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Ganbare Goemon! Karakuri Dōchū

MobyRank MobyScore
Nintendo 3DS
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...
NES
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3.3
Wii
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Description

First title in the Ganbare Goemon game series of action/adventure titles. Karakuri Douchuu stars Goemon as he has to make his way through several parts of feudal Japan fending off bandits and other evil-doers.

The game is played as a side-scrolling beat 'em up, but with the added challenge of having to find the exit for the maze-like stages besides beating all the baddies. Goemon fights using his smoking pipe, but he can upgrade his weapon with power-ups found in the game or bought at several shops using the money collected from fallen enemies à la River City Ransom. Features hot-seat alternating 2 player gameplay.

Screenshots

Ganbare Goemon! Karakuri Dōchū MSX You die because you can't pay!
Ganbare Goemon! Karakuri Dōchū NES Let's begin!
Ganbare Goemon! Karakuri Dōchū MSX Found some money
Ganbare Goemon! Karakuri Dōchū MSX Inside an underground dungeon

Alternate Titles

  • "がんばれゴエモン!からくり道中" -- Japanese spelling

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Trivia

Development

Ganbare Goemon! Karakuri Dōchū was Konami's first NES game over one megabit in size. It started out as a port of the arcade game, Mr. Goemon, but ended up being drastically remodeled, since the arcade game didn't sell well. The basic design principle was to, given the then spacious megabit ROM, make the game big enough to let the player roam as freely as possible, while making it easy enough for even an unskilled player to beat by spending enough time in the game, shopping for upgrades. The size of the game lead to problems due to the lack of tools such as level editors, which meant that the designer had to draw up and connect the screens on graphing paper, and the project grew so much that the original two-man team had to bring in two additional programmers and an additional graphics artist to sort the game out.
Contributed to by GTramp (34695), Zovni (9360) and gamewarrior (5065)