiosity of all who saw them.
Cheesy dialogue and happy endings are in trouble once again, and who better to come to the rescue than that high-flying cinematic hero, Viewtiful Joe? Last year, Capcom brought wildly original side-scrolling action to the GameCube with its innovative platformer of the same name. This year, the aptly titled Viewtiful Joe 2 delivers more, more, more of what made the first game superb--but it's so similar to its predecessor, it's inherently less inventive. That only slightly diminishes its entertainment value, though, since it's still a far sight more unique than most of the games available on the GameCube (or any platform, really). Overall, a few additions to an already proven formula make Viewtiful Joe 2 another great and quirky action game.
Compte tenu de la claque monumentale que représentait Viewtiful Joe lors de sa sortie, Capcom ne pouvait pas nous décevoir avec cette suite. Soyez rassurés, le résultat est largement à la hauteur de l'efficacité du premier volet, et nous conforte dans l'idée que la série a d'ores et déjà atteint sa maturité. Gageons que Capcom ne s'arrêtera pas en si bon chemin.
Some guy named Keats once opined that a thing of beauty is a joy forever. We can probably assume the same is true for a thing of "viewty" as well, but Capcom isn't taking any chances: it's been just a year since their stylish, cinema-themed superhero brawler Viewtiful Joe turned heads with its GameCube debut, and already we have a sequel.
Viewtiful Joe 2 est une suite tout à fait convaincante, bien que moins surprenante que le premier épisode. Si le jeu n'apporte pas beaucoup d'innovations, il reste un produit conseillé pour les amateurs d'action, surtout qu'il n'est vendu que 45€. Il serait dommage de s'en priver si vous avez aimé le premier.
Which is really what Viewtiful Joe 2 is all about – tons of fun, difficult fighting set in a delightfully obtuse world. Of course, the same could be said of the first game, and the inclusion of Sylvia doesn’t really add much to the sequel. But this kind of thing doesn’t come along very often, so embrace Japan’s love of nonsense and make this Joe a real American superhero.
Viewtiful Joe 2 represents a genre of home console gaming that desperately needs a shot in the arm. It’s refreshing to see a major third-party providing just such a shot, bringing a new generation of gamers fresh side-scrolling challenges with a difficulty level that makes one want to throw controllers at the wall in frustration. While fans of the original game may complain there’s just more of the same here, that formula certainly worked for Mega Man for the first eight years of his life or so, so knowing Capcom this is just the beginning of the Viewtiful Joe saga. From the white-knuckled action to the tongue-in-cheek humor to the stylish visuals, Viewtiful Joe 2 is well worth your time. Just don’t expect to blast through the game in under a few days. Challenge is viewtiful.
Last year, Capcom reminded us just how cool a side-scrolling, 2D beat-'em-up could be with the release of Viewtiful Joe for GameCube. This oddly named title may have played like an old-fashioned brawler, but its unique visual style and crazy variety of special moves brought a whole new level to this well-worn genre making it one of the best games of the year. Now, the sequel is here, but does it still have the magic of the original?
La fainéantise de Capcom a encore une fois fait son oeuvre : la suite de Viewtiful Joe peine à sortir de l'ombre de son prédecesseur par un manque de nouveautés plus que flagrant. Bien sûr, cela reste un bon jeu, mais difficile de le recommander quand le premier est tellement meilleur et moins cher. A prendre en occasion.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (9 votes)
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